Smuggler Archive

Thread: is lowblow or advance restraining a better snare?

wilarl
Sat Sep 24, 2005 4:57 pm
#1

ty in advance for any helpful input
wilarl
Sat Sep 24, 2005 9:37 pm
#2

/bump

Xoreshear
Sat Sep 24, 2005 9:59 pm
#3







You are thinking of Improved restraining shot and that is your snare. Low blow is a -40 attack speed debuff. I never had problems using imp restraining shot to kite. You can also easily daze a creature with concussion shot to increase distance as long as you don't attack again until you are max range. One thing I alsouse to do when creatures got too close after a snare dropped was improved panic shot, it dazes but doesn't stop movement. So I would imp panic shot, firearm strike for a KD(Knock down)when they got close then run away firing off adv reckless shot, thenback to imp restraining to re snare. If they were particularly dangerous I'd put low blow at the beginning of that sequence.


Dazes prohibit all action until a creature is damaged or it runs out. One crucial thing to remember is concussion shot will root, and panic shot does not. So it is best used in conjuction with some form of KD when you are ready to break it. You may KD first, then panic shot and that will stop a creature's movement|attacksbecause it will not be able to KD recover while the daze is active.

Message Edited by Xoreshear on 09-25-2005 01:12 AM



Zashar Shasp
Naval Pilot of the Imperial Inquisition
"Eradicating blind romantics stewed in tripe anywhere they are found."
CalArsou
Sat Sep 24, 2005 11:53 pm
#4



Xoreshear wrote:

You may KD first, then panic shot and that will stop a creature's movement|attacks because it will not be able to KD recover while the daze is active.






Hmm, that's pretty cool, going to have to try that from now on. Hell, works even better with something like Improved Underhanded and Improved Panic .



Aen'ene Escaa
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Xoreshear
Sun Sep 25, 2005 4:57 am
#5






















CalArsou wrote:





Xoreshear wrote:

You may KD first, then panic shot and that will stop a creature's movement|attacks because it will not be able to KD recover while the daze is active.








Hmm, that's pretty cool, going to have to try that from now on. Hell, works even better with something like Improved Underhanded and Improved Panic .





Absolutely,any KD works and you ought to use your best. If you have Carbineeruse imp charge shot because it lands for almost thrice the damage of underhand and has a forward moving animation that moves you even if you have been rooted. Obviously the same combo works with the concussion shots and KD. I do use underhand if I miss with chargeshot, or if I am kneeling or prone as charge requires you be standing,


If you really want to ruin someone's day in a duel lead with an attack delay(low blow, imp disarming shot etc)before the KD daze. It pretty much guarantees they will not be able to attack before you KD daze if they are in range. When I had M Smuggler M Commando Rifleman 4xx4. I would lead in with a rocket launcher to KD and use imp concussion shot for the attack. That would get a KD|Daze with one attack from 65m out.Then I'd switch to my advanced laser rifle drop down and advanced aim to imp sniper shot. I tried to wait towards the end of the daze duration because then I could KD again and imp concussion will run for a full 40secs


Smuggler 4xxx is very useful; Concussion shot, imp panic shot, last ditch, a total of plus 15 general ranged speed, plus 100 language comprehension, and faction buying.


A good idea for BH is stay neutral with over 200 faction in Rebel and Imperial so you may declare into either as needed. Once you are CL 60-80 two quick faction missions will put you well over that. I take small mission camps, daze the camp and blow up thier flag


Message Edited by Xoreshear on 09-25-2005 08:52 AM



Zashar Shasp
Naval Pilot of the Imperial Inquisition
"Eradicating blind romantics stewed in tripe anywhere they are found."
Rueger_Karde
Sun Sep 25, 2005 12:46 pm
#6






CalArsou wrote:





Xoreshear wrote:

You may KD first, then panic shot and that will stop a creature's movement|attacks because it will not be able to KD recover while the daze is active.








Hmm, that's pretty cool, going to have to try that from now on. Hell, works even better with something like Improved Underhanded and Improved Panic .




Ya no kidding. I havn't thought of that one, very nice indeed. Thats a tuesday tip if I ever saw one...lol. Sounds like it would work nicely for dueling/pvp as well.



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