Smuggler Archive
Thread: Possibly another new spice crafting idea
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korvass
Thu Oct 14, 2004 5:36 am
#1
OK, I know a lot of us (me included) would rather get spices as part of jobs as opposed to crafting them. But seeing as how we'll likely be stuck with crafting spices for ever, this idea popped into my head a few minutes ago. It might already be an existing idea, but here it is anyway:
"Why not maki spice crafting similar to crafting powerups?"
The jist of it is this: through experimentation, and some randomness, artisans can create weapon powerups that have various effects. Why not use a similar system for spice crafting? Basically, through experimentation (and perhaps some randomness) you can create spices which have varied results, meaning that one muon might not be exactly the same as another. There's like 9 player stats, plus some other things you could pop in there, like Dodge bonuses and such. As an example:
I use some good meat and radioactives and crap, and being the experimentation process. As I experiment, the stats change, the name maybe changes, and I end up with 'Neutron Gold', which has the following stat changes: +800 Health, +400 Action, +900 Mind, -200 Focus, -200 Willpower, +15 Dodge, -10 To hit while moving. (just an example).
Doing it like this would perhaps allow us to not only have a little fun experimenting with the craft, but also allow us to market specific spices to certain markets, and even take orders for a specific kind of spice.
Thoughts?
WayneInAustin
Thu Oct 14, 2004 10:46 am
#3
korvass wrote:
I guess spice crafting isn't too popular![]()
ROFL.... 
Sorry, korvass.. I found that hilarious... SADLY hilarious. I like your idea... but you touched on the one problem: We don't really want to be crafters. I don't mind making my own knives and clamps to save money, but not sure I want to run a meth lab in my house!
korvass
Fri Oct 15, 2004 3:30 am
#4
Oh I completely agree with you. I'd rather not be crafting it either. I just figured that while we have to craft it, might as well make it more interesting...
MvrX
Fri Oct 15, 2004 3:57 am
#5
Nice Idea Errathe
. But... i wonder when the devs will.... do anything.... good for our community
. And they were proud to solve the case of autopulling
(no i wont start this again).
Halendor
Fri Oct 15, 2004 4:06 am
#6
No more randomness! Smuggler has enough of that already: random slices, random nerfs, random developer love, the list goes on ![]()
Other than that I like your idea, but I'd rather have spices either removed or made useful - more than you described.
Message Edited by Halendor on 10-15-2004 01:07 PM
Spec-Ops
Fri Oct 15, 2004 6:58 am
#7
i think its a great idea for sure however... since when do devs give a crap about us rogues?
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