Smuggler Archive

Thread: Because I'm intimidated by the AS and WS forums

cpz
Fri May 20, 2005 9:10 am
#1

You askthe Smiths aquestion and you're flooded with helpful numbers, figures, hypotheses, testing data, opinion, counteropinion, counter evidence, counter-counter reseacrh data, counter-counter-counter theory, that's countered itself by code revealed fom the patch update etc



Umm, yeah, so...




What is the deal with damage types andarmour?


Is Recon more effective against Energy, Battle both, and Assault Kinetic? And do mobs have vulnerabilities? If so how do we find out what they are?



oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
Ackehece
Fri May 20, 2005 9:35 am
#2

recon > energy < kinetic

battle = balanced

assualt <energy > kinetic


mobs have vulnerablities but due to a display bug no one can currently see them



"And these blast points, too accurate for Sandpeople. Only
Imperial Stormtroopers are so precise"
Rifleman Correspondent | Galactic Senator from Naboo
Ackehece - Eclipse | Tife - TestCenter




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Encoded as per Garva




Katalepsis
Fri May 20, 2005 9:37 am
#3

It's good and stuff. No on a serious note, I imagine it's like EQII now (where the armor is simply given a numerical value that does indeed have true meaning but simply boils down to "higher is better" from a laymen's view).

Insofar as a 6100 Energy ratingblocks "X" amount and/or percent more energy damage thana 2500 Energy protection rating.

[edited in] Also, from what I can figure so far, 6100 Energy rating would equate to 61% effectivness versus energy (and so forth).


6100 = 61%

5800 = 58%

Pi xr squared = 3.14%

Message Edited by Katalepsis on 05-20-2005 12:39 PM



__________________________________________________________________________
Sako Stormrider - FS M.Smuggler/M.Secret - Radiant
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_______________________________________________________________
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[enjoy]
Ragnaat
Fri May 20, 2005 10:10 am
#4

the %ages aren't as direct as that... instead they all fall on a curve...

Ripped form the "info for customers" sticky in the AS forum...

1000 = 10.5%
2000 = 20.0%
3000 = 28.5%
4000 = 36.0%
5000 = 42.5%
6000 = 48.0%
7000 = 52.5%
8000 = 56.0%
9000 = 58.5%
10000 = 60%



:: Retired... For the moment ::
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focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
LM
Fri May 20, 2005 10:38 am
#5







Ackehece wrote:

recon > energy < kinetic

battle = balanced

assualt kinetic


mobs have vulnerablities but due to a display bug no one can currently see them






Mobs have vulnerabilities? NPCs and critters? And we can't see them because of a display bug?


Is there acknowledgment of that anywhere by an SOE rep? I must have missed it if there was. This has been one of my biggest complaints about the "Upgrade!" -- I naively assumed that if there were vulnerabilites they would be displayed for us OR we would be told they had them but we had to figure out what they were by experimenting (and that this would be part of the information on the new system -- and don't get me started on the lack of DOCUMENTATION for this game LOL).


Is there a list of mobs and their vulnerabilities anywhere? Are they the same vulnerabilites as before (i.e. Kimos were vulnerable to kinetic before the "Upgrade")?


Thanks! If this is true -- all I can say is "Yay!" I might actually have to begin using several different weapons again...

Message Edited by LM on 05-20-2005 10:39 AM



Lilac Moon

__________________________________________________________

There are no functional Smugglers in SWG; even Han cannot Smuggle.


Smuggler History
Harrison Bergeron by Kurt Vonnegut
Saarek
Fri May 20, 2005 10:56 am
#6

With that said, if you'll stop slicing terms to sick BHs on my a$$, then send me a tell in-game (Corbanits Galaxy) and I'll cut ya a deal.






------
"The Hawtness is my ally, and a powerful ally it is." RIP SAAREK CARVATHOS :: AUG 4, 2005
------
S A A R E K "SIR WANKSALOT" C A R V A T H O S _Starsider. && _Corbantis.
M A S T E R S C O U N D R E L I AM JACK'S IGNORED PROFESSION
C O A L I T I O N O F T H E L O S T S M U G G L E R S .

