Smuggler Archive

Thread: Looks like Rifles are King again in PvP battles

EnderUK
Wed May 18, 2005 4:46 am
#1

Well I changed my template last night from Master Smuggler, Master Commando, Pistoleer 4404 to Master Smuggler, Master Rifleman, Pistols 4004 and I'm glad I did.


I did have a lot of success one vs one with the first template. what I would do would be KD and root with the Rocket launcher, run off and take my foods, then come back and destroy them with another KD and root and swtich to pistols for the damage. If they began to win then once again it would be a case of another KD and root, run and heal up.


However....


In a epic battle on Valcyn Server standards at least rifleman was king. You needed to have a 60m+ range to compete if you were not Jedi. As a Commando I did have the rocket launcher but I would have been unable to do any damage. If I got with anything of less than 50m I was dead. The none-Jedi melee proffession were stuck twiddling their thumbs as the turrets and rifleman/carbiners would wiped them out in seconds. They were reduced to waiting for a rush or respecing. Ranged DB might be a thing of the past but repeated Incapping isn't and Jedi can still force cloak or heal as they run around DBing.


I'm still good with pistols with this template but with rifles I can root and then run back deley their attack, lie down and sniper shot for insane damage. Then alter between startleshot (attack delay)headshot and reckless shot. The 65m (80m with arms) and insane damage just makes rifles that much better once more. I'm going to have to get the range arms because as I've said increased range wins the fight and I haven't used my pistols since I respect



I too use to have a fancy sig, then it got pwned - Kenney Ender
riotcontrol
Wed May 18, 2005 4:51 am
#2

/shrug

It was pretty clear that the fixed maximum ranges won't lead to anything good.



__
wieland argosy <gunslinger>
SmugglinZane
Wed May 18, 2005 5:01 am
#3


Actually I think that statement says a lot more about the status of Jedi in the GCW than it does Rifleman.


Riflemen are the only counter for Jedi in large scale PvP battles at the moment. That and the fact that from what I understand, the best looted ranged weapons tend to be rifles anyway. I know 3 people who use rifles looted from the Avatar Station, and still haven't met anyone who uses a carbine or pistol from there.


Kind of seperate, but so much for player driven economy when I see players flocking even more to spots for weapon quests and weapon loot drops.





"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
lokidevil
Wed May 18, 2005 6:49 am
#4

You forgot to mention that the ranged cyber arms don't add anything to the commando heavy weapons! not +5 to distance for us.



Nasedo
Master Smuggler
Valcyn
"We're Sony! F*%k Pants!!!"

EnderUK
Wed May 18, 2005 7:53 am
#5

I love my pistols I really really do, but I prefer being effective in PvP combat above all else. I think I'm going to pretty much hang my pistols up . I'll drop pistoleer to 0004 and go commando 3000 for defence (and they said no more stacking ). The speicals from Smuggler and Rifleman along with stopping shot are more than enough.

Message Edited by EnderUK on 05-18-2005 03:53 PM



I too use to have a fancy sig, then it got pwned - Kenney Ender
testify4
Wed May 18, 2005 8:04 am
#6

I was an avid Pistoleer (mastered twice with a pistol using MBH inbetween) and used pistols as my primary weapons. I never handled a rifle and only played with carbines for a week or two out of boredom.

Post CU, that changed rapidly. I got involved in some group combat, and found I needed that longer range to keep things at bay. Rooting with a pistol with multiple mobs meant a LOT of running and trying to target the next enemy coming at you to state them.

Needless to say, my laser carbine started getting a lot of use. Over the next week, I found myself respecing to Carbineer instead of Pistoleer. My bank is half full of my old pistol arsenal-- the majority have stats that make them worthless, but they used to be my old traveling companions.

I'll bet I use my DC-15 reward rifle more than I use pistols anymore.



./ Dimek Tokot
./ Elder Smuggler / Black Epsilon Ace
./ Happiness is loot and a warm blaster.

maxtheusher
Wed May 18, 2005 8:07 am
#7

rifleman r t3h suck.

Anyway, your problem was not the rifleman it sounds like, sounds like it was the vastly overpowered turrets. Stay away from bases. n00b wannabes use them as sort of a stationary pre-nerf AT-ST, only time they come out from them is to lure you towards them. Rifleman I can handle, in a group, even more so. no big whoop. Those turrets... /hack/jedi/powers/nerfcry/execute.



