Smuggler Archive

Thread: Great Threads in Smuggler History, Volume II

electricnomad
Tue Mar 30, 2004 4:24 pm
#1


I see more and more new faces in this forum, many of whom write threads nearly identical to those that have been written in the past. It's clear that increasingly few people have been here for long, and that only a small percentage has been exposed to threads from before the new year.


So as part of an ongoing Smuggler Education Program, I'm occasionallydigging up old threads about Smugglers that should give everybody an idea of how we've progressed as a profession.


VOLUME II: Launch +1


Today, in honor of Kav, who loves this thread and claims to have to suppress the urge to bump it, we'll examine one of the oldest artifacts on the Smuggler forum. This is from June 27, 2003, the day after the official launch, but due to massive crashes that prevented anyone from really playing for the first 24 hours or so, the de facto first day of Star Wars Galaxies. Let us venture back in time and explore the status of Smugglers nearly nine months ago.







Smuggler profession: Will it be fixed?

by Heghie


I gather Devs are overwhelmed with other, more pressing issues at the moment. Perhaps the first day of live game is not the best time to whine about Smuggler profession. But since for most of us beta testers it was made even to become a smuggler only 10 days before beta's end, we didn't have enough time to test it realistically. Still, I'm sure, those who tried smuggler in beta, have some comments to make now. These are mine:


Name: I don't think we can or should be called Smugglers. We cook drugs, we slice locks, we tinker with weapons, we deal and wheel, but we DO NOT smuggle. Call us Criminals? DrugLords?


Underworld line: Completely useless for anyone not planning to join either Rebs or Imps. And I don't hear about any other faction coming any time soon. When and IF they introduce Criminal faction, it may become of some interest. Till then it's a total waste.


Slicing weapon/armor: Slicer cannot chose what attribute of weapon/armor is going to be improved by slicing it. That's not right! Besides, it's a one-time deal. Once sliced, weapon/armor cannot be repaired by smiths when their condition deteriorates.


Spice crafting: Experimentation does nothing for spice crafting. The only thing we can change is... flavor. Big deal!


Prerequisits:Unarmed Specialist is made mandatory for becoming a Novice Smuggler, even though your smuggler will never have to use it again. Remuve unarmed and replace it with Engineering and/or Business.


Overall, Smuggler profession feels very half-baked. Master Smuggler box don't even have any new mods and/or schematics.






ValleyJedi showed up to offer this indictment of the launch-era Smuggler profession:







There is nothing about the profession that screams SMUGGLER. Nothing is illegal. Nothing will get you caught by the guards of a city and have them arrest you or confiscate you contraband making you loose faction with the guards of the area. No smuggler mission to deliver goods and no consequences if you fail. There will be no bounty hunters NPC or player sent after you. You can sell your illegal spices out on the street and probably in the bazaar, but I haven't checked that.






Finally, anold Smuggler named Ringnar, after proposing some novel fixes like contraband scans for illegal items,ends the thread on an optimistic note:







Anyhow there is a great deal of work to be done here and hopefully it will be done once the dust of launch settles.






And we all know how much has happened in the nine months thereafter . . .


That concludes Volume II of Great Threads in Smuggler History. Tune inlater for more.




"We're dedicating a designer (Green Marine) next week to looking into fixing some of the bigger issues of the smuggler. (Yes, we are also looking at issues with the other professions, the smuggler just seems to be the one needing the most love at this moment)." Q-3PO - September 16, 2003
Great Threads in Smuggler History, Vol. I / Vol. II / Vol. III - Collected Posts by the Devs Concerning Smugglers
***ELECTRICNOMAD RETIRED FROM SWG ON 7 MAY 2004***

JTGAlpha
Tue Mar 30, 2004 4:33 pm
#2

heh. check some of those threads I linked in the other thread.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

JediKozel
Tue Mar 30, 2004 7:09 pm
#3

Thank you, electronicnomad. Keep'em coming!



Mokael Openg
Mayor by Day, Fixer by Night, Gunfighter by Need
"Face it, if crime did not pay, there would be very few criminals."
Laughton Lewis Burdock
(from Shadows of The Empire by S. Perry)
Smug-Druggler
Tue Mar 30, 2004 7:52 pm
#4

Don't know whether to laugh or cry. But, I'm laughing now. Gotta laugh at it.


In my mind I think of this thread as "Masterpiss Theatre". LOL





Keer Tregga the "Smug Druggler" -- Corrupting the Galaxy One Spice Run at a Time....
Kav
Tue Mar 30, 2004 8:04 pm
#5

heh, thanks nomad. guess i can drop my sticky on it now...


what is sad is this thread is one of the oldest on this forum, like the 2nd orthird post, and it is as timely today as it was then.







