Smuggler Archive
Thread: Well Han had Chewy.... A Smuggler buddy discussion.
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HOTDOG
Wed Mar 02, 2005 11:12 am
#1
I love the idea of a sidekick-
NPC style because my play-scheduleis crazy so it's hard for me to hook up with people for long periods of time. Or sometimes I gotta log out in the middle of things-
but I agree you should get better bennies from an actual PC.
that said...
In a perfect world I would like to see it work like this:
Starting at UW I if you have a certain amount of faction with a Thug Lord (jabba, Nim, etc.) you can go to their palaces and speak with someone about a henchman.
Or if you run certain (smuggling) missions for theseguys you get offered a henchman at the end. Preferably from a line of Hench people.
Their strength/weaknesses will depend firstly on yourUW level and secondly on who you got them from.
They would have storage akin to droids
But the difference between them and a pet is that you can dress/equip them with clothes, armor and equipment.
Whenever you give a sidekick an item you lose it.
So if hehas your old repupblic blaster and you give him a geo then the blaster disappears and you can never get the geo back.
I don't knowifthey would be able to do specials or anything but it would be nice if they got decentHAM with each of yourUW levels.
other than that everything elseYim laid out is VERY cool by me
Guamarhea
Wed Mar 02, 2005 12:22 pm
#2
Just to expand a little bit from Tevin's idea:
IF we were to get Smuggler mission terminals as part of the fabled Smuggler Revamp, why not have an option to "draw" a henchman for each mission? For example, a Valerian mission gives you the option to have an NPC Valerian Thug assigned to you, much like faction troopers, for the duration of the mission. Accepting the Thug would reduce the mission reward, since theoretically the Thug would be getting a portion of the mission reward, however this reduction is offset by the Thugs bringing firepower to the mission (like the faction troopers) and the other advantages that previous posters have already listed in this thread.
Egowyn
Wed Mar 02, 2005 5:06 pm
#3
I like the idea ALOT smugglers are suposed to be a bit independant So far as ground duties of this sidekick i think there should be none other than like Vella said to look intimiadting or whatever..in a MP ship the co-pilot chair is realy good, it wont unballance. Id like if the side kick could do some basic level flying while I ran back to repair stuff or man a gun but thats probably too much to ask.
It looks to me that most of the responces here are in favor of this..and I hope despite Wes' stand he will forward this to the devs.
Not that he has ever given any reason to belive otherwise.
yimaz
Wed Mar 02, 2005 6:01 pm
#4
Co-pilot is a great idea, much better then gunner becasue you still really need peoplefor theMP ships. Giving this pet a use in space to me is one way to tell who is a Smugler and who is a smuggler.
yimaz
Wed Mar 02, 2005 6:15 pm
#5
Nice thing about not pickingout your "buddy"is it could be a nice suprise or funny as hell. If we cant pick our friends in RL the same should hold true with this NPC.
You want a foxxie twi'lek and get (at master) some short fat bald male human. I laugh.... 
Egowyn
Wed Mar 02, 2005 7:11 pm
#6
yimaz wrote:
Nice thing about not pickingout your "buddy"is it could be a nice suprise or funny as hell. If we cant pick our friends in RL the same should hold true with this NPC.
You want a foxxie twi'lek and get (at master) some short fat bald male human. I laugh....
no no no you Can pick your nose, and you CAN pick your friends, but you CAN'T pick your friend's nose.
Its your family you cant pick if your not picking your friends your just lost.
JTGAlpha
Wed Mar 02, 2005 7:35 pm
#7
Well, you really can't pick how your friends LOOK I think was his point. lol
LiamDeclan
Thu Mar 03, 2005 4:16 am
#9
KaernLegorah wrote:
My only problem with the NPC "buddy" idea, as a whole, is that it essentially kills the solo-Smuggler. If the NPC "buddy" is so good that it seems stupid not to use it, then nearly every Smuggler in the game is going to have a buddy. It seems silly, in my opinion, to have almost every Smuggler have a buddy, but have very few Smugglers flying solo. Just because Han and Chewie were buddies, doesn't mean nearly every Smuggler in the Galaxy had a best chum that he/she smuggled with.
So, while I can appreciate how good your suggestion is yimaz, I'm still skeptical of the NPC "buddy" idea as a whole.
But you still get 5 stars
Make it a quest thing to find your own buddy. Make some kind of random quest changing loop so every smugglers quest is similar but different. Slows down the process and nobody would be able to look up a website or post on forums on how to finish the quest quickly and with little effort. Sure it might be difficult to put this ingame but well worth it. It would really make JTL a must have for smugglers based on posts here about having a space buddy perk. You should also have to maintain some type of faction point standing with your buddy. This would keep people from making them tanks and cannon fodder when hunting or whatever.
Egowyn
Thu Mar 03, 2005 1:44 pm
#10
JTGAlpha wrote:
Well, you really can't pick how your friends LOOK I think was his point. lol
well no but you could choose not to be friends with Ugly people.../shurg if you were so inclined or that shallow...
JediArashi
Thu Mar 03, 2005 2:38 pm
#11
Skelestoner wrote:
but you CAN pay for their plastic surgery!
That's right! If we could bring them to an ID salon and have them changed a bit!! That would be sweet!
yimaz
Thu Mar 03, 2005 2:44 pm
#12
JediArashi wrote:
Skelestoner wrote:
but you CAN pay for their plastic surgery!
That's right! If we could bring them to an ID salon and have them changed a bit!! That would be sweet!
/rolleyes ![]()
IfNPC's cant be altered now what makes you think the dev's will invent a whole new system to do this for a small NPC pet perk in our revamp, lol...you guys. ![]()
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