Smuggler Archive

Thread: KaiRan's dumb idea of the month: Smuggler prevamp hors d'oeuvres

KaiRan
Tue Aug 03, 2004 9:00 am
#1






Well, seeing as any massive changes to existing code are on perma-hold for us smuggler types, I've been trying to pick my brain for what "Quick Fixes", revamp appetizers if you will, would be easily implemented. Blindly picking my way through the FS skill trees, looking for alternatives to the Ranged Support 1 option for us triple threats, I stumbled across my answer.


If you look long enough at the FS skill boxes, you notice they all modify existing skills, that is, they all improve on skill mods that existing professions already provide. Ranged accuracy, melee defense, crafting experimentation, none of these are new... until you get to Enhanced Reflexes: Vehicle Control, and Heightened Senses: Persuasion and Heightened Senses: Luck lines. These three represent what are currently unique modifiers... and also represent 3 things we smugglers have been asking for since day one!


For those who don’t already know: Vehicle Control offers bonuses to "Force Vehicular Control" and "Force Vehicular Speed", +20 and +3 by the 4th box, respectively. Persuasion has up to +20 "Persuasion" skill mod total, which by all descriptionsworks as a means to appear as same faction to even PvP observers, and describes something about enticing others to do or say things they normally wouldn't... presumably a PvE only use there. Luck reportedly grants an improved frequency and improved quality of loot from kills.


As many have already noted, these all reek of Smugglerly goodness.


My line of thinking is this: If all other FS boxes contain modifiers on pre-existing skill mods, and these 3 skill lines provide modifiers and abilities that look/sound/act/walk like smuggler abilities... then it wouldn’t be too far a stretch of the imagination to see how we could gain some of these abilities for ourselves.



My suggestion (after a rather long winded intro) is this:
(seeing as I don’t fully know how all these mods currently work, the actual notations would just be wild guesses, and have therefore been left out. Use your imagination)



Novice Smuggler: Persuasion +2 , Vehicular Speed +1, Vehicular Control +2, Luck +2


Underworld 1: Persuasion +1
Underworld 2: Persuasion +1
Underworld 4:
Persuasion +1


Master Smuggler: Persuasion +5, Vehicular Speed +2, Vehicular Control +3, Luck +3


Now, these numbers are just wild shots in the dark, but seeing the ones given by FS boxes in things other professions provide, these shouldn't be too far off.



Seeing as these are all already programmed... it wouldn’t exactly take a massive amount of time/effort to program (by comparison), and could be a "prevamp" similar to that given our friendly neighborhood Bounty Hunters.


Message Edited by KaiRan on 08-03-2004 02:28 PM

Message Edited by KaiRan on 08-03-2004 02:30 PM



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
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