Mought1971
Fri May 20, 2005 11:08 am
#7






LM wrote:







Ackehece wrote:

recon > energy < kinetic

battle = balanced

assualt kinetic


mobs have vulnerablities but due to a display bug no one can currently see them






Mobs have vulnerabilities? NPCs and critters? And we can't see them because of a display bug?


Is there acknowledgment of that anywhere by an SOE rep? I must have missed it if there was. This has been one of my biggest complaints about the "Upgrade!" -- I naively assumed that if there were vulnerabilites they would be displayed for us OR we would be told they had them but we had to figure out what they were by experimenting (and that this would be part of the information on the new system -- and don't get me started on the lack of DOCUMENTATION for this game LOL).


Is there a list of mobs and their vulnerabilities anywhere? Are they the same vulnerabilites as before (i.e. Kimos were vulnerable to kinetic before the "Upgrade")?


Thanks! If this is true -- all I can say is "Yay!" I might actually have to begin using several different weapons again...

Message Edited by LM on 05-20-2005 10:39 AM



I thoughtone needed to have some scout skills beforeone would start seeing critters' vulnerabilities. I guess that changed?

cpz
Fri May 20, 2005 11:21 am
#8






Saarek wrote:
With that said, if you'll stop slicing terms to sick BHs on my a$$, then send me a tell in-game (Corbanits Galaxy) and I'll cut ya a deal.







Thread cross-references are cool heh



There was another armour/weapon question I had, but for the life of me I can't remember it.





oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
DOK_D
Fri May 20, 2005 8:31 pm
#9






Mought1971 wrote:





LM wrote:







Ackehece wrote:

recon > energy < kinetic

battle = balanced

assualt kinetic


mobs have vulnerablities but due to a display bug no one can currently see them






Mobs have vulnerabilities? NPCs and critters? And we can't see them because of a display bug?


Is there acknowledgment of that anywhere by an SOE rep? I must have missed it if there was. This has been one of my biggest complaints about the "Upgrade!" -- I naively assumed that if there were vulnerabilites they would be displayed for us OR we would be told they had them but we had to figure out what they were by experimenting (and that this would be part of the information on the new system -- and don't get me started on the lack of DOCUMENTATION for this game LOL).


Is there a list of mobs and their vulnerabilities anywhere? Are they the same vulnerabilites as before (i.e. Kimos were vulnerable to kinetic before the "Upgrade")?


Thanks! If this is true -- all I can say is "Yay!" I might actually have to begin using several different weapons again...

Message Edited by LM on 05-20-2005 10:39 AM



I thoughtone needed to have some scout skills beforeone would start seeing critters' vulnerabilities. I guess that changed?





Creatures yes. NPC's no.




Enos - Master of Melee - NGE Jedi
Zarr'yn - Crafter of the tools of war - NGE Spy
Wrex - Drug dealing Sniper - NGE BH

Soloman - Leader of Republic Marines - NGE Officer
Is it CU or See You?

SWG:NGE = Star Wars Galaxies: Not Gonna Exisit

ALL ACCOUNTS CANCELLED
Traie
Fri May 20, 2005 9:26 pm
#10








Mought1971 wrote:


I thoughtone needed to have some scout skills beforeone would start seeing critters' vulnerabilities. I guess that changed?




Even scouts can't see anything. My MCH on Eclipse (Scout 4.0.4.4.) can't get the info.




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DOK_D
Fri May 20, 2005 9:50 pm
#11






Traie wrote:








Mought1971 wrote:


I thoughtone needed to have some scout skills beforeone would start seeing critters' vulnerabilities. I guess that changed?




Even scouts can't see anything. My MCH on Eclipse (Scout 4.0.4.4.) can't get the info.







Yeah currently broken all-around.



Enos - Master of Melee - NGE Jedi
Zarr'yn - Crafter of the tools of war - NGE Spy
Wrex - Drug dealing Sniper - NGE BH

Soloman - Leader of Republic Marines - NGE Officer
Is it CU or See You?

SWG:NGE = Star Wars Galaxies: Not Gonna Exisit

ALL ACCOUNTS CANCELLED
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