Smuggler Archive
Thread: Who's Scruffy Looking?? (Feint) Den of Iniquity Scylla crime syndicate
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KaiburrBossMan
Wed Aug 03, 2005 5:29 pm
#1
If there is anyone left on Scylla, I highly recommend checking this out. I would be with ya myself, but my account runs out on the 15th.
Moonkat
Thu Aug 04, 2005 12:47 am
#2
(contact me on Scylla as Liliahi, Laeli or Ahtena)
Scoundrel? Scoundrel? I like the sound of that...
Our focus is on the crime element - the edge of the Star Wars universe as exemplified by Jabba's Palace or the Mos Eisley Cantina and other exotic and questionable locales, Boba Fett or Han Solo or Lando Calrissian and other mercenaries, or Black Sun and other extra-governmental organizations.
- While in current times the P.A. will be Imperial aligned, in the future with any implementation of mercenary factions it is possible a great deal if not all of the guild would switch to that orientation.
Look, your Worshipfulness, let's get one thing straight.
This guild is about being a family and enjoying the game. Nobody is more valuable than anyone else just because of who you are friends with, and every player has one vote in any important guild-wide decision. It doesn't matter how little experience in role-playing, PVP, or even the game itself you have. If you want to have fun and never have to worry about paranoia or politics, you can find a place here.
She may not look like much, but she's got it where it counts...
The guild doesn't specialize in any one playstyle over another - people are welcome with interests in everything as wide-ranging as diplomacy and coordinated events or raids with other guilds, solo exploration or group hunts, pilots who hardly ever touch the ground, crafters and merchants, Imperial combatants that enjoy PVP or base raiding, or people that could be entertainers or any other profession who want to sponsor events or coordinate role-play.
- Based out of its home city, Den of Iniquity on Tatooine just south of Jabba's Palace, the guild has a great environment for hosting activities from spat fights to game shows to drunken safaris to competitions of crafters, combatants, ground races and space battles.
- One of the main features this guild will be promoting is creatively driven storylines in the game via player-run events whether PVP or problem-solving. Having a guild war with another PA willing to follow a ruleset to determine the outcome of a particular plotline such as piracy of a trade route is entirely possible.
Hokey religions and ancient weapons are no match for a good blaster at your side...
Members can pursue the paths of Force Sensitivity as far as unlocking a second character slot, but since the career path of Jedi as implemented by SOE is destructive and detrimental to a strong community and has nothing to do with the criminal element, players interested in being fully devoted to playing a Jedi are encouraged to seek out other guilds that cater more to that playstyle.
Watch your mouth kid, or you're gonna find yourself floating home.
We're all here to have fun, but anyone can make a mistake especially under confusing or emotional circumstances. To show we're serious about enforcing a higher standard of gameplay, all members agree to submit to the disciplinary code of the guild upon joining. The first offense for most infractions of the RoE and Charter the fine is 10K. Any time after that the fine is 50K for each infraction. Habitual disregard will result in guild removal as the player's choice of how to play the game does not match with the guild.
Scoundrel? Scoundrel? I like the sound of that...
Our focus is on the crime element - the edge of the Star Wars universe as exemplified by Jabba's Palace or the Mos Eisley Cantina and other exotic and questionable locales, Boba Fett or Han Solo or Lando Calrissian and other mercenaries, or Black Sun and other extra-governmental organizations.
- While in current times the P.A. will be Imperial aligned, in the future with any implementation of mercenary factions it is possible a great deal if not all of the guild would switch to that orientation.
Look, your Worshipfulness, let's get one thing straight.
This guild is about being a family and enjoying the game. Nobody is more valuable than anyone else just because of who you are friends with, and every player has one vote in any important guild-wide decision. It doesn't matter how little experience in role-playing, PVP, or even the game itself you have. If you want to have fun and never have to worry about paranoia or politics, you can find a place here.
She may not look like much, but she's got it where it counts...
The guild doesn't specialize in any one playstyle over another - people are welcome with interests in everything as wide-ranging as diplomacy and coordinated events or raids with other guilds, solo exploration or group hunts, pilots who hardly ever touch the ground, crafters and merchants, Imperial combatants that enjoy PVP or base raiding, or people that could be entertainers or any other profession who want to sponsor events or coordinate role-play.
- Based out of its home city, Den of Iniquity on Tatooine just south of Jabba's Palace, the guild has a great environment for hosting activities from spat fights to game shows to drunken safaris to competitions of crafters, combatants, ground races and space battles.
- One of the main features this guild will be promoting is creatively driven storylines in the game via player-run events whether PVP or problem-solving. Having a guild war with another PA willing to follow a ruleset to determine the outcome of a particular plotline such as piracy of a trade route is entirely possible.
Hokey religions and ancient weapons are no match for a good blaster at your side...
Members can pursue the paths of Force Sensitivity as far as unlocking a second character slot, but since the career path of Jedi as implemented by SOE is destructive and detrimental to a strong community and has nothing to do with the criminal element, players interested in being fully devoted to playing a Jedi are encouraged to seek out other guilds that cater more to that playstyle.
Watch your mouth kid, or you're gonna find yourself floating home.
We're all here to have fun, but anyone can make a mistake especially under confusing or emotional circumstances. To show we're serious about enforcing a higher standard of gameplay, all members agree to submit to the disciplinary code of the guild upon joining. The first offense for most infractions of the RoE and Charter the fine is 10K. Any time after that the fine is 50K for each infraction. Habitual disregard will result in guild removal as the player's choice of how to play the game does not match with the guild.
Message Edited by Moonkat on 08-04-2005 02:58 PM
dlc3007
Fri Aug 05, 2005 12:12 am
#4
Looks great. I am, sadly, not only on the way out the door myself, but on a different server on the wrong side of the Atlantic Ocean. Otherwise, I'd be right there.
/bump for a cool looking guild
The_Old_Ferenczy
Sat Aug 06, 2005 10:52 pm
#5
Sounds like a good thing ya have in the works here.....alas ...I'm on Tarq
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