Smuggler Archive

Thread: Dens of scum and villany...

Egowyn
Wed Mar 02, 2005 4:23 pm
#1

Now I have for a long time felt that spice ought to be removed from our skil set since its so worthless next to doc buffs, food and ent buffs...but like jedi that cat is outa the bag...some smugglers like the spice trade...so I thought up a way to keep it in AND make it more usefull...bare with me.




  • First make the penalty for non smugglers carying spice HUGE, unbareably HUGE.



  • Second make spice Better ..At least close to chef foods( I'd like to see them better than chef food).Keep the downer but allow the taking of more spice delay that downer.


Doing this will allow enterprising spice merchants to set up Spice Dens..places where the spice heads can go for thier fix ..and by bumping up the quality of the spice (its timmer spesificaly) along with the high risk of carrying it, the user will have to come back for another fix or find a place to hole up and wait for the downer to pass.


Having the spice boost better than chef food and keeping the downer means that players will have to ballance things..as it is now spice is weak AND has a downer...who wants that when you can grab a case of brandy and get a bigger, longer, boost with no side effects? With this system you'd have a choice...BIG boost with a downer(spice)...or good boost and no downer you can carry with you (chef foods).





Colonel Egowyn Eiwa MASTER SMUGGLER
KAURI's LONGEST STANDING SMUGGLER
"The gods to are fond of a joke"
cpz
Wed Mar 02, 2005 4:50 pm
#2

The way I see it, two things should happen to spice:


  • it replaces the looted skill mod injection things

  • it becomes the critical ingredient in Enhancement D packs, in the way BE Additives are to foods

Eitherwould give Spice value, which would be a start.



With the CU and continued crackdown, who knows we might even see spice running becoming a game job.


Then take crafting of spices away from us, fill the spare tree with a Smuggling xp based tree giving evasion modsand da-daaaa. You at least then have a semi-profession which would be a basis for a revamp




oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
JTGAlpha
Wed Mar 02, 2005 5:02 pm
#3

Well, all buffs are getting a brush in the CURB. They have to be levelled for new combat system. That's a given.


What I'd like to see is that the way one acquires and makes spice be made more complicated, and so time consuming that one smuggler couldn't complete the entire process alone efficiently. I think that the obtaining of spice should happen through NPC's and the like so Combat Smugglers get their end of the deal, and they can then sell to me to craft and sell.


See? Don't wanna be a drug dealer? Just wanna mule it? Fine! I'll be the drug dealer, and I'll pay you for being my hookup.



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
Remember: SCUM does it dirty
Another Horseman of the Smuggling Apocolypse

Egowyn
Wed Mar 02, 2005 5:14 pm
#4

Idealy in my mind spice would be just as it is but smugglers would pick it up from NPCs and "Smuggle" it and our spice branch would be replaced by somthing more rougish but there are a fair amount of smugglers that like crafting spice so rather than allienating them i came up with this.


However spice is made the point is it should be equal to or better than chef food in its "upper" and maintian the downer. Stacking would be nice but at a minnimum the abilty to take more spice as a means of temporarily avoiding the downer, and maybe the longer you avoid the downer the worse it will be once it hits.



Colonel Egowyn Eiwa MASTER SMUGGLER
KAURI's LONGEST STANDING SMUGGLER
"The gods to are fond of a joke"
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