Smuggler Archive
Thread: A Crack pot with another Smuggler Revamp Idea.
Sub Topic: The Player Bounty System, an old favorite but I finnally got it fool proof so people can't whine. Only 2 Types of Players that can have bounties placed on your head, Criminals & PVP'ers. There are3 ways to prevent bounties from killing you: (1) Have a master slicer remove your bounty before a BH takes it. (2) Kill the BH with your bounty. (3) Have your Body Gaurd kill the BH with your bounty.
-Max Bounty is a million credits
-The Guild Tax starts at 50% and at master Crimelord becomes 10%. so if your a noob Crimelord and think, hey let me put a million credit bounty on so and so, your going to lose 500K extra ontop of the million credit bounty.
-If a BH fails your bounty another bounty on you can not be taken out for another 30 days.
-Only 1 BH can have a bounty on you at a time, we are not jedi you know![]()
Easy Cake Now, Spice Dealers!!!!
-Branch 1 "Steroids" (XP Spice Crafting)
Steroids are Spices that buff your Health Action Mind.
Low level Steroids are short strong(1 minute) Buffs that have nasty Downers that last2-4 times(depending on experimentation)as long as the buff. These Steriods though will give you the biggest (Around 300-400% H/A/M; depending on experimentation) buff in the game, though it's only for a minute. Then you have 2-4 minutes of 0 Action and mind and 1 health point.
Mid Level (3 & 4)Steriods are either weak (+100-150% H/A/M Boost)and last 10 minutes with5-7 minute downers (50% H/A/M)or are Strong (+200-250% H/A/M Boost) and last 5 minutes with 10-12 minute downers (50% H/A/M).
High Level Steriods are long (30-45 minutes)but weak buffs (+50-75% H/A/M Buff), but they also have a very short (30 second-1 minute)& very weak(75%H/A/M) downer
Steriods come in a variaty of combinations that enhance Health, Health regen, Action, action regen, and mind and mind regen.
Branch 2 "Stimulants" (XP Spice Crafting)
Stimulants enhance your general Ranged/MeleeDef, Accuracy, and Speed.
Low level Stimulants are short strong(1 minute) Buffs that have nasty Downers that last2-4 times(depending on experimentation)as long as the buff. These Stimulants though will give you the biggest(Around 75-100 points; depending on experimentation) buff in the game, though it's only for a minute. Then you have 2-4 minutes of -200 to all stats.
Mid Level (3 & 4)Stimulants are either weak (20-30 points)and last 10 minutes with5-7 minute downers (-50 points)or are Strong (40-60 points) and last 5 minutes with 10-12 minute downers (-50 points)
High Level Stimulants are long (30-45 minutes)but weak buffs (10-15 points), but they also have a very short (30 second-1 minute)& very weak(-5 point) downer.
Stimulants also come in a wide variaty.
Branch 3 "Depressants"(XP Spice Crafting)
Reduce SAC, Reduce Damage Taken, and Reduce cool down timers
Low levelDepressants are short strong(1 minute) Buffs that have nasty Downers that last2-4 times(depending on experimentation)as long as the buff. These Depressants though will give you the biggest (Around 70-80% decrease) buff in the game, though it's only for a minute. Then you have 2-4 minutes of100% increase to SAC. Damage taken, and cool downtimers.
Mid Level (3 & 4)Depressants are either weak (30-40% decreases)and last 10 minutes with5-7 minute downers (75% increase)or are Strong (50-60%) and last 5 minutes with 10-12 minute downers (75% increases)
High Level Depressants are long (30-45 minutes)but weak buffs (10-20% decreases), but they also have a very short (30 second-1 minute)& very weak(20% increase) downer.
Depressants only come in12 variants.
Branch 4 "Experimentation Assembly" (XP Spice Crafting)
-Just like any other crafter.
Novice (25K Gen Crafting) Prereq Artisan 0-4-0-0
-Can Hire one Body Gaurd
Master (100K Spice crafting)
Finnally Slicers
Branch 1 "Ship Componant Slicing" (Slicing XP)
*For each skill adds a bonus of +5% min to +10% Max on any one stat of choicein a ship componant.
Branch 2 "Weapon Slicing" (Slicing XP)
*For each skill adds a bonus of +5% min to +10% Max on any one stat of choicein a weapon(Base DPS, not included).
Branch 3 "Armor Slicing" (Slicing XP)
*For each skilladds a bonus of +5% min to +10% Max on any one stat of choicein a piece of Armor(10K Max protection).
Branch4 "Terminal Slicing" (Slicing XP)
-1 LVL- Increase Mission terminal payouts by 20%
-2 LVL- Slice bank terminal for 10K credits, may draw authorities, you lose 20K credits then![]()
-3 LVL- Slice Insurance andcloner Term so you don't have to pay.
-4 LVL- *Remove Your own bounty from BH terminals.
Novice (Slicing XP) Prereq Artisan 4-0-0-0
-Slice contianers
-can hire one Body Gaurd
Master (200K Slicing XP)
-*Remove Any player from BH Tems.
*- a +10% min and +20% Max bonus to all slices
*To get the slicing max slicing bonus you must use tools of the maximum level. These tools get more illicit material the higher you go up in level.
*When you remove a Bounty another one can not be taken out on that player for 30 days.
Message Edited by PyscoJuggalo on 08-03-2005 09:21 PM
I have some errors and they will be addressed in this edit post (Because I might screw up and lose my big pretty post if I edit it).
-Oh and only Crimelord Vendors should be allowed to sell sliced weapons, yeah it's almost infered, but I need to make sure everyone knows it.
Message Edited by PyscoJuggalo on 05-17-2005 10:56 PM
See I was thinking, everyone is looking for a quick fix, unfortunately that would be bad.
What are smugglers gonna smuggle with a qick fix? NPC garbage![]()
-With this, yeah it's gonna be huge but imagine SWG after this. Slicers are just important as WS's, AS's, and Shipwrights but need their tools (Which get used up) to do their job.
if this could be implemented with my idea for smugglers, i think that smuggling will become one of the funnest...and difficult professions in the game.
here is the link to my idea
click
Message Edited by PyscoJuggalo on 05-17-2005 11:22 PM
Some nice ideas here
. I'm not sure there's enough in slicing or spice dealing to warrant their own individual professions (unless the canon version of slicing could make it into the game in a meaningful way... now that would be interesting), so unless I'm wrong and they do warrant one each, you could alwaysamalgamate them into a "Scoundrel" profession (which some argue is the current Smuggler profession's real function anyway).
Your Crime Lord profession has a few features I'd like to see intermingled with a few of Caylin's proposal.. all this would be really interesting stuff for an Underworld expansion (Smuggler specific stuff not included of course
).
WesBelden wrote:
Some nice ideas here
. I'm not sure there's enough in slicing or spice dealing to warrant their own individual professions (unless the canon version of slicing could make it into the game in a meaningful way... now that would be interesting), so unless I'm wrong and they do warrant one each, you could alwaysamalgamate them into a "Scoundrel" profession (which some argue is the current Smuggler profession's real function anyway).
Your Crime Lord profession has a few features I'd like to see intermingled with a few of Caylin's proposal.. all this would be really interesting stuff for an Underworld expansion (Smuggler specific stuff not included of course
).
That all can be worked out, this is an alpha stage Idea and I'm not a game designer, just some smuck with alot of time![]()
PyscoJuggalo wrote:
That all can be worked out, this is an alpha stage Idea and I'm not a game designer, just some smuck with alot of time