Smuggler Archive
Thread: Avoid incap Vs Feign Death
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EnderUK
Sat May 21, 2005 7:23 am
#1
I posted this in the Jedi forums just to see if they could answer it, it'll probably turn intoa flame fest. Here's the link
http://forums.station.sony.com/swg/board/message?board.id=jedi&message.id=912241
Okay so I'm in a running battle Imperial force consist of 1 Jedi + 3 regular players vs rebel forces 2 Jedi. Fair enough we fight and the imperials start attacking one of the Jedi while I root the other. Now the jedi getting attacked has his health die several times so he's using avoid incap. Okay I've dealt with that before. Well the 2 rebels get the upper hand and only me, master smuggler and the imperial jedi are left in the fight.
So I get both rebel jedi on me and not wanting to die just yet to see if my allies clone and come back to the fight I fiegn death. What's the first thing out of the avoid incap Jedi?
W.T.F? Feign death is lame, I thought it didn't work in PvP? Damn I can't wait till they fix this! Then some nice tells of exactly what he thought of me using fiegn death.
I replay with questions about him using Avoid Incap and he has no response. I then comment that maybe Jedi with their uber heals and other speicals should have feign death.
Okay so let me get this stright, a skill that I can use to lie ont he ground which has less than 50% chance of working and can be broken with some proffessions specials (I don't know which these are but I've been pulled out of feign death several times) Is broken and needs fixed?
And a very similar Jedi move that can't be countered till the Jedi's force power runs out is working as intended. Could someone please expalin that to me please? The Jedi's in question silence didn't answer it very well.
I use fiegn death as a tactical move, I use it when I'm surrounded broken off from my group or when I'm about to get incapped at range to bring the fire on to another of my team mates. I'm not scared of dieing, in fact when the Jedi in my group ran off I waited till my health was half full stood up poped a stim and ran. I tried getting my roots and snares on to the Jedi so I could run but they weren't sticking. When all else failed I used last ditch on one of the Jedi. I timed it right and guess what? It hit for 1.5k and didn't incap the Jedi in question.
I really don't understand why my moves are over powering and Jedi's one arn't.
WesBelden
Sat May 21, 2005 7:52 am
#2
EnderUK wrote:
I posted this in the Jedi forums just to see if they could answer it, it'll probably turn intoa flame fest. Here's the link
Only sensible, not "frothing at the mouth" answer I can give you is that the grass is always greener on the other side of the fence.
*happy smile, happy thoughts, happy smile, happy thoughts......*
Message Edited by WesBelden on 05-21-2005 03:53 PM
EnderUK
Sat May 21, 2005 11:01 am
#3
the thing is I wasn't whining about the avoid incap, I din't even call it cheap. I just deal with it, nothing else.
TomoRainer
Sat May 21, 2005 2:10 pm
#5
lol Wes.
In situations like this, I always think of that old Biblical line about not worrying about the speck in someone else's eye while you've still got a log in yours, and wish more people would take it into account.
In situations like this, I always think of that old Biblical line about not worrying about the speck in someone else's eye while you've still got a log in yours, and wish more people would take it into account.
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