Smuggler Archive

Thread: 2 Ideas for smuggler, post JTL

CarpaBob
Wed Jun 09, 2004 8:55 am
#1

Well as no revamp is gonna happen until after the JTL launch I might as well start thinking ofskills smugglers canhave for usein space to make them seem more smugglery (if thats even a real word).


1. Radar Spoofing - with this ability the smuggler can fool opponents targeting computers into thinking they are friendly (i.e. blue blips as opposed to red) and therefore will allow the smuggler to fly around in relative safety. If you think in terms of the Rangers camouflage ability (only a better chance of success) it would allow rebel smugglers to fly past Imperial patrols in safety, factioned/non factioned smugglers would worry less about pirates and rebel and imperial pilots could use it to sneak up on their opposite numbers.

An alternative to making it an inherent skill of smugglers would be to create a schematic that only smugglers can get (reward for smuggler only mission) which when given to a shipbuilder allows them to produce a one shot module that can be placed intoany ship. The limitation beingthat only a smuggler can fit it to ships, although anyone can use it. The smuggler would of course have a bonus applied when using it, compared to non-smuggler pilots.


2. Comms Jamming - with this one the smuggler can jam the communication channels of a target (targets if based on AoE) ship stopping it from calling reinforcements. This is more useful against npc's as I can't see how to use it against other players. Again I would draw an example from another profession, this time Ranger and there Conceal Shot which I believe allows them to target one creature/npc without aggroeing everything else.


3. Scanner Jammer - crap ryhme so sue me. This one is perhaps the obvious one for the smuggler as it would give the smuggler an opportunity topass the contraband scans of Imperial patrols. Although high ranking Imperials will still probably be free to carry whatever they wanted on their ships.



I suppose all of them could be instituted as modules rather than smuggler skills, in which case it would be nice to think they could be either smuggler only modules, or that smugglers have an improved success rating when using them. Though even at Master smuggler we shouldn't be able to escape notice completely, look at Han solo for example - he was in trouble with Jabba because he had been detected by Imperials and had to dump the cargo he was smuggling.



Alexander Dharke - Teras Kasi Master

j o i n e d u p w r i t i n g i s f o r a d u l t s o n l y
Discount
Sun Jun 20, 2004 5:04 am
#2


/bump







Farstar
Colonel Solitude

Sylvan the Nutter
"Of all the things I've lost, I miss my mind the most." - Rifleman's motto

Epoz
Sun Jun 20, 2004 11:00 pm
#3

I like it but you forgot one.

I would suggest somthing for bounty hunters scramble there seeker droids. it hits the droid and changes to bio sig to someone that is around you ( if no one is around you it dosn't work and it will follow that target for however long it is supposed to track. however, the next droid he sends out will have the original bio sig. also, there is a one hour timer that will prevent you to do it again and again so on and so forth.

ah has a few catches smuggler would need some kind of scanning device that lets them know a droid is around since we can't see them.
KratMader
Sun Jun 20, 2004 11:02 pm
#4

Give these to the squadleaders they need some love haha.
Smug-Druggler
Sun Jun 20, 2004 11:13 pm
#5

All slick ideas folks. A few have been here before (not that that takes away my joy in fantasizing about them :smileyhappy.


I mainly like them because they focus on stealth. "Sneaky", is I what I feel is the Smuggler's "first seed". The one that everything else grows out of.


Here's to hoping that the future of SWG will be fun for all, and slick for the Smugglers!


** imagines a giant hand flying through space, picking the pockets of every planet, moon, and, spacestation**


Ahhh...



Keer Tregga the "Smug Druggler" -- Corrupting the Galaxy One Spice Run at a Time....
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