Smuggler Archive

Thread: Possibly another new spice crafting idea

korvass
Thu Oct 14, 2004 5:36 am
#1

OK, I know a lot of us (me included) would rather get spices as part of jobs as opposed to crafting them. But seeing as how we'll likely be stuck with crafting spices for ever, this idea popped into my head a few minutes ago. It might already be an existing idea, but here it is anyway:


"Why not maki spice crafting similar to crafting powerups?"


The jist of it is this: through experimentation, and some randomness, artisans can create weapon powerups that have various effects. Why not use a similar system for spice crafting? Basically, through experimentation (and perhaps some randomness) you can create spices which have varied results, meaning that one muon might not be exactly the same as another. There's like 9 player stats, plus some other things you could pop in there, like Dodge bonuses and such. As an example:


I use some good meat and radioactives and crap, and being the experimentation process. As I experiment, the stats change, the name maybe changes, and I end up with 'Neutron Gold', which has the following stat changes: +800 Health, +400 Action, +900 Mind, -200 Focus, -200 Willpower, +15 Dodge, -10 To hit while moving. (just an example).


Doing it like this would perhaps allow us to not only have a little fun experimenting with the craft, but also allow us to market specific spices to certain markets, and even take orders for a specific kind of spice.


Thoughts?





Errathe Afi
Professional Scoundreless
Smuggler till death


"I aim to misbehave!"
"Business is always personal..."
"I'm a smuggler; sarcasm is the only content I got left!"
korvass
Thu Oct 14, 2004 10:35 am
#2

I guess spice crafting isn't too popular





Errathe Afi
Professional Scoundreless
Smuggler till death


"I aim to misbehave!"
"Business is always personal..."
"I'm a smuggler; sarcasm is the only content I got left!"
WayneInAustin
Thu Oct 14, 2004 10:46 am
#3






korvass wrote:

I guess spice crafting isn't too popular




ROFL....


Sorry, korvass.. I found that hilarious... SADLY hilarious. I like your idea... but you touched on the one problem: We don't really want to be crafters. I don't mind making my own knives and clamps to save money, but not sure I want to run a meth lab in my house!




____________________________________________
Way'ev-Da on Eclipse
Came to life in Restuss, on Rori, 07/03/2003
Master Rifleman 10/18/2003 - present
Master Smuggler 1/25/2004 - 11/05/2004
Dancer buffs + Muon + Musician Buffs + Vasarian Brandy = Sex, Drugs, Rock&Roll, and Alcohol(Man, I love this job!)


korvass
Fri Oct 15, 2004 3:30 am
#4

Oh I completely agree with you. I'd rather not be crafting it either. I just figured that while we have to craft it, might as well make it more interesting...





Errathe Afi
Professional Scoundreless
Smuggler till death


"I aim to misbehave!"
"Business is always personal..."
"I'm a smuggler; sarcasm is the only content I got left!"
MvrX
Fri Oct 15, 2004 3:57 am
#5

Nice Idea Errathe. But... i wonder when the devs will.... do anything.... good for our community. And they were proud to solve the case of autopulling(no i wont start this again).



Agimi Ake


Location: Tatooine, Red Valley (near Mos Entha starport)
Red Valley Museum and City Mall -30 3670
Halendor
Fri Oct 15, 2004 4:06 am
#6


No more randomness! Smuggler has enough of that already: random slices, random nerfs, random developer love, the list goes on


Other than that I like your idea, but I'd rather have spices either removed or made useful - more than you described.

Message Edited by Halendor on 10-15-2004 01:07 PM



Raek Kre'mos (Eclipse)
SWG: Massive Singleplayer Mostly Offline or Loading Power Playing Grind
Spec-Ops
Fri Oct 15, 2004 6:58 am
#7

i think its a great idea for sure however... since when do devs give a crap about us rogues?



DoltanReibisch
MasterSmuggler
CaptainoftheRogueEnforcer
Gorath
"DestroyallthatisEvil,soallthatisGoodmayflourish"
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