Smuggler Archive
Thread: will box xp requirements stay the same after revamp?
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d_h1234
Tue Jun 22, 2004 11:30 pm
#1
title says it all, will the XP requirements for smuggler (pistol xp, slicing xp, spice crafting xp) stay the same after the revamp? does anyone know?
Vicu
Tue Jun 22, 2004 11:33 pm
#2
I hope crafting xp get the boot, dammit we aren't supposed to be chemists.
d_h1234
Tue Jun 22, 2004 11:35 pm
#3
heh thatd be nice...im pistoleer now and saving the XP (have about 750k so far), all i need to do is master/drop Bio Engineer (boy is it boring), get through unarmed quickly, and i can get a few boxes of smuggler right off the bat..
that is, as long as the xp stays the same.. 
Bamsee
Wed Jun 23, 2004 4:12 am
#4
Well it's always been though of that underworld would become a new crafting exp line that would be actually from smuggling missions. Depending how they look at reworking spice and it's creation then that exp might to have to change.
And bah, BE is easy to grind out. Did it in 5 days and that wasn't even really pushing it. The only one to really stink was DNA I, that grind up to DNA II was nasty.
And bah, BE is easy to grind out. Did it in 5 days and that wasn't even really pushing it. The only one to really stink was DNA I, that grind up to DNA II was nasty.
thekismet
Wed Jun 23, 2004 4:00 pm
#5
already mastered it so no worries for me.... Smuggler was really easy to master after I got my initial containers. I love my 25% discount on FP stuff
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