Smuggler Archive
Thread: Two things I thought of
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Tekcasualty
Wed Jun 23, 2004 3:03 pm
#1
Probably have been brought up before but, hey I'll try.
First, contraban should not be allowed on the public bazaars at all. Sorry to you guys, but I doubt that the imperials wouldn't scan the local trade markets for illegal goods. The only exception might be putting them in containers like cargo pockets or maybe... containers that you guys can lock back up! Hey there is an idea.
Next idea is that master smugglers should be given a better chance at directing their slice. Sure, modifying the power conduit in my e11 might have some wierd effects. But please, I would think someone who has done it their entire life (a master smuggler) would know what is going to happen after so many e11's. Give a new tool to master smugglers that lets them choose damage or speed. This would give a 80% chance that their selection will happen. There is still those freak accidents or slip of the tools that cause other effects, the 20%.
Have fun guys. Keep your stick on the ice, we're all in on this.
Porag_Krongt
Wed Jun 23, 2004 3:20 pm
#2
Tekcasualty wrote:Next idea is that master smugglers should be given a better chance at directing their slice. Sure, modifying the power conduit in my e11 might have some wierd effects. But please, I would think someone who has done it their entire life (a master smuggler) would know what is going to happen after so many e11's. Give a new tool to master smugglers that lets them choose damage or speed. This would give a 80% chance that their selection will happen. There is still those freak accidents or slip of the tools that cause other effects, the 20%.Have fun guys. Keep your stick on the ice, we're all in on this.
I like this idea. However I would prefer (and the Devs would say its fair and balanced I think) slightly more risk for such a useful ability... and make clamps still a viable choice.
I would take your idea and modify only one thing... rather than having an 80% chance of the proper slice and 20% of the wrong slice, you get a choice. You either use clamps as normal with the chance for either slice, or you use the new item that gives you a choice... but with a catch... namely that 20% chance that you spoke of would be for TOTAL failure as if you had chosen the wrong wire.
This leaves room for a real reward for the risk... but allows you to continue with clamps as we use them now for minimal risk.
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