Smuggler Archive

Thread: why is everyone complaining???

JeCy
Tue Jul 05, 2005 5:31 am
#1

Smugglers have always been related to the classic.. Loot and rare things.. which in this game is not generic crafted stuff that anyone can get a hold of.. Sooo why is there such an uproar on this loot based slicing??



you dont need to camp.. I never camp loot i search the galaxie for things i need and trade/barter/buy (very smuggler/merchant like)


Needing rare smuggler tools is just like a WS or armorer making there rare loot drop stuff.. You need the best of the best reasources+loot to make the very best.. No idea why smuggler should be any different... Hmm why not add in crafting to it too.. like making a bunch of high qaulity tools?? (this was poled way back and most of you wanted nothing to do with it)


I RP a smuggler, Skills dont make me one.. slicing doesnt make me one.. Selling spice?? oky maybe /wink. But for the comments about being a clicking slicing monkey.. that was how it used to be,. This is a MUCH more dynamic system and IMO tons better.


Complaining about the rarity of the loots saying crystals are every where.. and smuggler tools are rare is just plain silly. Crystals were rare way back.. Blue rug adhesives used to cost over 1 million credits each..now you can find um on vendorsfor 100kwere they sit for months. heck grevious fighters where going for 2-3 million and consitered rare and now you can find um on vendors for 350k each.. and there are lots around.People crying that its soo rare before even checking places.. Like using your pirate faction and waking in to a pirate base and checking out the crates. Or maybe going to war with some oposite faction. there are soo many different spawns or npcs you cant possibly have checked um all in one day..let alone spent an hour or 2 killing them to see what the drop rate is. Even in the ranks of the certain types of spawns there are different loots and drop rates. there are littler 100's of differnt spawns.. and to spend 2 hours on each on.. thats ohh basic math.. 300-400 hours?? and thats just starting to get an idea of what drop rates are. to me all this complaining is as bad or even worse than the armorer changes. atleast there people where sitting on 100 million credtis worth of resources in vaults they had been collecting since launch in many cases.. this.. its all new all added, nothing was takenaway only added. People in a total uproar before even giving the thing a chance.


The slicing changes are great, why not give um a change before you are ready to lynch the devs or give up a prof.


Je'Cy
ApollyonTB
Tue Jul 05, 2005 5:32 am
#2

/launches pie



teh Tee-Bagger
Lover of Beer and Pie
Order 67 - "Every Smuggler is now an enemy of SOE and LucasArts."
(quoted by)
Veela "Her Royal Hawtness"


vendors located at 2110 -4905 outside Mos Eisley
AngusMacGregor
Tue Jul 05, 2005 5:33 am
#3

I still want pie and beer as components. They should drop from drunken chef NPC's that can be found in any cantina.


For an extra mini-game, you caneat the pie and beer instead of using them to slice with, and that's how you get a bounty placed on you.




"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
Vampiric_Hoshi
Tue Jul 05, 2005 5:36 am
#4

I am SO f***king fed up of all this sh... oh wait, this is about NOT complaining! Sorry, my bad!



Abandon all hope
AngusMacGregor
Tue Jul 05, 2005 5:38 am
#5






AngusMacGregor wrote:

I still want pie and beer as components. They should drop from drunken chef NPC's (who are all named djlowballer and speak in a way that's really hard to understand)that can be found in any cantina.


For an extra mini-game, you caneat the pie and beer instead of using them to slice with, and that's how you get a bounty placed on you.





Had to fix that.




