Smuggler Archive
Thread: Smuggling whats possible...
Message Edited by yimaz on 03-04-2005 10:42 AM
SpinningCloud wrote:
I don't think that we can end up with something that will hold our attention long-term without an array of smuggling options like these.
SpinningCloud wrote:
Whatever is done in the way of smuggling missions it needs to involve some skill. Just traveling between checkpoints and taking a roll of the dice to avoid scans would become rather dull after a time.
To be honest, I'm not sure how this aspect of smuggling can be improved. The fact is, everything in this game is a 'dice roll' -- crafting, slicing, fighting, etc. You can improve your chances of success, but it is still going to be attempt-an-action/see-the-result game. Space combat, obviously, is the only exception. Happily, this opens up the possibility of interesting space smuggling missions.
The player-based smuggling missions would be fantastic! They do, of course, require that both Imperial and Rebel factions flat-out ban important items. By ban, I mean that they would confiscate the objects from a play if caught. A hefty fine would be nice too. Sadly, can you imagine the screaming if someone purchased 3 mil. credits of illegal goods only to have it disappear? I certainly wouldn't mind, but I'm not sure they're going to go there.
SpinningCloud wrote:
But does anyone REALLY...I mean if you're being totally honest with yourself...believe they're going to give us anything remotely this grandiose? Especially after nearly two years of sitting on their asses watching us squirm?
No, but it is good to have dreams. ![]()
Message Edited by yimaz on 03-04-2005 11:41 AM
yimaz wrote:
See this is going to be the new problem with the community. We have been working on this stuff for almost 2yrs and now we are hitting burn out. I know for myself I have nothing to offer in regards to Smuggling because they tell us nothing and we dont know where to go with this anymore. We have kicked this idea around for so long and come up with so many idea's and are now to the point where we need answers...answers we are not going to get any time soon. This makes me sad because I know and can see that most of us (myself as well)are kinda done with the whole "Idea on........" threads....
Message Edited by yimaz on 03-04-2005 11:41 AM
Tell me about it Yim.
But here we go-
You got PHAT ideas Riss- and I'm gonna add to it a little-
As you are using in-game mechanics I will also point out that Scouts have Mask Scent- where they actively turn it on and go past animals who may not detect the scouts presence.
I think Smuggling should work in this fashion.
You should have to actively type /sneak as you pass those who may bust you.
This way you would:
- Actively be smuggling instead of just running around and passively beating scans.
- Always be checking your surroundings for those out to get you.
- Be managing how you used you /sneak skill so as not to have the timer go down while you were in a bad area.