Smuggler Archive

Thread: Constructive Criticism for GM, Tiggs, etc... on the new Slicing Changes.

Saarek
Thu Jun 30, 2005 9:57 am
#1

Ok everyone.


I logged in at work today - and normally I go through about 200+ posts and read up on what happened overnight. This morningI logged on and found about 1300. Now that I am about 70% of the way through them all - a common theme has arisen, people do not like the conversion of the slicing system, and the new Concussion Shot.


Here goes my 2 cents - and I encourage all others who would like to add to this to do so in a CONSTRUCTIVE MANNER. Please backup your concerns with an example and a solution.







My feedback:


I for one am not happy with the looted components idea. I am grateful that my Upgrade Kits converted (I hear others have not had such good fortune), however out of 600+ UKs, I did not receive any teir 4 loot. That's not that big of a problem as even if I had - I would have run out of them anyways and still be faced with the same problem of trying to get ahold of some.


I am a CL54 Master Smuggler/Master Armorsmith, as such I cannot successfully complete the Avatar platform - I have tried 3 times with a full group and was unsuccessful to even get the UR-G8 pistol (my main reason for doing the platform at the time).


I DO like the idea of 4 teirs for slices and that the slices can be upgraded until the customization level is peaked. That is innovative and unique - it allows new players with low-end weapons to still get a performance increase out of their weapon for a reasonable price. The high level slices or Teir 4 slices should not be exclusive to Krayts, DWB, Avatar Platform, etc etc. IMHO, they should not be loots at all. They should be crafted Items that only an Armorsmith or Weaponsmith can make. The item's quality should be reflected inthe slice. Thus requiring the crafter to use higher-end resources for the best results. Thus still requiring the items to be slightly expensive and maybe (if loot was absolutely required) make the crafting of the slicing component have the ability to have an attachment like Krayt tissue for weapons - or GDK scales for Armor - thats just as an example.


The current slicing "Teir" system, is, in my opinion great. The loots required are not. The ability for Weaponsmiths/Armorsmiths to craft these items will restore the interaction between smuggler and crafter, and still allow other players to provide the slicing components if they want to pay less for the slice.


The looting of components will , I agree, become common place for the universe, however there are better options. Please consider some of ours.



Thanks for listening.







PS - Please only post your own ideas for the slicing system here, not a response to my suggestion, we dont need a discussion, just perspectives. Thanks.





------
"The Hawtness is my ally, and a powerful ally it is." RIP SAAREK CARVATHOS :: AUG 4, 2005
------
S A A R E K "SIR WANKSALOT" C A R V A T H O S _Starsider. && _Corbantis.
M A S T E R S C O U N D R E L I AM JACK'S IGNORED PROFESSION
C O A L I T I O N O F T H E L O S T S M U G G L E R S .

majorslappy
Thu Jun 30, 2005 10:01 am
#2

/agree


Looted components = very bad. Tiered slicing system = good.


Lack of interaction between professions = bad. Required grouping to loot slicing components = bad.



--------------------------------------------------------------------------------------------
I don't like pointless grinds.
Thank you for reintroducing decay!!!
I like a complex, immersive world simulation, full of possibilities, challenges and roleplay.
I want a player driven, crafting-based economy.
Kelko
Thu Jun 30, 2005 10:08 am
#3

Overall I agree and like the new slicing system. Even though it was "dumbed down".


Now if they fix it so pre Pub 19 sliced weapons show that they can't be sliced so we are not buying such items with the intention of slicing them only to find we can't. Also fix the AUK\WUK salvage issues.





SWG+PUB 19+CU+NGE = Crap
KaiRan
Thu Jun 30, 2005 10:10 am
#4

Yeah, didnt have much luck nabbing looted kits on the ground last nihgt... might be some hope for mass low-tier space spawn camping for the low tier kits, but... that kinda goes against everthing we asked for, dont it?

Since everything I have is in crates waiting eternally for a hotfix on crated upgrade kits, the only feedback I can muster is based on my analysis of the slicing numbers presented on the boards:

Change crit slice customization %s from 20/40/40 to 20/35/45 to allow for more interesting mixes.

*shrug* thats all I got, aside from a serious increase in slice kit loot frequency


Oh yeah... fix crit while their at it. Useless slice atm, no extra dmg from a successful crit righ now.