"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
EEMAN
Tue Jul 05, 2005 5:43 am
#6



JeCy wrote:
Smugglers have always been related to the classic.. Loot and rare things.. which in this game is not generic crafted stuff that anyone can get a hold of.. Sooo why is there such an uproar on this loot based slicing??
you dont need to camp.. I never camp loot i search the galaxie for things i need and trade/barter/buy (very smuggler/merchant like)
Needing rare smuggler tools is just like a WS or armorer making there rare loot drop stuff.. You need the best of the best reasources+loot to make the very best.. No idea why smuggler should be any different... Hmm why not add in crafting to it too.. like making a bunch of high qaulity tools?? (this was poled way back and most of you wanted nothing to do with it)
I RP a smuggler, Skills dont make me one.. slicing doesnt make me one.. Selling spice?? oky maybe /wink. But for the comments about being a clicking slicing monkey.. that was how it used to be,. This is a MUCH more dynamic system and IMO tons better.
Complaining about the rarity of the loots saying crystals are every where.. and smuggler tools are rare is just plain silly. Crystals were rare way back.. Blue rug adhesives used to cost over 1 million credits each..now you can find um on vendors for 100k were they sit for months. heck grevious fighters where going for 2-3 million and consitered rare and now you can find um on vendors for 350k each.. and there are lots around. People crying that its soo rare before even checking places.. Like using your pirate faction and waking in to a pirate base and checking out the crates. Or maybe going to war with some oposite faction. there are soo many different spawns or npcs you cant possibly have checked um all in one day.. let alone spent an hour or 2 killing them to see what the drop rate is. Even in the ranks of the certain types of spawns there are different loots and drop rates. there are littler 100's of differnt spawns.. and to spend 2 hours on each on.. thats ohh basic math.. 300-400 hours?? and thats just starting to get an idea of what drop rates are. to me all this complaining is as bad or even worse than the armorer changes. atleast there people where sitting on 100 million credtis worth of resources in vaults they had been collecting since launch in many cases.. this.. its all new all added, nothing was taken away only added. People in a total uproar before even giving the thing a chance.
The slicing changes are great, why not give um a change before you are ready to lynch the devs or give up a prof.
Je'Cy





point taken, it just seems very un-smugglerish (nice word eh?) to resort to the same default 'kill everything to get your loot' system for our stuff as well. Now if we ever DO get smuggler missions it would be nice if some of the stuff we smuggle and have a chance of stealing is this kind of item. I have no problem introducing items into the game non-crafted but would prefer variety. They borrowed the level and conning system from EQ2 but they left off that games biggest selling point, endless amounts of quests and content. Theres so many quests in that game its practically layers upon layers of quests. If we ever _DO_ get smuggling missions... *ducks and dodges the barage of flying tomato's* I hope they come with the amount of depth used in the eq2 questing template.



Omosack
Master Weaponsmith
Master Shipwright
Better Homes and Guns - in the Chilastra Galaxy

- It's time the devs end the bitter fighting by giving the community a Non Jedi server. We have a few servers with TINY populations that could be changed to this ruleset. I support this idea because it punishes noone. - You can support it too. Click Here!
LM
Tue Jul 05, 2005 8:38 am
#7





JeCy wrote:
Smugglers have always been related to the classic.. Loot and rare things.. which in this game is not generic crafted stuff that anyone can get a hold of.. Sooo why is there such an uproar on this loot based slicing??



you dont need to camp.. I never camp loot i search the galaxie for things i need and trade/barter/buy (very smuggler/merchant like)


Needing rare smuggler tools is just like a WS or armorer making there rare loot drop stuff.. You need the best of the best reasources+loot to make the very best.. No idea why smuggler should be any different... Hmm why not add in crafting to it too.. like making a bunch of high qaulity tools?? (this was poled way back and most of you wanted nothing to do with it)


I RP a smuggler, Skills dont make me one.. slicing doesnt make me one.. Selling spice?? oky maybe /wink. But for the comments about being a clicking slicing monkey.. that was how it used to be,. This is a MUCH more dynamic system and IMO tons better.


