Smuggler Archive
Thread: The deathblow warm up
I spit on the corpse
I put my cigar out on the corpse
I begin to /ROFFL
I pick his wallet, and steal their ladies Holocam number
It's encouraged griefing by the devs... they want you to not have enough time to DB someone so that it is easier to triple incap them to cause decay therefore giving crafters more goods to sell.
It is a boon for Jedi/Melee as it gives them time to get up as you approach to DB and insta-heal 1k or so and then put you in their playing field again rather than being ranged we have to become melee to kill... If a gun won't kill someone, a good curbstomping will.
It gets rid of DB macroing.
It is assinine.
Message Edited by Knightcrest on 06-01-2005 10:18 PM
I don't have a problem with the deathblow warmup, it's just that they ALSO lowered the timer on incaps. I was fighting a jedi today at the MO, I would incap him, from melee range, standing right over his KD'ed body, innitiate a deathblow, and he would stand up and heal before the warm up was done. It would take me more than ten minutes to incap him again, we were fighting in the MO for over an hour when he finally inched his way over to the starship terminal and flew away.
Either deathblow warmup, or low incap times, NOT BOTH!
Mentski wrote:
On the plus point, the warm up gives us a chance to get up from incap before they DB and fire off a lastditch while our health is still at 0 for maximum damage...
i like your idea
VERY much
only problem with it is that we need to get up BEFORE the warm up ends.