Smuggler Archive

Thread: The morals of The Smuggler.

Egghatcher
Tue Jun 22, 2004 3:07 am
#1



First of all I’d like to say that SOE is showing a lot of trust in us by inviting us to participate in the revamp discussion. Don’t take it lightly since I myself left Asherons Call 2 because of all the nerfs on the game without even consulting the players.



Now if they take our opinions in consideration … well that’s another matter.



The Smuggler.



In Real Life when you gain knowledge that someone is a smuggler asking for illegal weapons or shady substances is not the first thing you do, instead you distance yourself from such a person. Fraternisation with such people will eventually result into a visit from law enforcement and even though most of us live in democracies such a visit is not on our top ten list of things we want to happen to us.


Imagine now how reluctant you would be to such a visit if you lived in a galaxy far away ruled by the Emperor and his Lackey Darth Vader.



What’s my point.


The Smuggler profession as I see it can influence a lot in the current game mechanics. It can be the catalyst that brings balance in the game. Why balance?


Today you must be stupid not having all your gear sliced. Actually it should be the other way around.


“You must have BIG cojones” (Pardon my phrase) to have one sliced item or spice on you not to mention a sliced Composite Armour Set. Such items should create visibility. A 35% slice should lit all the red lamps on all BH terminals in the galaxy and make you target for every BH that exists. Puking in public (not the emote) should create visibility. More like Jedi using his lightsaber in public.


In short:



  1. Smuggler should appear in BH terminals when he reaches a certain number of slice percentages. Lets say 200% in a certain period of time.

  2. The person that equips the sliced items should also gain visibility depending on how many sliced items he has equipped and for how long he has them equipped.

  3. Certain slices should produce instant BH missions. (High end slices).

  4. Public usage of spices should create visibility. (Haven’t seen anyone taking heavy drugs in public)


This balances the use of sliced items and spices and it makes the Bounty Hunter profession even more interesting.



Back to the balance.



Today with a little planning and with the help of a Smuggler anyone can master any combat profession except Bounty Hunter within a day. Come on this is not the way it should be. For example I can say that as a novice Pistoleer I use my sliced 230 max damage republic blaster adding a power-up gives me 300+ max damage and I can kill most things (lairs) by just starting my pointblankarea1 spam macro and taking a coffee. My 80% kinetic armor takes care of the rest.


Such high-end armour should be the sliced one and not the one produced by Armour-smiths.



Like the game is now there is no penalty for doing illegal things which I find strange.


There must be “Crime and Punishment” in higher degree than today. Even though there will be more frequent scans nothing will change. Who can’t kill 4-5 storm-troopers today I just pull out my VK:s and 1 minute after they are history. But if the one coming after you is a player well that’s another story. Balance by terror and intimidation.



Im a nerf hater but killing 3 times 3 enraged rancors + the brute solo without even sweating its not Role play for me. Surely I like being “Uber-Mastah-Killah” but it takes the fun out of the game.



I am prepared to wait longer than announced for the smuggler revamp as long as I get more Role Play and Realism in the proffesion.



BR


/Egghatcher

LegionSylrus
Tue Jun 22, 2004 3:26 am
#2


Very nice and interesting post.


I agree with pretty much everything you've said.


Smuggling and everything our profession entails should be kept on the hush hush. I've always found it amusing that you can stand in the middle of an Imperial dominated city and yell "SLICING WEAPONS/ARMORS/CONTAINERS AND SELLING SPICE!"


In the middle of a bunch of Storm Troopers, no less, as they stand there pretty much ignoring how you're blatantly admitting to illegal activities.


The /puke visibility is a nice thing too and I very much agree with that. You don't see crack heads freaking out in front of a police station and policemen walking right past them saying "Move along citizen" do you? (Well, maybe if you're from NY...)


And as for sliced armor and weapons? It used to be that it was a nice bonus, now it's pretty much mandatory/standard. What's the point of having sliced armor and weapons if it's just going to besomething you have to do anyway? If you're going to use something that augments your combat skills, there should be a penalty for it. The scans are simply not enough. (Although they are a step in the right direction.)


They should be used somewhat in the same fashion that people use their most treasure and expensive weapons. Only in special cases where they must be at the peak of their game i.e. important raids, personal duels, important missions (Like for badges and other content). And regular armor/weapons should be used when in casual grinding mode.


Anyway, nice post.

Message Edited by LegionSylrus on 06-22-2004 06:27 AM



--------------------------------------
Sylrus Legion
"The Smug Smuggler"
Do not expect to be applauded when you do the right thing, and do not expect to be forgiven when you err, but even your enemies will respect commitment, and a conscience at peace is worth a thousand tainted victories.
KruddMan
Tue Jun 22, 2004 3:39 am
#3

They could have designated 'black market' zones that shift position and get raided by police forces on occassion. You'd only be able to slice other people's items in these locations, like healing in a med center or cantina. I dunno. Wouldn't be able to slice terminals or anything if you were limited to the zones.