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
Beyrr
Thu Jun 30, 2005 10:12 am
#5

The loot based system is bad, because it's another way of slowly killing off the non-combat professions from the game. The crafters and entertainers were what made SWG stand out about other MMORPGs, and were the reason that people like my wife, who doesn't enjoy combat, started playing the game. I realize that the game is not being marketed to find new woman players age 35-50; I understand that the bread-and-butter for SOE right now is kids that just went out and saw E3 and want to be uber jedi. Instead of addressing the issue of getting new players, some attention should be paid to keeping the existing ones. There have been at least two Smugglers since launch on my server that are cancelling their accounts because of the loot based system. I expect there to be more if the Smuggler content-based missions aren't up to expectations.


I was reading Heir to the Empire for the umpteenth time last night, and something that Dravis says really hit me. It's on page 26 of the paperback, 'Profits are what drives a smuggler, Solo. Profits and Excitement'. These changes to the slicing system are going to cut profits, so the content missions had better up our excitement. Combat is not excitement for everyone, for some it's becoming a necessary evil. Please keep that in mind.



My perspective. Not a bash or rant.





Beyrr Epho - Wanderhome - MIA due to promotion to management in RL
Behrbacca - Wanderhome - See above
Saarek
Thu Jun 30, 2005 10:12 am
#6

I have another suggestion that just came to mind.






To do what we can to make some "Smuggler" Content, the crafted components for the slices can be made contraband that will be confiscated by crackdown NPCs 60% of the time for non - master smugglers and 40% for Master smugglers (or some other percentages based on your current smuggler skills - or lack there of for non smugglers).


Just a thought. But it would definately make a bunch of Stormies look pretty menacing.






------
"The Hawtness is my ally, and a powerful ally it is." RIP SAAREK CARVATHOS :: AUG 4, 2005
------
S A A R E K "SIR WANKSALOT" C A R V A T H O S _Starsider. && _Corbantis.
M A S T E R S C O U N D R E L I AM JACK'S IGNORED PROFESSION
C O A L I T I O N O F T H E L O S T S M U G G L E R S .

SpinningCloud
Thu Jun 30, 2005 10:15 am
#7

QFE


And, how about making the freaking components STACKABLE?


Who do you think actually wants hundreds of these things littering our inventory, homes and ships?






Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Phizuol
Thu Jun 30, 2005 10:18 am
#8

For the most part I like the new system with the exception of looted components. First let me say that the top-tier components are fine, its the simple and finely crafted kits that I have a problem with. Worst case they are hard to get and expensive to buy, best case they are easy to get and my backpack is overloaded with 1 use junk items. I don't like either of those scenarios!

I asked this before the changes and I'll ask afterwards, please make the basic tools into a Slicing Kit which is crafted and has charges. Even carrying crates of kits is better than what we have now. The drop rates for these components seems so low its not even reasonable to expect customers to bring these in. The rare components are more common than the basics!

My feedback so far is that the basic kits are too rare and take up too much pack space. This is a big problem for Master Smugglers trying to make a business out of slicing.




- Starsider -
Phizuol :: Trandoshan :: Freelance Pilot
- Radiant -
Phizuol :: Trandoshan :: Master Smuggler :: Freelance Pilot
Kaemo Stormbender :: Master Shipwright :: Imperial Pilot
MISTagent01
Thu Jun 30, 2005 10:28 am
#9

Well, Saarek, for the first time I'm going to have to disagree with you.

Giving T3 and T4 slicing materials to crafters only puts us back at square one, where slicing isn't a rarity. Having a T4 sliced gun should be difficult to have. AS and WS (like me and you) already pay for high end loots...why should Smugglers not do the same for improving their weapons? We've had it really, REALLY easy for a long time: spices, WUKs, clamps, knives and AUKs had no quality requirements.

I don't know, I just hated knowing that slicing was everywhere, and wasn't the rarity it should have been. Will I take a pay cut for that? You bet. Will Veela probably buy her components? Probably not, but I know for a fact I have quite a few friends that will gladly give me their loots for free, just because they want it out of their inventory. I had a friend hand me 6 Mando pieces, and 6 Delicate Triggers that he looted off Krayts he was hunting over the course of a day.

Now, after having said all that...note that I said T3 and T4 slices shouldn't be in crafters' hands.

I would very much like to see basic components (i.e., the Basic Toolkit) be craftable by either a WS, an AS, or a Master Smuggler.


