Smuggler Archive
Thread: Great Threads in Smuggler History, Volume II
Smuggler profession: Will it be fixed?
by Heghie
I gather Devs are overwhelmed with other, more pressing issues at the moment. Perhaps the first day of live game is not the best time to whine about Smuggler profession. But since for most of us beta testers it was made even to become a smuggler only 10 days before beta's end, we didn't have enough time to test it realistically. Still, I'm sure, those who tried smuggler in beta, have some comments to make now. These are mine:
Name: I don't think we can or should be called Smugglers. We cook drugs, we slice locks, we tinker with weapons, we deal and wheel, but we DO NOT smuggle. Call us Criminals? DrugLords?
Underworld line: Completely useless for anyone not planning to join either Rebs or Imps. And I don't hear about any other faction coming any time soon. When and IF they introduce Criminal faction, it may become of some interest. Till then it's a total waste.
Slicing weapon/armor: Slicer cannot chose what attribute of weapon/armor is going to be improved by slicing it. That's not right! Besides, it's a one-time deal. Once sliced, weapon/armor cannot be repaired by smiths when their condition deteriorates.
Spice crafting: Experimentation does nothing for spice crafting. The only thing we can change is... flavor. Big deal!
Prerequisits:Unarmed Specialist is made mandatory for becoming a Novice Smuggler, even though your smuggler will never have to use it again. Remuve unarmed and replace it with Engineering and/or Business.
Overall, Smuggler profession feels very half-baked. Master Smuggler box don't even have any new mods and/or schematics.
There is nothing about the profession that screams SMUGGLER. Nothing is illegal. Nothing will get you caught by the guards of a city and have them arrest you or confiscate you contraband making you loose faction with the guards of the area. No smuggler mission to deliver goods and no consequences if you fail. There will be no bounty hunters NPC or player sent after you. You can sell your illegal spices out on the street and probably in the bazaar, but I haven't checked that.
Anyhow there is a great deal of work to be done here and hopefully it will be done once the dust of launch settles.
Don't know whether to laugh or cry. But, I'm laughing now. Gotta laugh at it.
In my mind I think of this thread as "Masterpiss Theatre". LOL
heh, thanks nomad. guess i can drop my sticky on it now...
what is sad is this thread is one of the oldest on this forum, like the 2nd orthird post, and it is as timely today as it was then.
i'm outta popcorn
must get more popcorn before volume III
*tosses Ragnaat a case of popcorn*
This ought to hold for the next session ![]()
Kav wrote:
heh, thanks nomad. guess i can drop my sticky on it now...
what is sad is this thread is one of the oldest on this forum, like the 2nd orthird post, and it is as timely today as it was then.
Truly sad.
Nothing mentioned in the original post has actually been taken care of in the work that was supposed to follow after the dust settled.
Much pain in this one there is.
I know some of you think the old timers here are overbearing and won't budge on some issues but maybe now you can finally see where we are coming from. It also a way for you to see that most of 'new ideas' that are recently popping up aren't really new ideas.
Smuggler was rushed thru at the end of beta without much testing , hence the lack of cohesion between the seemingly hap hazard skill trees. And not one new feature has been added to smuggler since release except for the 'evasion' skill which isn't documented in our skill tree and is questionable at best if it even exists since some like myself have never even been scanned to be able to test it. This is why 'simple fixes' to a 'thrown together at the last minute' profession that has no content is a slap to the face when suggested to alot of the old timers here.
Good point Roadego.
It also helps those of us who have been around the profession for just as long who just didn't come to the boards until much later catch up on what happened earlier.