Smuggler Archive

Thread: What I would REALLY like to know...

HOTDOG
Thu Feb 03, 2005 12:43 pm
#1

By now we have figured out that this new Dev team is serious about making this game:
A. More Star Wars-y
B. More Interactive
C. More Fun

With the changes coming out and in developement I'm really starting to see the game I imagined when I heard about SWG the first time. I am very excited to play that game.

But what I would like to know- and have wanted to know for some time now- are a couple of things:

1. Are the developers open to the idea of Smuggler Bounties?

Greenmarine's last posts here (over a year ago) would suggest that they are but things are a lot different now. GM's post also goes as far to say "we aren't ready to introduce player bounties to the whole player base" or something to that effect. What are the possibilites of this ever happening?

2. Are the developers going to work with us on the Smuggler revamp or do they have an idea of what we want already and already have things inprogress?

I mean, come on. For anyone to even glance at these forums and NOT to know what smugglers want by now would be ridiculous. There are countles documents stickied and every other post is a different variation of the same theme.

We want to smuggle and we want contraband to be just that...CONTRABAND!

Not to mention that they have already touched on a couple of things that have plagued Smugglers from day one. It's kinda like we get a sip of love with each publish- but I hope that will not take the place of a REVAMP.

I wouldn't be so crushed if they told us that they wanted to proceed without us- what more could we tell them really? I WOULD like to know what they were aiming at though and how far they have gotten.
And it would be nice to avoid any debacles (like the Droid Commander thing the DE's went through).


Other than that- Only a blind man couldn't see this game is headed for the better.


Anyone got any inside info they can share?

Message Edited by HOTDOG on 02-03-2005 11:54 AM






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
MISTagent01
Thu Feb 03, 2005 6:47 pm
#2








HOTDOG wrote:
By now we have figured out that this new Dev team is serious about making this game:
A. More Star Wars-y
B. More Interactive
C. More Fun

With the changes coming out and in developement I'm really starting to see the game I imagined when I heard about SWG the first time. I am very excited to play that game.

But what I would like to know- and have wanted to know for some time now- are a couple of things:

1. Are the developers open to the idea of Smuggler Bounties?

Greenmarine's last posts here (over a year ago) would suggest that they are but things are a lot different now. GM's post also goes as far to say "we aren't ready to introduce player bounties to the whole player base" or something to that effect. What are the possibilites of this ever happening?


Ok, as far as I remember: GM mentioned at FF last year that it really wasn't an option to open Player Bounties to the entire playerbase due to the potential for griefing. They also mentioned this reason as why Smuggler Bounties hadn't been implemented, because players needed to have some type of consent to being hunted. I suggested a way to do it, and GM really liked it, as did TH and RuneSabre. I think they really want to introduce Smuggler bounties (and will in due time,) but I highly doubt that we'll ever have player bounties, from what I heard at Fan Fest.


2. Are the developers going to work with us on the Smuggler revamp or do they have an idea of what we want already and already have things inprogress?

I mean, come on. For anyone to even glance at these forums and NOT to know what smugglers want by now would be ridiculous. There are countles documents stickied and every other post is a different variation of the same theme.

We want to smuggle and we want contraband to be just that...CONTRABAND!

Not to mention that they have already touched on a couple of things that have plagued Smugglers from day one. It's kinda like we get a sip of love with each publish- but I hope that will not take the place of a REVAMP.

I wouldn't be so crushed if they told us that they wanted to proceed without us- what more could we tell them really? I WOULD like to know what they were aiming at though and how far they have gotten.
And it would be nice to avoid any debacles (like the Droid Commander thing the DE's went through).


Well, I believe Tiggs mentioned in another thread (I'll quote her here so you can see it without having to browse too much) :





Tiggs wrote:

Folks,


You have provided us with tons of feedback and changes on what you would like for the Smuggler profession already. Let us do what we need to and then we will post it to you and the other non-combat professions we are working on.





Other than that- Only a blind man couldn't see this game is headed for the better.

Anyone got any inside info they can share?



Hopefully that makes you feel better!




V E E L A "her royal hawtness"
I am Jack's Smirking Revenge. I am Jack's Ignored Profession.
Theed was a bustling commerce city...people hawked their wares, danced, laughed, dueled, and had a rollicking good time. Cantinas packed with Entertainers of every race, shape and size...along with scoundrels, Stormtroopers, and drunks. People grouped up and stuck together in the wilderness, and you ALWAYS took a Scout or a Ranger with you. We lived our own Star Wars saga. We created our own personas, our own histories, and it all blended into this wonderful, magical experience that I will always remember...


That magic is gone now, but I'd pay 50 bucks a month to have it back.

Editor's Note: The author of the above post has quit giving SOE her money. She suggests you do the same, because this game will never be what you want it to be.


Ternque01
Thu Feb 03, 2005 9:27 pm
#3

Where did she post that? *goes to look on the dev tracker*


I hate to say it, but I really like Tiggs. She is a blast in the forums and on Test Center.



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
dlc3007
Thu Feb 03, 2005 10:30 pm
#4






yimaz wrote:



  • Actual player Smuggling (masktef mask jedi type of thing)

Well... obviously this one won't come into play with the changes to the TEF system. Of course, if they implimented half of your other suggestions, who'd miss it?




Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
yimaz
Fri Feb 04, 2005 1:33 am
#5



  • Actual player Smuggling (masktef mask jedi type of thing)

  • A Real Contraband system (working crack down that not only kills rebels but punishes civilians and Imps and people on "leave")

  • Smuggler Missions/Quests (where we smuggle stuff.)

  • Addition to the Bounty Hunter system (and not for slice and spice)

  • Strong dodge and evasion skills

  • Sellable Spice

  • Useful Underworld Tree

  • A resolution to the FD issue

  • More stuff to Slice (not ship parts, I hope we all know that will not happen due to balance issues)

  • Smuggler buddy NPC

  • Purpose for needing the unarmed tree or removel of that prerequisite.


Are they open to any of this? It seemed like they were when GM was talking to us but now....who knows /shrug





Message Edited by yimaz on 02-03-2005 03:34 PM



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

Ternque01
Fri Feb 04, 2005 1:38 am
#6

I completely agree with both of the above posts.

Message Edited by Ternque01 on 02-03-2005 02:41 PM



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
HOTDOG
Fri Feb 04, 2005 6:52 am
#7

Veels,
You are the sh!t. Good lookin' out.

Tiggs is the sh!t too.






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
yimaz
Fri Feb 04, 2005 6:53 am
#8






dlc3007 wrote:





yimaz wrote:



  • Actual player Smuggling (masktef mask jedi type of thing)

Well... obviously this one won't come into play with the changes to the TEF system. Of course, if they implimented half of your other suggestions, who'd miss it?








Huh? it would be a perfect complement to the new system as some players will be attackable all the time.




BH Evasion andMask Skill- this skill would block seeker droids, opposite faction NPC's and make an Overt "look" covert to an opposite faction PVP'rfor a total of 15min, the skill could only be used once an hour. Until master this skill would only apply to the smuggler using it. At master he/she would be able to group with Jedi orplayers and mask them as well. Jedi would be masked from seeker droids while overt players would appear as a blue dot on theradar screens of the oposite faction and covert would not be attacked by NPC's. Both Jedi and Overt Players would still be open to attack all the mask skill does is buy time for players to sneak off world/sneak into a hot zoneor sneak off to a safe location.

Message Edited by yimaz on 02-04-2005 09:03 AM



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

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