Smuggler Archive
Thread: Specials...
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Brutt
Sun May 08, 2005 1:26 am
#1
Are all the Description's wrong now?
like panic shot it's supposed to stop the attacker from attacking for a short time, but infact it only modifies the attackspeed by -10... how usefull
like panic shot it's supposed to stop the attacker from attacking for a short time, but infact it only modifies the attackspeed by -10... how usefull
VegasDroopy
Sun Aug 21, 2005 7:38 pm
#2
I was a TKm before the CU and I alsways used unarmedhit 3 and the kd/dizzy special... so now, after the CU, what is the TK's strongest special? I know that we can use specials from other professions, but do we have anything good?
MotorPsycho
Sun Aug 21, 2005 7:52 pm
#3
not so much... melee hit and strike from brawler are okay, unarmed combo is your most damaging hit, leg sweep is a quality knockdown...
but if you want to be a tkm and a damage dealer, then you probably need to be master swords as well.
also, all those great vibro knucklers you have... throw them out. they're worthless. bare knuckles are better... seriously, stop laughing, i'm not kidding.
but if you want to be a tkm and a damage dealer, then you probably need to be master swords as well.
also, all those great vibro knucklers you have... throw them out. they're worthless. bare knuckles are better... seriously, stop laughing, i'm not kidding.
Iawo
Sun Aug 21, 2005 9:06 pm
#4
Get a Knuckles of the Katarn (or necrosis nightblade if you can't do the quest / can't afford the Katarn) and try to rework your template to include at least 0030 swordsman. If you do that, you can start your opening round with adv armor break, adv sweep, adv combo, headhit and do in excess of 2.5k damage as an opener. Set your auto attack on melee hit, and toss in a few heat hit and adv combo attacks depending on your action bar.
iijin
Mon Aug 22, 2005 9:22 am
#5
This is the most dis-heartening thing for an avidTKM, well you mastered TKM...but you still don't have an offense, you need to get swords.....LOL sad ......really.......sad
MotorPsycho wrote:
not so much... melee hit and strike from brawler are okay, unarmed combo is your most damaging hit, leg sweep is a quality knockdown...
but if you want to be a tkm and a damage dealer, then you probably need to be master swords as well.
also, all those great vibro knucklers you have... throw them out. they're worthless. bare knuckles are better... seriously, stop laughing, i'm not kidding.
Popps
Mon Aug 22, 2005 11:59 am
#6
MTK have offense... just takes one heck of a quest to get a good weaopn.. (or a droped weapon, or money)
most go with another melee class to get the extra specials..
MTK combo attack is something like 1.6 dmg mod..
Master Swordsman strongest attack is like 1.8 mod...
Master Pikeman strongest attack is 1.8 mod (but slow reset, and costly to action)
not sure about fencer, sorry...
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