Heh, I had a funny though earlier today. If someone abandons their vehicle you can slice it and steal it but you gain a TEF to everyone like a jedi.
Khoivo
Tue Jun 22, 2004 4:05 am
#4

Yes, I agree. Augmenting Items and selling illegal drugs should attrack more attention. I also agree on the select locations these things should be able to be done. I also especially liked th eidea of being able to slice a vehicle and driving away with it, that sound slike a blast, I would love to slice an AV-21 landspeeder and be off, that would be awesome. Sufficed to say, our proffesion is very, illegal and shoudlbring a heavier price, and the usage of said equipmnent should have wielda heavy of price.



---------------------------------
I'm a noob................again!!!
Egghatcher
Tue Jun 22, 2004 4:17 am
#5

Hahaha.

The vehicle stealing is awesome idea. Lol. We should be able to steal pets and put them in unlocked containers and reseal them. That would keep the lag low in Coronet. Although the solution is best that the player that lost the vehicle/pet could set a bounty on us instead of automatically appear in BH terminal. A set of "Cassus Beli" rules.



Expl. "Cassus Beli" = Latin for Just Cause used mainly in the feodal states. A war could not be started if no "Cassus Beli" existed.

Ex. The Christian kingdoms had a permanent "Cassus Beli" against the muslim states.


BR

/Eggy

.

Atanmir
Tue Jun 22, 2004 5:09 am
#6







Egghatcher Wrote:



There must be “Crime and Punishment” in higher degree than today. Even though there will be more frequent scans nothing will change. Who can’t kill 4-5 storm-troopers today I just pull out my VK:s and 1 minute after they are history. But if the one coming after you is a player well that’s another story. Balance by terror and intimidation.






Where is the terror in a BH comeing after you, if you are smuggler?


Usually a smuggler have two choices against a BH:



  1. If the smuggler is prerpared for the encounter (Full buffed, Full highend armor equipped, Food and spices ready to eat in the toolbar): Just kill the annoying BH.

  2. If the smuggler is not prepared, or if the BH comes with friend: Unwear, if applicable, your armor and FD till the BH get tired and goes away to find something more fun to do.






Cahausto Lightstar
Master Smuggler
Colonel
Near Moenia/Naboo/Chilastra

Bunkermaster
Tue Jun 22, 2004 5:45 am
#7






Atanmir wrote:







Egghatcher Wrote:



There must be “Crime and Punishment” in higher degree than today. Even though there will be more frequent scans nothing will change. Who can’t kill 4-5 storm-troopers today I just pull out my VK:s and 1 minute after they are history. But if the one coming after you is a player well that’s another story. Balance by terror and intimidation.






Where is the terror in a BH comeing after you, if you are smuggler?


Usually a smuggler have two choices against a BH:



  1. If the smuggler is prerpared for the encounter (Full buffed, Full highend armor equipped, Food and spices ready to eat in the toolbar): Just kill the annoying BH.

  2. If the smuggler is not prepared, or if the BH comes with friend: Unwear, if applicable, your armor and FD till the BH get tired and goes away to find something more fun to do.







if you have a combat elite profession BH is pretty much a delay more than a danger (I am master rifleman and i can kill mostBH in 1vs1, I know I duel them for fun )



Knight of the order of the Robe and Wizard Hat
Smuggling goods with style.
Request a Total Eclipse show!
Generally evil with random strikes of chaotic genius

Frans_Solo
Tue Jun 22, 2004 6:03 am
#8

This goes back to the old arguement that this game is just too easy. Sure the 13 yr olds love getting buffed and uber and soloing everything. I actually heard complaints from some that DWB was too hard because they had to get in a group. lol
Things need to go back to the way they were in beta, where everything was more difficult. The novice guys got in groups of 8 or more to attack ronto's. And the higher lvl guys got in groups to attack rancors, Nightsisters and more. The high level stuff COULD NOT BE SOLO'D.
That doesn't mean there wasn't anything you could do solo, there's always plenty of that. It just means that many things should have to be undertaken in a group dynamic, where everyone knows their role and does it.
I hope they implement all this stuff, this game needs to be much harder.