Complaining about the rarity of the loots saying crystals are every where.. and smuggler tools are rare is just plain silly. Crystals were rare way back.. Blue rug adhesives used to cost over 1 million credits each..now you can find um on vendorsfor 100kwere they sit for months. heck grevious fighters where going for 2-3 million and consitered rare and now you can find um on vendors for 350k each.. and there are lots around.People crying that its soo rare before even checking places.. Like using your pirate faction and waking in to a pirate base and checking out the crates. Or maybe going to war with some oposite faction. there are soo many different spawns or npcs you cant possibly have checked um all in one day..let alone spent an hour or 2 killing them to see what the drop rate is. Even in the ranks of the certain types of spawns there are different loots and drop rates. there are littler 100's of differnt spawns.. and to spend 2 hours on each on.. thats ohh basic math.. 300-400 hours?? and thats just starting to get an idea of what drop rates are. to me all this complaining is as bad or even worse than the armorer changes. atleast there people where sitting on 100 million credtis worth of resources in vaults they had been collecting since launch in many cases.. this.. its all new all added, nothing was takenaway only added. People in a total uproar before even giving the thing a chance.


The slicing changes are great, why not give um a change before you are ready to lynch the devs or give up a prof.


Je'Cy




Ability to control the slice, ability to mix and match: Fantastic!


Requiring loot for slices 2 and up: Not so fantastic.



Regarding the highlighted comment you made -- there is a BIG difference: Weaponsmiths AND Armorsmiths do not HAVE to have looted components to make decent weapons. A WS can make an FWG5 with resources that are "harvestable" -- and if he or she uses good resources and knows how to use experimentation to get a better result, he/she can produce a very, very good gun. It is nice to add uber items that are looted, but it is not imperative.


Smugglers on the other hand, cannot do this. They MUST have aLOOTEDitem to tinker with weapons or armor past the first slice. Why not let smugglers (or better yet AS and WS) craft what smugglers need toperform slices and why not use the same functionality that already exists in the crafting system for WS and AS -- rare loot would ADD to the slice or the kit, trigger assembly, etc. --not be required for it. This would still keep the *very* best slices rare without hobbling Smugglers. And I think THOSE slices should go slightly above the "cap."


And actually, something WAS taken away. The ability to perform one of the smuggler's main ways of making money (none of which are actually SMUGGLING) without having to KILL and LOOT.Also -- Smugglerswere dependent on AS and WS for AUKS and WUKS and they took that market away from WS and AS. So yes, things were taken away.


SOE says they want players to be dependent on each other. The only dependency created by this loot-based slicing system is depending on other people for COMBAT -- to kill and loot corpses. It's not just the smugglers but the crafters who are losing out here.


I think the truth is that this game is fast becoming loot-based (and for a game that is headed that way, they probably need to step up the quality of the loot drops). I also think that the whole concept of "contraband" is perceived by SOE as "unpopular" so it has been dropped and this loot concept is being used a way to keep these "uber" slices rare -- which is unfortunate, since a contraband system would be SO much more immersive and star-warsy than this loot-based system.




Lilac Moon

__________________________________________________________

There are no functional Smugglers in SWG; even Han cannot Smuggle.


Smuggler History
Harrison Bergeron by Kurt Vonnegut
Wolph
Tue Jul 05, 2005 8:51 am
#8






LM wrote:



Regarding the highlighted comment you made -- there is a BIG difference: Weaponsmiths AND Armorsmiths do not HAVE to have looted components to make decent weapons. A WS can make an FWG5 with resources that are "harvestable" -- and if he or she uses good resources and knows how to use experimentation to get a better result, he/she can produce a very, very good gun. It is nice to add uber items that are looted, but it is not imperative.


Smugglers on the other hand, cannot do this. They MUST have aLOOTEDitem to tinker with weapons or armor past the first slice. Why not let smugglers (or better yet AS and WS) craft what smugglers need toperform slices and why not use the same functionality that already exists in the crafting system for WS and AS -- rare loot would ADD to the slice or the kit, trigger assembly, etc. --not be required for it. This would still keep the *very* best slices rare without hobbling Smugglers. And I think THOSE slices should go slightly above the "cap."


And actually, something WAS taken away. The ability to perform one of the smuggler's main ways of making money (none of which are actually SMUGGLING) without having to KILL and LOOT.Also -- Smugglerswere dependent on AS and WS for AUKS and WUKS and they took that market away from WS and AS. So yes, things were taken away.