Kav::Master Smuggler::
Beul::Engineer::
"Credibility is like virginity, you can only lose it once."
Ragnaat
Tue Mar 30, 2004 10:18 pm
#6

goddammit


i'm outta popcorn



must get more popcorn before volume III



:: Retired... For the moment ::
-I support going slow and being careful.
focus thread (n.): there for us to focus on while they went behind our backs and did whatever they wanted to, anyway. (Source: AngusMacGregor)
Ryutek
Wed Mar 31, 2004 8:10 am
#7

*tosses Ragnaat a case of popcorn*


This ought to hold for the next session





Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Finbar_Azulos
Wed Mar 31, 2004 8:26 am
#8

*sniff* Thats great work. Sad to see that issues from launch are basicly the same issues we have now. After a bit of laughing I think I may go off and cry.



Col. Finbar Azulos - Lowca
Smuggler / Carbineer/ Pistols 0304 / Novice Commando
Captain of the "Dark Horizon"

>
bpphantom
Wed Mar 31, 2004 8:37 am
#9






Kav wrote:

heh, thanks nomad. guess i can drop my sticky on it now...


what is sad is this thread is one of the oldest on this forum, like the 2nd orthird post, and it is as timely today as it was then.







Truly sad.


Nothing mentioned in the original post has actually been taken care of in the work that was supposed to follow after the dust settled.


Much pain in this one there is.





---
Imperial Colonel Istovyr Ousstyl - Lone Survivor of Gothica City - Rori - Lowca
Still the best darn smuggler there is.
Roadego
Wed Mar 31, 2004 12:44 pm
#10

These are great threads for newer smugglers to get informed and I bet that's why Nomad is posting these. Maybe now some of you who have recently started being active in the smuggler community because of the upcoming revamp or you have just recently began your journey leveling up smuggler can see why us old time vets won't be satisfied with simple fixes and why our 'bare minimums' seem like alot of content.

I know some of you think the old timers here are overbearing and won't budge on some issues but maybe now you can finally see where we are coming from. It also a way for you to see that most of 'new ideas' that are recently popping up aren't really new ideas.

Smuggler was rushed thru at the end of beta without much testing , hence the lack of cohesion between the seemingly hap hazard skill trees. And not one new feature has been added to smuggler since release except for the 'evasion' skill which isn't documented in our skill tree and is questionable at best if it even exists since some like myself have never even been scanned to be able to test it. This is why 'simple fixes' to a 'thrown together at the last minute' profession that has no content is a slap to the face when suggested to alot of the old timers here.



____________________________________________________________________________________________
A Smuggler's Life
The devs need to watch star wars again. Luke was a whiny baby with the hots for his own sister. Solo was the rockin smuggler with the blaster, the chick, (a personality) and a wookie.

Adravis
Ryutek
Wed Mar 31, 2004 12:51 pm
#11

Good point Roadego.


It also helps those of us who have been around the profession for just as long who just didn't come to the boards until much later catch up on what happened earlier.






Ryutek

Former Teräs Käsi Correspondent, Circa 08/2004 to 02/2005

No longer holding out hope, SWG will never be the game we fought so hard for, that we believed so much in. Farewell friends.



[email protected]
Shrendyc
Tue Jan 11, 2005 6:33 am
#12

Man, I reread all the EN history threads - saw all the names that we used to see post on a daily basis, and got very sad over the way this profession has been treated. I can't help but wonder how many of those that have left us would still be here had the developers actually made an effort to fix this profession in a semi-timely manner.


Oh well - here's to the few, the proud, the SMUGGLERS.



"Any intelligent fool can make things bigger and more complex... It takes a touch of genius --- and a lot of courage to move in the opposite direction. "
MISTagent01
Wed Oct 19, 2005 12:16 am
#13

I think the other two Great Smuggler History Threads deserve a bump.



V E E L A "her royal hawtness"
I am Jack's Smirking Revenge. I am Jack's Ignored Profession.
Theed was a bustling commerce city...people hawked their wares, danced, laughed, dueled, and had a rollicking good time. Cantinas packed with Entertainers of every race, shape and size...along with scoundrels, Stormtroopers, and drunks. People grouped up and stuck together in the wilderness, and you ALWAYS took a Scout or a Ranger with you. We lived our own Star Wars saga. We created our own personas, our own histories, and it all blended into this wonderful, magical experience that I will always remember...


That magic is gone now, but I'd pay 50 bucks a month to have it back.

Editor's Note: The author of the above post has quit giving SOE her money. She suggests you do the same, because this game will never be what you want it to be.


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