Smuggler Archive

Thread: Great Threads in Smuggler History, Volume I

electricnomad
Sun Mar 28, 2004 2:38 pm
#1

I see more and more new faces in this forum, many of whom write threads nearly identical to those that have been written in the past. It's clear that increasingly few people have been here for long, and that only a small percentage has been exposed to threads from before the new year.


So as part of a new Smuggler Education Program, I'm going to dig up an old thread about Smugglers that should give everybody an idea of how we've progressed as a profession.


VOLUME I: Smugglestock 2003


For this week, we have the infamous 3-day,1,010-post protest thread from September 2003. It's so old that it took place on a forum that no longer even exists, the SWG Discussions Forum. It was essentially the grab bag of forums, the place you'd go to ask universally-applicable questions or just mouth off about something that was causing problems in the game, and sometimes the Devs would wade in and addressyour issues. For three days, we bumped a thread chronicling the deficiencies of the profession, begging for Dev attention, and proposing fixes for our issues. No Devs dared approach it. Finally, one of the Mods entered to lock the thread and shut down the virtual protest. Minutes later, severalSmugglers (including myself) were issued forum bans, preventing us from accessing the forums (which had recently become private and only went public again a few weeks from today).Not coincidentally, minutes after that, Holocron, the lead Dev and essentially the founder of SWG,began answering some ofthe community'squestions, offering us one of the first promises of Dev attention.


That was early September 2003. Now it is late March 2004. Read on for insight into how it used to be for Smugglers:





DarkWonderer said:


I'm bringing to the Discussion board what has been said over and over on the Smuggler Board.


Almost none of the smuggler skills work correctly if at all.


Underworld Branch:


1) +100 Language Comp does absolutely nothing. Everyone in the game knows every language already.


2) There are no skills that involve smuggling, sneaking around people, or anything else a smuggler might do.


3) Buying faction points doesn't work


4) 1/2 Faction point loss when killed. It's not like we can't gain the points back by killing the easiest opposing faction NPC.


Underworld Conclusion: There's no payoff in this branch. This is supposed to be an elite profession.


Slicing Branch:


1) Terminal Slicing allowsyou to slice mission terminals only. The Reward bonus does not even cover the cost of the clamp.Whetheryou succeed or failto slice the terminal it's 3 minutes before you can try again.


2) Slicing 2 gives better results than Slicing 4. It would seem like a simplefixwouldn't it?


Slicing Tree Conclusion: Fix the weapons and give us more to slice.


Dirty Fighting Branch:


1) Unarmed IV is required to get Smuggler but there are no Unarmed moves at all. Possibles include eye gouge, throw dust, choke, unarmed low blow. Weapons include brass knuckles.


2) There are no pistol or unarmed bonuses in the dirty fighting tree (+speed, +accuracy...you get the picture)


3) Low blow and Panic Shot basically do the same thing, delay the aggro. With the new 30 second rule on delay attackswe need something do actual damage.


4) Last Ditch is the same thing as Stopping shot except Last Ditch is a tier 4 skill and requires more HAM to use(Stopping shot is only tier 3). Last Ditch is also part of a Hybrid proffession which take many more skill points to get.


Dirty Fighting conclusion: This is a smugglers only combat branch, give us some fighting skills


Spices Branch:


1) Since the new patch spices don't show their crafting % and are not experimentable.


2) Experimentation has never worked to begin with. A 75% shadowpaw has the down time as an 11% shadowpaw. I know for a fact that if experimentation started working smugglers would be able to compete with Chefs.


3) Give us spices the effect burst run time and speed, resistances and so on.


Spices Conclusion: It absolutly is at a standing 8 count right now and needs serious help. Experimentation is a must.


Master Smuggler: 25% off faction perks is very nice but that's all there is. There are 0 bonuses to any of the 4 branches


Overall conclusion: Smuggler has been permanently pistol whipped. Please help us reclaim some dignity and give us 4 working branches. Oh yeah and please please please give us Smuggling missions.


Eickera Ackbis


Smuggler


Intrepid Server




http://forums.station.sony.com/swg/board/message?board.id=Development&message.id=481644


As you can see, Smugglers have made a lot of progress since then...