SOE says they want players to be dependent on each other. The only dependency created by this loot-based slicing system is depending on other people for COMBAT -- to kill and loot corpses. It's not just the smugglers but the crafters who are losing out here.


I think the truth is that this game is fast becoming loot-based (and for a game that is headed that way, they probably need to step up the quality of the loot drops). I also think that the whole concept of "contraband" is perceived by SOE as "unpopular" so it has been dropped and this loot concept is being used a way to keep these "uber" slices rare -- which is unfortunate, since a contraband system would be SO much more immersive and star-warsy than this loot-based system.







QFE



Colonel Wolphak
Master Smuggler | Alliance Ace
Kane-Sen Rok
Jedi Knight
| IFN |

Some people are like Slinky's. Not much good for anything but it does bring a smile to your face when you push them down the stairs.
JeCy
Wed Jul 06, 2005 2:00 am
#9

nice points on the whole loot system.. I would love to see more mission type things instead of the just kill.. LIke i said i use the walk in to a pirate base that im with good faction and pick up all sorts of goodies with reds all around me. It is a very cool feeling knowing that if anyone else was here they would be getting there A$$'s handed to them.


Sure i would love to see mission like.. Hmm go raid that transport ship and steel there cargo (pirate) or go make some deals with a few different factions (delivery merchant) or maybe the hutts could send you off on some quest and the rewards be some sorta mulit use tool.


Sure it could use some more work and love but i think its a start in the right direction. As someone that never does combat i pretty much have to rely on the merchant end to get everything i want. Well i do go hunting on my other charcater but that doesnt count.. I dont think many klikniks will be droping slicing tools.


One last thing about the WS+AS not needing loots to make nice stuff.. well now AS's really only get health mods.. I persaonllly would like to see more stuff for them. But WS the differences in there weapons with nice tissue, vs not.. wow huge difference soo i would have to disagree. Sure you dont need it but its night and day.


Perhaps a nice comprimise could be.. Give the smugglers the ability to craft there own components for a slice.. but make it in no way as good as if they used the looted componets. This would give people more time to play with the new slicing and figure it out or figure out what sorts of slicing combos do what with out burning your good loot.And also give people the cheaper option. Take your non krayt gun use basic slicing and make it better.. Take your awsome krayt gun, use awsome looted tools and make it a weapon for the ages.. just a thought : )


Je'Cy

Spice ! Ahhhh yea thats the stuff !
darmokVtS
Wed Jul 06, 2005 4:40 am
#10

Why everyone is complaining? Simple, this is the smuggler forum, it's all about complaining here.




Kope Sanisa, Medic / Imperial Pilot Ace
McGyver, Smuggler / Imperial Pilot Ace
Allanar Jansan, Commando / Freelance Pilot
AngusMacGregor
Wed Jul 06, 2005 4:42 am
#11






darmokVtS wrote:
Why everyone is complaining? Simple, this is the smuggler forum, it's all about complaining here.




Not completely. Quite often it's about beer and pie.




"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
smkelly
Wed Jul 06, 2005 5:19 am
#12

The whole problem with the loot drop, as I see it, is what was done to smugglers asa combat profession. The only realy good skill we get is last ditch, and you have to almost kill yourself for that. Concusion shot gave us a chance. Maybe the timer was too long, so shorten it and be done. I understand the whole arguement of smugglers being on the run from a fight, but that don't get you the loot. As it stands now I cannot stand up to a lvl 64 pistoler with doctor skills because he can use stop shot to kill me and I have to wait for my health to get down even put a hurting on him.


Right now my only hope is smuggler missions based on running from the fight.
SpinningCloud
Wed Jul 06, 2005 5:32 am
#13

Because...


1. This system of slicing isn't any more 'fun' than the old one,


2. The silly components don't STACK....which SHOULD be an obvioius feature,


3. Clampls and knives don't salavage,


4. It bears NO resemblance to the In Concept concept that we discussed for FIVE months with ZERO feedback from the devs and


5.WHERE THE FREAKING HADES IS SMUGGLING CONTENT? (That In Concept thread mysteriously disappeared as well.)






Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

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