Smuggler Archive
Thread: Answers from your friends in red
- Slices are borked: Some slices are giving either 0% or negative results (i.e. -4%); Is anything planned to address this in a hotfix, or is it going to have to wait until the In Concept Smuggler changes go into effect? Furthermore, is this intended (i.e. as slicing is supposed to be able to "top up" an item to its maximum potential); is the problem that weapons/armour are being crafted out of balance/above the max potential, or is it that the max potential needs tweaking for weapons?
Significant changes and adjustments to the slicing system are coming soon. These issues should disappear at that time.
- In the CU design documents, Smuggler was billed as Offense: Moderate (3), Defense: Minimal (1), Crowd Control: Very Strong (5). Does this design premis still hold true (if not, what is Smuggler supposed to be?) and does the team feel that (once the specials are fixed) the profession will live up to this (or whatever the alternative is)?
Those were the guidelines we used when creating and balancing smuggler abilities. Hopefully we hit the mark. What are your impressions?
- Slicing XP has been entirely removed from the game. Will we see it return in a hotfix or with the implementation of the new slicing game?
Slicing XP has been permanently removed.
1 and 3 smell like revamp. Wish they'd be a LITTLE more specific.
My impression with #2 is: I'd be content with smuggler abilities if Low Blow did a KD. Then we'd be a 5. I'm sure others have their opinions -- that's just mine.
not really much to say, why put more effort into this thread then the other side
so i'll just say thanks Wes!
<3 smuggler.
Nerf us cause we're sexy.
Wait, I just reread that andrealized.. they answered a question with a question? Well here's an answer.. how in the hell are we supposed to know until the specials are fixed and working as intended? lol..
Message Edited by Taln2 on 05-03-2005 06:07 PM
arbee10 wrote:Yeah, is there any way we can get a better answer on the slicing question?? Significant changes? Soon? this could be weeks.. month or 2, in the meantime what are we supossed to do? I would like to be able to slice stuff but am too afraid of a 0 or negative slice that will not be fixed later? If this is not working as intended, then we need more of a definate answer on when it will be fixed as it is REALLY screwed up as it is right now.
As far as I am aware the smuggler revamp is slated for immediately after the ROTW expansion.
/rally
Haha, smells like a revamp, but everyone without a nose could tell us that. ![]()
(Just depends when....lol)
Message Edited by WillburWright on 05-17-2005 06:07 PM
#2.Offense:Moderate (3), Defense: Minimal (1), Crowd Control: Very Strong (5)
---Offense: I believe is acurate. I dont hit for alot, but I do hit ok. Seems bout right.
---Defense: I believe is about right. I can take hits, but not for long at all. I go down pretty fast.
---Crowd Control: I believe is near to being right. Once all the specials are working as intended it should be right. Right now we have good control over how stuff goes in the battle.
#3 Why? Besides how do you learn to craft spice, and slice a gun by shooting a pistol?
Overall I'm happy with the CU. Its made combat fun and not so boring. Big improvement IMO.
Wow... could they say any more with anything less?
I mean 3 answers that answer nothing. Well, maybe 2 answers that answer nothing. 1 that tells us slicing xp is totally gone... so much for FS conversion for slicing.
Message Edited by SmugglinZane on 05-03-2005 06:52 PM
WesBelden wrote:
Here are some answers to questions asked that I've been allowed, indeed encouraged, to share with you all, (text in red courtesy of the Dev team).
- Slicing XP has been entirely removed from the game. Will we see it return in a hotfix or with the implementation of the new slicing game?
Slicing XP has been permanently removed.
This almost makes me want to quit.
I can deal with the other nonsense, but this is akin to them removingBH XP in the Investigationline and replacing it with carbine XP.
Seriously, come on.
Honest, the yellow ribbon sigs are just too numerous right now, I was telling a PA mate yesterday that I was seriously thinking about making a sig to mock that phenomenom, but I saw a few did already, beating me to it. lol