Honestly though Saarek, I didn't save my clamps for that exact reason you're upset...I knew I was going to get crappy salvages and be mad that I made a whole bunch of space, so I just decided to delete them all and get out and loot stuff. I also set up a vendor and sent out an email that listed what I was looking for, and how much I was willing to pay (which was really low.)

Just my .02, for what it's worth.

P.S. - I DO agree with SpinningCloud though, they take up too much inventory space, and need to be stackable. Perhaps the T3/T4 stuff stack, and the finely crafted and basic toolkits have charges, as suggested above?

Message Edited by MISTagent01 on 06-30-2005 10:30 AM



V E E L A "her royal hawtness"
I am Jack's Smirking Revenge. I am Jack's Ignored Profession.
Theed was a bustling commerce city...people hawked their wares, danced, laughed, dueled, and had a rollicking good time. Cantinas packed with Entertainers of every race, shape and size...along with scoundrels, Stormtroopers, and drunks. People grouped up and stuck together in the wilderness, and you ALWAYS took a Scout or a Ranger with you. We lived our own Star Wars saga. We created our own personas, our own histories, and it all blended into this wonderful, magical experience that I will always remember...


That magic is gone now, but I'd pay 50 bucks a month to have it back.

Editor's Note: The author of the above post has quit giving SOE her money. She suggests you do the same, because this game will never be what you want it to be.


Mallecho
Thu Jun 30, 2005 10:33 am
#10

I'm rather ambivalent about the changes thus-far.

I can kind of see what they're trying to accomplish by requiring looted components. Who do you know that doesn't ahve a sliced weapon? Sliced weapons are supposed to be illegal and therefore more rare than non-sliced, but quite the contrary is true ATM. By moving to a loot-based system, slicing costs should rise significantly (either in terms of credits or requring the customer to have the looted kits in-hand when they show up), thereby driving down the number of uber-sliced weapons.

I do, however, agree that the continual decline of profession interdependance and the acceleration away from a player-driven economy is bad for the game as a whole. IMO the new slicing system should have used a combination of crafted and looted parts...utilizing crafted parts for the various levels of slicing, and adding loot for the "uber" (level 4) slices. This would allow for decent slices all-around, and keep the high-end weapons and armor more rare/expensive.



--------------------------------------------------------------------------------------------------------
Dood Amm'nel
Seneschal of Gin :: Church of Alvis
Recovering Ranger
"It was an loltini with lolives" - Ramsey Logan
"The next time someone asks if Dood is a god I say YES!" - Elth

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DigiDante
Thu Jun 30, 2005 10:36 am
#11

looted system = good
current drop rates = bad
tiered system = good

I am so happy now ( at first I was angry ) but I am very happy with the changes because now you won't have merchants stocking vendors FULL of gear that is ILLEGAL. Now people will HAVE to come to get to get their gear sliced. And also... they will have to fork over some dough.



Selusa Secundus - Elder Smuggler - September 2003.
Sheeana Secundus - Respec Jedi - Elder Carbineer @ heart.
Raylonis Del'Rathin - Elder Chef, Dancer - Retired / Canceled July 2005.
Leader of the fallen Guild, Veil of Silence.

Without the past, the future would never happen.
Believes in a better future for SWG.
Everytime a Rollback or Additional server thread is spawned SOE murders a kitten. Please... think of the kittens and stop this erradication.
TimSpork
Thu Jun 30, 2005 10:46 am
#12

I'm undecided on the loot part. I'll wait till my guild goes up on the avatar and I can check out the drop rate. Right now it doesn't look good. After flying around a spawn point in endor space blasting tier 4 black sun I've yet to loot a single smuggler item. At this rate I'll get a Black Sun helmet before a tool piece.


I'm not too worried about it all though beacuse I'm the only smuggler in my guild and all the grinidng jedi in it are just going to funnel me everything they loot.


I do agree that the low level stuff ie Toolkits and Fine toolkits need to be made by someone or come in stacks of around 5 or more a drop.





_____________________________________________________

Rich "Captian Obvious" Sharpe: 1st Day Vet 6/26/03
...Was banned from the forum for 7 days beacuse he wanted his profesion to work
I am Jack's ignored profession.
KaiRan
Thu Jun 30, 2005 10:49 am
#13

Apparently my last post was only 1cr worth...

2nd cr:

Not allowing Knives, Clamps and FANs to convert is a glaring oversight. I woul dlike to see these added as a conversion item in the next 48 hrs, before we delete them all. Seems silly to have the three things we smugglers actually made for slicing not convert...



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
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