Smuggler Archive
Thread: How to slice a Trandoshan Hunters Rifle with these stats
I'd probably try the damage slices first...there's no way you'll get past the second damage slice. Follow those up with speed slices.
At least that's what I'd do, and if you need to fill out the rest of the 100%, go for crit slices cause maybe just maybe they'll be fixed soon........![]()
Seriously though, that's what I'd do
Message Edited by TalKurgan on 07-25-2005 10:53 AM
Furthuron wrote:
speed all the way. i don't know why everyone is so interested in getting a max damage slice. so you MIGHT hit that cap on a creature with NO armor. DPS is what saves you. think about it...damage per second. and you won't have to spend 1mil on a core booster for a lousy 8% increase that will cap. my proton carb un-pupped has a mdps for a rifleman...of 570. and my advanced laser rifle puts out 530. i aggro EVERY thing i hit. doesn't matter who his in the group or how strong their weapon is. i always take the hits because i am doing the most damage. i have 4 trigger assemblies. send me an IG email and i will take care of you without ripping you off.
While I don't agree with his reasoning, I do agree with his final assesment. A 12% speed slice will be your best bet at this point.
If you are at 1097max damage or below I would have suggested the Max Damage 8%, 2% speed, and 3% criticle, but because you bypassed that mark it would be a waste of the weapon and slicing to do a 2speed/2damage slice on it only giving you two marginal increases in those areas. But if you run a 12% speed slice you'll be somewhere around 2.3ish speed on the weapon which will make it a very useful weapon even at 1116 max damage.
Anyways those are my thoughts on it, for that weapon a speed slice will be your best bet. If you get a good WS to custom craft a weapon for you they can estimate the stats out ahead of time to incorporate the slicing into it giving you the best possible weapon in the end. And it's very possible that you could have hit the 1097mark with one less point into damage which could have been put either in SAC or into speed.