Smuggler Archive
Thread: What I would REALLY like to know...
A. More Star Wars-y
B. More Interactive
C. More Fun
With the changes coming out and in developement I'm really starting to see the game I imagined when I heard about SWG the first time. I am very excited to play that game.
But what I would like to know- and have wanted to know for some time now- are a couple of things:
1. Are the developers open to the idea of Smuggler Bounties?
Greenmarine's last posts here (over a year ago) would suggest that they are but things are a lot different now. GM's post also goes as far to say "we aren't ready to introduce player bounties to the whole player base" or something to that effect. What are the possibilites of this ever happening?
2. Are the developers going to work with us on the Smuggler revamp or do they have an idea of what we want already and already have things inprogress?
I mean, come on. For anyone to even glance at these forums and NOT to know what smugglers want by now would be ridiculous. There are countles documents stickied and every other post is a different variation of the same theme.
We want to smuggle and we want contraband to be just that...CONTRABAND!
Not to mention that they have already touched on a couple of things that have plagued Smugglers from day one. It's kinda like we get a sip of love with each publish- but I hope that will not take the place of a REVAMP.
I wouldn't be so crushed if they told us that they wanted to proceed without us- what more could we tell them really? I WOULD like to know what they were aiming at though and how far they have gotten.
And it would be nice to avoid any debacles (like the Droid Commander thing the DE's went through).
Other than that- Only a blind man couldn't see this game is headed for the better.
Anyone got any inside info they can share?
Message Edited by HOTDOG on 02-03-2005 11:54 AM
Hopefully that makes you feel better!
HOTDOG wrote:
By now we have figured out that this new Dev team is serious about making this game:
A. More Star Wars-y
B. More Interactive
C. More Fun
With the changes coming out and in developement I'm really starting to see the game I imagined when I heard about SWG the first time. I am very excited to play that game.
But what I would like to know- and have wanted to know for some time now- are a couple of things:
1. Are the developers open to the idea of Smuggler Bounties?
Greenmarine's last posts here (over a year ago) would suggest that they are but things are a lot different now. GM's post also goes as far to say "we aren't ready to introduce player bounties to the whole player base" or something to that effect. What are the possibilites of this ever happening?
Ok, as far as I remember: GM mentioned at FF last year that it really wasn't an option to open Player Bounties to the entire playerbase due to the potential for griefing. They also mentioned this reason as why Smuggler Bounties hadn't been implemented, because players needed to have some type of consent to being hunted. I suggested a way to do it, and GM really liked it, as did TH and RuneSabre. I think they really want to introduce Smuggler bounties (and will in due time,) but I highly doubt that we'll ever have player bounties, from what I heard at Fan Fest.
2. Are the developers going to work with us on the Smuggler revamp or do they have an idea of what we want already and already have things inprogress?
I mean, come on. For anyone to even glance at these forums and NOT to know what smugglers want by now would be ridiculous. There are countles documents stickied and every other post is a different variation of the same theme.
We want to smuggle and we want contraband to be just that...CONTRABAND!
Not to mention that they have already touched on a couple of things that have plagued Smugglers from day one. It's kinda like we get a sip of love with each publish- but I hope that will not take the place of a REVAMP.
I wouldn't be so crushed if they told us that they wanted to proceed without us- what more could we tell them really? I WOULD like to know what they were aiming at though and how far they have gotten.
And it would be nice to avoid any debacles (like the Droid Commander thing the DE's went through).
Well, I believe Tiggs mentioned in another thread (I'll quote her here so you can see it without having to browse too much) :
Tiggs wrote:
Folks,
You have provided us with tons of feedback and changes on what you would like for the Smuggler profession already. Let us do what we need to and then we will post it to you and the other non-combat professions we are working on.
Other than that- Only a blind man couldn't see this game is headed for the better.
Anyone got any inside info they can share?![]()
yimaz wrote:
- Actual player Smuggling (masktef mask jedi type of thing)
- Actual player Smuggling (masktef mask jedi type of thing)
- A Real Contraband system (working crack down that not only kills rebels but punishes civilians and Imps and people on "leave")
- Smuggler Missions/Quests (where we smuggle stuff.)
- Addition to the Bounty Hunter system (and not for slice and spice)
- Strong dodge and evasion skills
- Sellable Spice
- Useful Underworld Tree
- A resolution to the FD issue
- More stuff to Slice (not ship parts, I hope we all know that will not happen due to balance issues)
- Smuggler buddy NPC
- Purpose for needing the unarmed tree or removel of that prerequisite.
Are they open to any of this? It seemed like they were when GM was talking to us but now....who knows /shrug
Message Edited by yimaz on 02-03-2005 03:34 PM
Message Edited by Ternque01 on 02-03-2005 02:41 PM
dlc3007 wrote:
yimaz wrote:
- Actual player Smuggling (masktef mask jedi type of thing)
Well... obviously this one won't come into play with the changes to the TEF system. Of course, if they implimented half of your other suggestions, who'd miss it?
Huh? it would be a perfect complement to the new system as some players will be attackable all the time.
BH Evasion andMask Skill- this skill would block seeker droids, opposite faction NPC's and make an Overt "look" covert to an opposite faction PVP'rfor a total of 15min, the skill could only be used once an hour. Until master this skill would only apply to the smuggler using it. At master he/she would be able to group with Jedi orplayers and mask them as well. Jedi would be masked from seeker droids while overt players would appear as a blue dot on theradar screens of the oposite faction and covert would not be attacked by NPC's. Both Jedi and Overt Players would still be open to attack all the mask skill does is buy time for players to sneak off world/sneak into a hot zoneor sneak off to a safe location.
Message Edited by yimaz on 02-04-2005 09:03 AM