Smuggler Archive
Thread: Smuggler/BH Ideas
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ValiantHalibut
Wed May 18, 2005 11:01 pm
#1
Here are some ideas that I had for the whole Smuggler/BH system.
I think that these simple items would take care of a number of concerns regarding the whole Smuggler/BH thing. Most importantly, though, you can't be hunted by someone who has a much higher CL then you do.
What do you all think?
Also, I reached back into the dregs of my mind to remember my HTML. Unordered list for teh win!
- BHs will only see Smugglers who are within 4 CLs of themselves. Therefore, a CL 80 BH will only see Smugglers of CL 76 or higher.
- Bounty reward is based on level of visibility not level of Smuggler skill. Thus, if you're a low-price mark - you've only lost a few missions - you won't be as likely to be hunted. If the risk for the BH is the same for a 80k mark versus a 200k mark, they're going to go for the 200k mark every time.
- Visibility completely clears on DB from a BH. After the BH collects his reward, your vis is back to zero and you have to actively engage in high-risk smuggler missions to get your vis up again.
- 60-150k rewards will not gain visibility from killing a BH in combat. If you're a low-level reward and you survive, good job.
- 150k and higher will gain visibility from killing BHs. If you're a high-level reward, your reward will only get higher as you foil more BHs. Whoever wants you is willing to pay more and more to get you, and you get to walk into a cantina and say, "Hey, I've got a 500k reward on my head." Well, that would be stupid. But you could.
I think that these simple items would take care of a number of concerns regarding the whole Smuggler/BH thing. Most importantly, though, you can't be hunted by someone who has a much higher CL then you do.
What do you all think?
Also, I reached back into the dregs of my mind to remember my HTML. Unordered list for teh win!
Road-Kill21
Wed May 18, 2005 11:32 pm
#2
I like the idea, altho the entire lvl system still needs a reworking, but heck, its a good work in progress.
I still feel that we need a sense of danger considering what we do is "illegal" yet there have yet to be any serious reprcutions regarding our actions.
xTekx
Thu May 19, 2005 1:09 am
#3
Nice idea's...
i've had one bouncing around in my head myself...
-I think the payout on a smuggler should be based on how many times he has avoided death at the hands of a BH. there would be a starting payout of however much once they get on the terms. But should the smuggler defeat and DB the BH that came after him then the payout will increase by X amount for the next bh that picks up the mission... So if pay out starts at 100k and smuggler DB's the bh then the payout increases to 125k for the next bh. If he DB's a second then his payout increases to 150k.... and so on.... But once a smuggler gets DB'd by a BH then payout drops back to 100k the next time the s..muggler gets on the terms. This would allow the BH to know just how dangerous a smuggler he's going after... This could be tweaked obviously.. but say a smuggler is on the terms and is worth 500k, then that smuggler is damm good at takin care of business lol. Running away from a BH does not increase payout... as I don't know how you could increase payout by escaping.. but...Kind of similar to the wild west in that the more a criminal got away with a crime and escaped the more he was worth...
just my 2 cents
Message Edited by xTekx on 05-19-2005 01:10 AM
ValiantHalibut
Thu May 19, 2005 1:17 am
#4
I agree 100% with that, but I think that there should be a cusp above which this system is active. A smuggler who gets on the terms at the low end, say 60k, shouldn't have to worry about increasing his risk through killing a BH. Also, not many BHs are going to be after him. At such a low payout level the smuggler was probably doing a few high-risk missions and may have failed one or two. Smugglers who have payouts higher then 125/150k clearly know what they're getting involved in and probably want to be hunted. At that point having a high bounty will be a badge of honor
Nicolas_Frost
Thu May 19, 2005 2:08 am
#5
Basicly, the only two things that should raise a Smuggler's visibility are Mission Failures, through stealing the cargo, losing the cargo, having it confiscated, or being discovered by authorities and blasting your way out(which would generate a Police based bounty, meaning the possibility you may automatically bottom out on faction with the Police force you took out); and through defeating Bounty Hunters who have missions on you.
Personally, I think there should be no more than five to seven(at the most) people at a time who can take a mission out on a given player. This would keep griefing down, while still allowing Bounty Hunters to team up, or compete, for the prize(insert image of Darth Vader bringing in the Bounty Hunters after Solo and gang: most were competeing, however, at least a pair were in concert).
As for illegality of items, I believe that my Lockup idea would help with that.
Personally, I think there should be no more than five to seven(at the most) people at a time who can take a mission out on a given player. This would keep griefing down, while still allowing Bounty Hunters to team up, or compete, for the prize(insert image of Darth Vader bringing in the Bounty Hunters after Solo and gang: most were competeing, however, at least a pair were in concert).
As for illegality of items, I believe that my Lockup idea would help with that.
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