And before we go, here's one of the very last posts on that thread, from page 41, detailing what i think is one of the most innovative ideas for a Smuggler protest I've ever read:






TomoRainer wrote:


If there's no response by the end of the PST workday, I'm going to find a commando with a flamethrower, sit down in the middle of town, and have him set me on fire in protest of this vileoppression of the smuggler profession.





And that concludes Volume I of Great Threads in Smuggler History. Tune in next week for more.




"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

yimaz
Sun Mar 28, 2004 3:11 pm
#2

lol....



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

Smuggler_Caylin
Sun Mar 28, 2004 3:16 pm
#3

I'm going to enjoy reading these... Perhaps we should start an archive of this. lol.



The Infamous Caylin Borealis - First Master Smuggler on Bria
One of the Four Horsemen of the Smuggler Apocalypse!
:The Ghost with the Most:

Mahpiya
Sun Mar 28, 2004 3:47 pm
#4

lol, one question ,.. did tomo find his commando?



"A good Friend will come bail ya outa jail, A true Friend will be sitt'n next to ya saying,.."Damn that was fun!" "
Solo4114
Sun Mar 28, 2004 4:05 pm
#5

Another Smuggler for freedom.
Mahpiya
Sun Mar 28, 2004 4:15 pm
#6

...and sad


it shows just how far we've come since launch ,...zero

and today Tomo would have to settle for falling on his own sword in town square cuz i heard they nerf'd commado a few patches back,... lol



"A good Friend will come bail ya outa jail, A true Friend will be sitt'n next to ya saying,.."Damn that was fun!" "
Zhagadska
Sun Mar 28, 2004 4:18 pm
#7

geez, way to bring the room down



InVictus Kell - Smuggler for Life
Started: Beta 2
Retired : 1-27-06

It's been fun...
Roadego
Sun Mar 28, 2004 4:27 pm
#8

Oh, this was the post that inspired them to tell smugglers we had our very own dev named green marine! And green marine had great things in store for us! They just didn't mention at the time that he was the 'very own dev' for quite a few other professions, player cities, mounts, vehicles, etc. Well at least with the old threads the new smugglers can see why us old time smugglers are full of venom at times.



____________________________________________________________________________________________
A Smuggler's Life
The devs need to watch star wars again. Luke was a whiny baby with the hots for his own sister. Solo was the rockin smuggler with the blaster, the chick, (a personality) and a wookie.

Adravis
Zhagadska
Sun Mar 28, 2004 4:31 pm
#9

yeah, full of venom yet missing our teeth. old and bitter..i love i!!


i remember hearing bout Green Marine way back then, i was so full of hope too *sniff*





InVictus Kell - Smuggler for Life
Started: Beta 2
Retired : 1-27-06

It's been fun...
InquisitorQoe
Sun Mar 28, 2004 6:34 pm
#10

SMUGGLERS OF THE UNIVERSE, UNITE! WE HAVE ONLY OUR CHAINS TO LOSE!



---Hephsoj Lahcram---

of Radiant

Smuggler 0.4.2.4.

"Who's Scruffy lookin'?"

InquisitorQoe
Sun Mar 28, 2004 6:39 pm
#11

Hahah! What was I thinking, sorry about that folks.



---Hephsoj Lahcram---

of Radiant

Smuggler 0.4.2.4.

"Who's Scruffy lookin'?"

Finbar_Azulos
Sun Mar 28, 2004 7:09 pm
#12

Great idea! I'm going to enjoy reading posts from the good ol' days (possibly minus the good). Although I never really posted back then (and still rarely today), I remember reading some of those old posts.



Col. Finbar Azulos - Lowca
Smuggler / Carbineer/ Pistols 0304 / Novice Commando
Captain of the "Dark Horizon"

>
electricnomad
Mon Mar 29, 2004 3:52 pm
#13




Roadego wrote:
Oh, this was the post that inspired them to tell smugglers we had our very own dev named green marine! And green marine had great things in store for us! They just didn't mention at the time that he was the 'very own dev' for quite a few other professions, player cities, mounts, vehicles, etc.


Youforgot the part about GreenMarine leaving the regular Dev team to go work on the Space Expansion. It happened about a month (maybe even less) after we were promised attention that time.




"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

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