大胆框
赏金猎人

动 性交 你 SOE
DarkonSlayer
Wed May 18, 2005 8:25 am
#8

I know pistols aren't suppose to have the dmg of rifles but with all the range and no penalty for shooting things close has made them the ultimate weapon!



LINA INVERSE
Smuggler/Politician/Pilot
LINA' INVERSE
Commando/Pilot
FLURRY SERVER

WesBelden
Wed May 18, 2005 9:56 am
#9

I know there are some tweaks in the pipeline (although what they are and how many I have no clue of)... hopefully this will be something that gets addressed



=======================================================================
WesBelden the last Smuggler Correspondent.
Who's the more foolish? The fool, or the fool who follows him?
JTGAlpha
Wed May 18, 2005 3:27 pm
#10

The key to a rifleman is to sneak up on him with a pistol or a melee. Now if it's just you and just him in the wilds of Naboo...yeah you're gonna have problems. But get in a town, or a building and you've got a prayer. What's the avg rifle's DPS?



Dayasi Vo'Boda CEO of SCUM PA.
Founders of Agrilatia in the Agrilat Swamps Of Corellia (Intrepid).
Taking Scum and Villainy to a new Level to Serve YOU.
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Another Horseman of the Smuggling Apocolypse

Aeneas_Menosos
Wed May 18, 2005 4:05 pm
#11

an easy fix would be to allow templates like smuggler and BH to go with any of the ranged professions, but only a pistoleer should be able to use stopping shot (only rifles conceal, etc.) If that is too extreme, perhaps a rileman COULD use stopping shot, but the root time is cut in half (or some sort of equation like that.) The bottom line is we pistol types have had our job taken from us, and others are doing it better and from greater range.

If they do do something like this, I am sure it'll be well after the respec has past, essentially pissing everyone off greatly.
PyscoJuggalo
Wed May 18, 2005 7:25 pm
#12


Bah! Just Go Master Carbineer/BH/0-4-0-4Pistols and use the laser rifle!



Why master Rifleman when their specials SUCK!


1- DD, Legshot and Crit Shot deal more damage then Head shot(You need two DD's in this system so you might as well have the best 2).


2- KD's, carb and BH is filled with these


3- Stopping shot, yep you root your enemy.


4- AOE's in Carb


5- A Jedi pisses you off in PVP you can hunt them down and ninja em with BH.


6- You also get a snare


It's the benifits of rifles with none of the waste in SP.


Message Edited by PyscoJuggalo on 05-18-2005 10:25 PM



I am the Mad Rifleman, Writer of the Riflenomican. I understand the secrets of the Dark Ancient Developer ones and their Evil. (Maniacal Laughter) He he he he he, Ha ha ha ha ha, Aha ha ha ha!
CM's are like nukes. You have them just incase you need them, but as soon as you start using yours the other guys start using theirs and everything goes to hell-PyschoticChipmunk -The First line of the Riflenomican.
EnderUK
Wed May 18, 2005 7:27 pm
#13






JTGAlpha wrote:
The key to a rifleman is to sneak up on him with a pistol or a melee. Now if it's just you and just him in the wilds of Naboo...yeah you're gonna have problems. But get in a town, or a building and you've got a prayer. What's the avg rifle's DPS?






Not that much my DPS with pup for my laser rifles are 600ish and 660ish. Nothing speical I'll get krayted eventualy. It's the specials that hit hard, the only down side is SAC and and speed not being greater than pistols. It all comes down to if the rifleman knows what he's doing. There's no good you having a 35m attack when he's got you rooted and 60m away. And a good rifleman won't let himself get within your range. Let me get my 15m + range arms and I'll extend that distance to 80m.


I've beaten, carbine and pistoleer easily and melee don't stand a chance. I had a Jedi in a stale mate me hitting him with roots and damage while he healed. I would have got him eventualy as his force would have run out if he hadn't had endduel. With smuggler the only thing I fear is another rifleman template which can out damge me or out heal me. Even then I can just run away.





I too use to have a fancy sig, then it got pwned - Kenney Ender
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