Smuggler Archive

Thread: spice feind, addiction, and revamp

JeCy
Fri Dec 24, 2004 3:57 pm
#1


I was talking to a freind about this one...


spice feind


Basicly the wayspice would work is this.. You take spice as normal but right before the spice is going to go into downer you pound 2 spices. Its duration is not as long, nor as powerfull but completely stops downer time for the new duration of spice. At the end of each downer time you have the option of taking the same amount of spice you just had in your last spice +1 soo it would go 1 then 2 then 3then 4 and soo on.


There are other draw backs to this other than just having to take more spice for less duration.


1st, at each spice you do past the normal 1 spice you get BF and wounds, and each progressive lvl of spicing the amount of BF and wounds you get would go up.. soo say at the first lvl its 25 to all trees that the spice effects, then at each lvl it goes up by 25. for each spice lvl for BF it gives you 50BF soo someone that says takes moun 4 times in a row ends up with 100 wounds to each mind pool, and 200 BF


The second drawback would be longer downer times, the downers would stack soo you could end up with a 12-16 min downer or more. also to stop a smugglers delight exploit by eating this and having a 2 min downer say,.,. for 30 mins of spice. the food would only effect the first downer.


the thrid one would be it would add states to your downer as well. say the dizzy, for 2 spice, stun for 3, blind for 4, intimidate for 5

These states would last for the entire duration of the downer and then for a while after, not sure how long though : )



Spice addiction,


this would be for people that do this type of spicing alot.,. basically this would make people spice at times if they needed to or not,, there stats would reduce, on non downer times at different intervals. Perhaps a warning of sorts would be in order.. LIke a sys message saying,, you are craving moun,, or what ever spice you have been fiending.




Spice revamp..


we all know that moun and pixey are the only spices people use and for good reason. What if spices effected other things,. LIke say a faster burst run, or increased acuracy, or remove a state like poison, or dizzy or disease. These spices would have different types of downers like make you weaker, or slower, or have worse aim when you come down. Some of the states would return like disease for example, But say you were diseased, you spiced, then double, tripple ect.. like to finish that mission or get to a starport,, you keep downing the spice to keep the state gone till you can find a doc,, but you get weaker and weaker,, this spice wouldnt add wounds, cause waht would be the point? this spice would reduce your secondarys with each use mimicing the reduced atributes. say it takes you 30 mins to find a doc, with the combat revamp, you wont beable to wear your armor as you have very little strenght, and then when you make it back you ahve one big downer, where your secondarys stay reduced for a period of time. the faster burst run one would reduce your speed durring the downer.. soo you couldnt run as fast as normal. Or aim would reduced for that spice..


I think this would make spice lots more interesting and could really make it its own unique sorta buff,, obviouly be much different than the way food works but could be competive with the way food works. Also id like to see a sperate bar like filling for stomach,, say your heart line.. each spice would have a certain amount of filling soo you could use more than one, but not stack the same type. Soo no double pixey like you would vercupi but you could say take burstrun, and pixey or what ever.. each spice would have a set filling. No exp unlike chef foods, thats one nice thing about spice is there is no exp on it and im talking as a long time crafter its nice to not have to care about resource quality.


what do you all think?

Je'Cy

Message Edited by JeCy on 12-24-2004 02:58 PM

CabbageHead
Fri Dec 24, 2004 9:27 pm
#2

Those are some interesting ideas. My basic belief about spice is that it should be better than food. If you have a downer, it should be worth it. Like make spice that is better than brandy, but maybe not as long lasting. Then a percentage of people, who don't mind the downer, would buy the spice instead.



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