Smuggler Archive

Thread: The deathblow warm up

fishbrains
Wed Jun 01, 2005 8:01 pm
#1

worst idea ever. It really, really, really makes PvP less fun. /discuss



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


JWing
Wed Jun 01, 2005 8:06 pm
#2

Would be ok if....

I spit on the corpse

I put my cigar out on the corpse

I begin to /ROFFL

I pick his wallet, and steal their ladies Holocam number



SYBOOTH...A Zombie stole my PANTS !!
________________Jorras Thri v lvl 31 Imperial Medic

Virrago - (9/21/2006)
[Stating that the subpar smuggling system would be pushed to LIVE]
"...and to clarify.... It would require another publish (in other words not chapter 3)"
Smugglers History - Written by the DEV'sv Imperial Holo-ReportvMerchant ~ Talus -2310 36 -2164
Knightcrest
Wed Jun 01, 2005 8:17 pm
#3


It's encouraged griefing by the devs... they want you to not have enough time to DB someone so that it is easier to triple incap them to cause decay therefore giving crafters more goods to sell.


It is a boon for Jedi/Melee as it gives them time to get up as you approach to DB and insta-heal 1k or so and then put you in their playing field again rather than being ranged we have to become melee to kill... If a gun won't kill someone, a good curbstomping will.


It gets rid of DB macroing.


It is assinine.





Message Edited by Knightcrest on 06-01-2005 10:18 PM



Colonel Valdan Nightwind
Captain of the Wrath of Night
Elder Smuggler/Master Pilot
Kylin Nightwind - Jedi/Alliance Ace & Tyrin Nightwind - TnT Engineering 3781, 4123 outside Doaba Guerfel, Corellia
fishbrains
Wed Jun 01, 2005 8:24 pm
#4

actually triple incapping counts as a DB, 3rd person to incap a person in the 10 min time gets the kill



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


Mentski
Wed Jun 01, 2005 8:44 pm
#5

On the plus point, the warm up gives us a chance to get up from incap before they DB and fire off a lastditch while our health is still at 0 for maximum damage...




Mentalla - Master Smuggler, Master Pilot, Master Cynic
Mentalla's Little Kashyyyk @ 1548, -4508, Jealhimet, Tatooine (Chimaera)

I swear, It's like talking to a brick wall round here....
LuniticusTheSane
Thu Jun 02, 2005 11:53 pm
#6


I don't have a problem with the deathblow warmup, it's just that they ALSO lowered the timer on incaps. I was fighting a jedi today at the MO, I would incap him, from melee range, standing right over his KD'ed body, innitiate a deathblow, and he would stand up and heal before the warm up was done. It would take me more than ten minutes to incap him again, we were fighting in the MO for over an hour when he finally inched his way over to the starship terminal and flew away.


Either deathblow warmup, or low incap times, NOT BOTH!

egbertvanloenen
Thu Jun 02, 2005 11:59 pm
#7






Mentski wrote:

On the plus point, the warm up gives us a chance to get up from incap before they DB and fire off a lastditch while our health is still at 0 for maximum damage...






i like your idea VERY much


only problem with it is that we need to get up BEFORE the warm up ends.





---------------------------------------------------------------------------------------

Rebel Colonel Rasti Rostelli (Euro-Farstar)
Master Smuggler
Master Commando
Bounty Hunter 0201
fishbrains
Fri Jun 03, 2005 12:23 am
#8

/bump for horrid game design



Joras 'Godfather' Kal'lan/Aethen Dor

Master Smuggler/Master Officer
Sunrunner's Elder Smuggler


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