Smuggler Archive
Thread: Smuggler and the new force sensitive skill trees.
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Mentski
Fri Jun 11, 2004 8:55 pm
#1
As a master weaponsmith as well as a smuggler, I came upon this URL on the Weaponsmith forums,
http://swgexplorer.dras.us/tc9/menu.htm
It shows the new force sensitive skill trees as seen on the test centre. Weaponsmiths are angry due to the fact that they believe that to be the best crafter there is, they will need to grind the force sensitive crafting trees.
Looking at the other force sensitive trees, something occured to me straight away, that force sensitive players are going to be allowed to assign themself skills that, to be fair, smugglers should have had a loooong time ago.
http://swgexplorer.dras.us/tc9/force_sensitive_heightened_senses.htm
the 4th branch pertains to LUCK
hold on a minute... Jedis dont believe in luck... Luck is a smuggler skill, etc, etc.....
To be honest, its not that I mind FS players being able to assign luck points, what annoys me is us smuggler should of had some luck mod ages ago, and WE DONT!
while im on this crusade, another FS tree has mods for "vehicular control"
http://swgexplorer.dras.us/tc9/force_sensitive_enhanced_reflexes.htm
shouldnt we have mods for this too?
Vehicular control and luck are synonymous with smugglers in the star wars universe (Han's piloting of the falcon through the asteroid belt being the prime example)
what really annoys me, is the devs could have all intention giving us mods like this during our revamp, but its so far into the future now, that every force sensitive toon and their dog ars going to have it before us, unless we use our FS skills in it too, if we decide to even do any FS missions.
I guess its time for me to lurk again =)
TheWok
Fri Jun 11, 2004 10:34 pm
#2
No worries. I'll drop TKM and the power techniques line for my FS tree needs.
In the case of crafters, I've been told that the devs confirmed that the experimentation points in the FS trees DO stack with tapes, so elite crafters can have a total of 14 points of experimentation. I would like to see the cap for non-artisan experimentation cap at 12. That way, those who want to do the FS quests and get the skill points may do so, but those who want to just get tapes can as well, saving their skill points for other things.
As it is, I gave up weaponsmithing on my alt. I don't have the money or the time and patience required to get 20 experimentation points in skill tapes. Therefore, I cannot compete with those who can. There may not be much of a difference between 10-point and 12-point smiths, but I'm certain there will be a huge difference between 10-point and 14-point smiths.
Mentski
Sat Jun 12, 2004 11:16 am
#3
Not sure if you caught the major gist of the post.
Weaponsmiths will be able to use skill tapes and FS skills to enhance their crafting ability... OK?
That means smugglers will be able to use FS skills to enhance their luck and vehicular controls ability...
Oh, wait, hold on. We don't have any. We have been asking for these mods, havent we?
Any chance we have to have these mods natively in the smuggler profession are a possible 6 MONTHS AWAY, GUYS!
Surely I can't be the only person angry at this... Sure, I'll use my FS points in these skills to become a better pilot/lucky smuggler, but we should be slightly luckier and better at driving vehicles without having to grind some jedi XP! Just the same way weaponsmiths can craft, FS makes them better crafters.
I'm really suprised noone else feels like us smugs are getting the bum end of the deal, again!
(as a wookiee and a smuggler I really should be getting used to my lack of love by now)
Nerj
Sat Jun 12, 2004 1:38 pm
#4
You are forgetting that luck is just for looting things. Smuggler's luck will be different. The one line thou that is being overlooked, and is being kept quite by the DEVs, is the persuasion line. This to me is more of a Smugglers skill and will probablly be talked about more with the Hutt casino (fast talknig smugglers :smileywink
and Smuggler revamps.
Message Edited by Nerj on 06-12-2004 04:39 PM
SBRD0C
Sun Jun 13, 2004 12:32 am
#5
We all feel it.. just too tired to get angry about it anymore.. =(
Mentski wrote:
Not sure if you caught the major gist of the post.
Weaponsmiths will be able to use skill tapes and FS skills to enhance their crafting ability... OK?
That means smugglers will be able to use FS skills to enhance their luck and vehicular controls ability...
Oh, wait, hold on. We don't have any. We have been asking for these mods, havent we?
Any chance we have to have these mods natively in the smuggler profession are a possible 6 MONTHS AWAY, GUYS!
Surely I can't be the only person angry at this... Sure, I'll use my FS points in these skills to become a better pilot/lucky smuggler, but we should be slightly luckier and better at driving vehicles without having to grind some jedi XP! Just the same way weaponsmiths can craft, FS makes them better crafters.
I'm really suprised noone else feels like us smugs are getting the bum end of the deal, again!
(as a wookiee and a smuggler I really should be getting used to my lack of love by now)
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