Smuggler Archive
Thread: Rumors about smugglers being the anti-CM
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HanDual
Thu Jun 24, 2004 2:56 pm
#1
I've read rumors where smugglers are supposed to get a spice that would combat cm's diseases and poisons. I would like to learn more. Does anyone have a link?
JediArashi
Thu Jun 24, 2004 3:18 pm
#2
I don't have a link but it is buried somewhere in the TH announcement of the ( I lost count) 3rd or fourth revamp delay. The one before this last one. It was mentioned what was coming out in the Publish, and the CM thing was on it...but that was scrapped for what is currently being worked on.
If it is still in the revamp, we don't know for sure. The CB may take care of it anyway.
-Arashi
Bloodfin
EnderUK
Thu Jun 24, 2004 3:27 pm
#3
yeah lik is the spice your thinking about. Was meant to come out in publish 8 with the first dated smuggler revamp. Never happened and not heard of it since. Publish 10 the DOTs are going to get nerfed like the whole game. Make it more fun I think. You might see the spice in any publish or it might end up with the whole smuggler revamp. Not know mate.
Ternque01
Thu Jun 24, 2004 3:34 pm
#4
LOL, anti-CM, ahahahahaha!!!!! I really believe the devs allow then to destroy armies because they quickly destroy large scale PvP battles.. effectively saving servers from crashing.
CM's are not fun! I travel with a buttload of docs, mind buffs/brandy, and use teamspeak to call for cures, but nothing,nothing will stop the power of a CM that eats havla and stacks areapoisons three deep mutiple times. (havla is a food that allows a CM to throw faster than once per two seconds - they can stack two different areas with two mind area poisons in 6 seconds - give them another 4 to actually move and hide and they will run away to do it all over again when the timing is right) How is a combat team supposed to deal with the tens of thousands of mind damage that occur to a team before the team can be cured??? This is not to mention that identifying a CM can be a problem. 1000+ strength area mind poisons are the epitome of unbalance.
My whine isn't coming from a person who doesn't use tactics. I use everything I can get my hands on. Foods, drinks, dual mind buffs, muon gold, traveling constantly with docs and using teamspeak to call for cures. Once a CM has been identified he/she is always our first target. We never kill a CM when a cloning center is 70 meters away. It is unbalanced at this point, and the devs admit this, however they seem reluctant to balance things until the combat rebalance. Despite my hard preparation, the only times my team dies is against a havla spamming CM or when we are outnumbered. We can deal with one CM, but when our enemy has two... impossible. The fact that 90% of combat teams that know what they are doing target CM's first should be a real testament to the power of CM's. Even if a CM's enemy has many doctors in it's composition, one CM can cause thousands and thousands in mind damage. No other combat profession is capable of such destruction.
The only way smugglers would be the anti-CM would be if they are slicing the computers at SOE and changing the CM code.
Klickz
Thu Jun 24, 2004 10:01 pm
#5
Man that would be great to produce a spice to coutneract CM poison!
DigiDante
Thu Jun 24, 2004 11:02 pm
#6
I heard somewhere that they are changing the bleeds, diseases, and poisons to the 75% of 75% or w/e pvp damage reduction.
I dont remember the exact numbers... but it was something along the lines of a 600 tick disease would in pvp tick like 38 or so.
I dont remember the exact numbers... but it was something along the lines of a 600 tick disease would in pvp tick like 38 or so.
Rivern
Fri Jun 25, 2004 5:22 am
#7
There was going to be something...it was mentioned along with Glitterstim...I cannot find the damn post for the life of me.
Rivern
Fri Jun 25, 2004 5:23 am
#8
But between those two spices, I have a feeling folks will be throwing themselves at our feet
Bosyn-Dallas
Fri Jun 25, 2004 5:38 am
#9
Always in motion is the future. Difficult to understand it is.
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