Smuggler Archive
Thread: Looks like Rifles are King again in PvP battles
It was pretty clear that the fixed maximum ranges won't lead to anything good.
Actually I think that statement says a lot more about the status of Jedi in the GCW than it does Rifleman.
Riflemen are the only counter for Jedi in large scale PvP battles at the moment. That and the fact that from what I understand, the best looted ranged weapons tend to be rifles anyway. I know 3 people who use rifles looted from the Avatar Station, and still haven't met anyone who uses a carbine or pistol from there.
Kind of seperate, but so much for player driven economy when I see players flocking even more to spots for weapon quests and weapon loot drops.
Message Edited by EnderUK on 05-18-2005 03:53 PM
Post CU, that changed rapidly. I got involved in some group combat, and found I needed that longer range to keep things at bay. Rooting with a pistol with multiple mobs meant a LOT of running and trying to target the next enemy coming at you to state them.
Needless to say, my laser carbine started getting a lot of use. Over the next week, I found myself respecing to Carbineer instead of Pistoleer. My bank is half full of my old pistol arsenal-- the majority have stats that make them worthless, but they used to be my old traveling companions.
I'll bet I use my DC-15 reward rifle more than I use pistols anymore.
Anyway, your problem was not the rifleman it sounds like, sounds like it was the vastly overpowered turrets. Stay away from bases. n00b wannabes use them as sort of a stationary pre-nerf AT-ST, only time they come out from them is to lure you towards them. Rifleman I can handle, in a group, even more so. no big whoop. Those turrets... /hack/jedi/powers/nerfcry/execute.
If they do do something like this, I am sure it'll be well after the respec has past, essentially pissing everyone off greatly.
Bah! Just Go Master Carbineer/BH/0-4-0-4Pistols and use the laser rifle!
Why master Rifleman when their specials SUCK!
1- DD, Legshot and Crit Shot deal more damage then Head shot(You need two DD's in this system so you might as well have the best 2).
2- KD's, carb and BH is filled with these
3- Stopping shot, yep you root your enemy.
4- AOE's in Carb
5- A Jedi pisses you off in PVP you can hunt them down and ninja em with BH.
6- You also get a snare
It's the benifits of rifles with none of the waste in SP.
Message Edited by PyscoJuggalo on 05-18-2005 10:25 PM
JTGAlpha wrote:
The key to a rifleman is to sneak up on him with a pistol or a melee. Now if it's just you and just him in the wilds of Naboo...yeah you're gonna have problems. But get in a town, or a building and you've got a prayer. What's the avg rifle's DPS?
Not that much my DPS with pup for my laser rifles are 600ish and 660ish. Nothing speical I'll get krayted eventualy. It's the specials that hit hard, the only down side is SAC and and speed not being greater than pistols. It all comes down to if the rifleman knows what he's doing. There's no good you having a 35m attack when he's got you rooted and 60m away. And a good rifleman won't let himself get within your range. Let me get my 15m + range arms and I'll extend that distance to 80m.
I've beaten, carbine and pistoleer easily and melee don't stand a chance. I had a Jedi in a stale mate me hitting him with roots and damage while he healed. I would have got him eventualy as his force would have run out if he hadn't had endduel. With smuggler the only thing I fear is another rifleman template which can out damge me or out heal me. Even then I can just run away.