*** Xiyx 'Ptah Master Smuggler/Master Pistoleer/TKA
Broken/Broken/StarWarsy?

Obi-Wan "That boy is our only hope..."
Yoda - "No, there is another...and another...actually 3 more contact we could on Dantooine, and 4 others so that's what? Like 9 now? Yeah, ok we'll be."
Egghatcher
Tue Jun 22, 2004 6:58 am
#9






Atanmir wrote:







Egghatcher Wrote:



There must be “Crime and Punishment” in higher degree than today. Even though there will be more frequent scans nothing will change. Who can’t kill 4-5 storm-troopers today I just pull out my VK:s and 1 minute after they are history. But if the one coming after you is a player well that’s another story. Balance by terror and intimidation.






Where is the terror in a BH comeing after you, if you are smuggler?


Usually a smuggler have two choices against a BH:



  1. If the smuggler is prerpared for the encounter (Full buffed, Full highend armor equipped, Food and spices ready to eat in the toolbar): Just kill the annoying BH.

  2. If the smuggler is not prepared, or if the BH comes with friend: Unwear, if applicable, your armor and FD till the BH get tired and goes away to find something more fun to do.







if you have a combat elite profession BH is pretty much a delay more than a danger (I am master rifleman and i can kill mostBH in 1vs1, I know I duel them for fun )



Yeah sure a BH is not a problem (if youre prepared for him) but eventually someone more skilled than you will catch up and i dont think many will be so willing in slicing weapons or armor if they know that a Bounty will be set on their head. Jedi's are careful. So should we. I dont see that the smugglers whatever their secondary skills are are tougher than mid level Jedis. But again its up to the PvP skills of the player.

So more or less there is no real punishment in the game when you indulge yourself in illegal activities.

I'm Master TKA/Smuggler/Working on pistoleer. I can imagine the damage my Geo Blaster will do will be quite high with Last Ditchand if all else fails i can allways feign death . More or less we are untouchable (if you can stand 999 wounds )


BR

/eggy

.



yimaz
Tue Jun 22, 2004 7:22 am
#10

I agree with this 100%. Players that are so worried about forced PVP should not be Smugglers, Jedi's or BH's its just that simple.No one in any book or movie said "hey do you want to fight?...no, oh ok then". Forced PVP in certain situations truly is needed for better game balace. If you cant stand the heat get out of the kitchen and play a nice safe profession.



Yimayz Samoot
Master Smuggler & Master Pilot
Captain of the Auto de fé

MaceDial
Tue Jun 22, 2004 7:36 am
#11

I think one of the problems with this is that smugglers aren't the only peeps who wear sliced armor. Combat Medics, Docs, Squad Leaders, even architects wear sliced armor and used slice weapons. So don't lump just smugglers in the group of folks who might be affected.


I'm also not sure that sending bounty hunters out to kill folks with sliced items is the best way to fight all the sliced equipment out there. If you want to cut down on all the sliced equipment I would:

A0
MaceDial
Tue Jun 22, 2004 7:37 am
#12

I think one of the problems with this is that smugglers aren't the only peeps who wear sliced armor. Combat Medics, Docs, Squad Leaders, even architects wear sliced armor and used slice weapons. So don't lump just smugglers in the group of folks who might be affected.


I'm also not sure that sending bounty hunters out to kill folks with sliced items is the best way to fight all the sliced equipment out there. If you want to cut down on all the sliced equipment I would:

A) not allow to sell sliced
MaceDial
Tue Jun 22, 2004 7:49 am
#13

Well that stunk, let me continue.


A) not allow the sell of sliced items on the Bazaar.

B) Make for HUGE fines (maybe find a way to make it relative to how much the player has and how many sliced items/spices he/she has) when scanned by a Imperial.

C) Allow for Imperials players who achieve a certain rank to scan within any of the in-game cities and any player cities that have been declared Imperial.

D) Make the decay rate on sliced items much faster than normal so that it becomes extremely expensive to keep the %90 resist armor.

E) If the scans can only happen by random searches of Stormtroopers in the wilderness or in-game or Imperial player cities, then would be your fault if you got scanned and caught. Because of this and for the sake of realism, maybe you should have your sliced items and spices confiscated if you are caught.

F) If these things came to pass, people would soon learn to just keep running from the Stormtroopers, pay their little fine and lose a bit of faction. To halt this you would probably need to allow the Stormtroopers to attack...you must have something to hide, right?



If all these things happened, it wouldn't be the end of the world and people could still have their sliced stuff, they would just have to pay more for the upkeep and be a little more careful. It would make a house almost mandatory which would make both the archs happy as well as mayors who need more citizens. Houses would be neccesary becuse if you needed to run to Theed for a buff, you couldn't take your armor with you and have to drop it off at the house first. There would be a lot more traffic through player cities as well, perhaps to the extent that entertainers might actually be rewarded for playing in a cantina in a player city.


Anyway, just some thoughts on the whole-too many peeps with sliced weapons deal.



MaceDial



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