Smuggler Archive
Thread: Smuggler/commando or Smuggler/ Pistoleer
all i know was that my smuggler likes big weaponry and explosives... (yes, i finally got commando, flamers rule!)
just think for yourself: small, but fast, or big and damaging...
oh and flamers have the extra Burn-DoT... it sticks pretty fast on regular targets and does 200-300 dmg per tick. so be sure to add that to your consideration. Also: flamers are area-weapons automatically, and concussion-shot with aflamerhelped me kick the asses of 3 lvl 82 beasties at once. u'll end up at CL 80 i think with these 2 profs.
Message Edited by egbertvanloenen on 05-19-2005 02:31 PM
right now, commando isn't as strong as it should be. We're waiting for some fixes over there as well as here.
Personally, I have a lot more fun with Big Booms -- whether or not the numbers are better. At some point, it is about the fun and RP character rather than simply picking numbers..... but that's just me.
Msmuggler, Mpistols, 0444 commando.
I like the defenses of commando 4-4-4-0 but you need master cert for the good boom sticks and I'm stuck with the fact that I see the master smuggler as a pistoleer type person.
Message Edited by Shadwe on 05-19-2005 03:38 PM
I'm a MSmuggler/MPistoleer and had enough for Artisan 0.0.4.0. and Merchant 0.0.0.1. with 12 skill points left over.
That gives me 4 vendors with a limit of 1250 items.
lokidevil wrote:
Heavy Beam Cannon!The amount of people who have stopped what they are doing and asked "W T F is that" when it fires is great.
Preach it!