Smuggler Archive
Thread: an idea from a non smuggler for your class
bcman2k1 wrote:hello im not a smuggler and have never been one, i think smuggler could be the most interesting class in swg if soe would let it but thats out of my hands im afraid. if i had my way commandos would rule lol, in reality im a jedi which for me has cool rp value. my idea is that a master smuggler holding the highest rank of his chosen faction should be able to declare other player overt on the fly. now this could cost the smuggler maybe x amount of faction or maybe money or could be free or maybe the player wanting the hook up from the smuggler could foot the bill if there is to be any cost.
Why Smuggler and not, say, a Squad Leader, or just a person with a sufficient factional rank (afer a revamp making the ranks actually meaningful and hard to get/keep, of course)? Those would be my first two choices for military-oriented abilities like that.
Message Edited by riotcontrol on 07-23-2005 04:28 PM
bcman2k1 wrote:
the reason i chose smuggler is because they are already pretty involved in the 2 factions already
I was daydreaming about a smuggler system myself earlier today. It involved a smuggling mission system. For low level smugglers, one could get cheap payout missions from their faction or from Jabba/Lady Valarian or whoever else. As you progress you wouldn't get higher payout from faction specific smuggling missions, but rather bounce between the highest paying employer whether it be Jabba or whoever else at the time as they would most realistically provide the highly illegal contraband to smuggle. I just don't feel it's realistic to expect a high payout smuggling mission from the Rebels or the Imps. One would get these missions from a terminal or npcs. Failure of high level missions gets you hunted by NPC BHs, since smuggler isn't strong enough to be on the BH terminals really, and you would lose faction points with the employer. Thus if you were a terrible smuggler, you'd have to gain back faction in order to get work from anyone. I was thinking that, assuming most people have JTL, high level smuggling missions could require space travel. If you have the mission taken out, you would onlybe able to travel by launching into space and hypering into the necessary system, thus allowing for patrols to intercept you or attempt to thwart you. This of course would be more interesting upon addition of capital ships.
Of course my jumbled, unorganized idea is probably along the lines of something people have posted here 10,000 times over. I just haven't read through a lot yet.
twotimes wrote:
not all of us are. were Han or Lando involed in any organized military? no.
Smugglers should be working for whoever pays the most. we shouldn't even have to be high ranking to profit off the war. we should be gunrunning and selling out Rebel base locations, and other such scoundrel-type activities.