Smuggler Archive

Thread: is this a viable profession any longer?

EishekOmito
Fri Jul 22, 2005 9:19 am
#1

Hey, everyone.


I'm a Novice Smuggler on Wanderhome Server, 0/1/0/1, and am wondering if i should continue building this combat profession.


I have to say that I'm a bit disappointed in what I found when I became a smuggler. Pistol exp for almost everything (such as slicing) pretty much makes no sense to me, as does combat exp for delinquency... And now I'm reading a lot of stuff about how this prof has been pretty much ignored with regard to a viable contraband system...


I love to roleplay (though I've yet to find a RP group on Wanderhome that *isn't* Imperial), so my idea was to create a Pilot/Smuggler/Image Designer (shapeshifter) for RP reasons, and then add some other type of combat prof to beef up the actual combat side of the character... What I'm finding is that

1) pistols kinda suck. I know I'm only level 17, but .....

2)Smuggling isn't smuggling--- to me, at least. It's a combat/crafting hybrid that just isn't what I perceived it to be....

3) I'm running out of Skill Points, and I need some guidance! lol


My question is this:

Is this job something I should continue to do, waiting for the day it actually gets fixed? Or should I just forget the RP aspect and just start a different skill tree? Please refrain from flameage, as I'm still only in this a month now, and I'm just looking for some answers... Thanks to any who reply!


Eishek Omito: Zabrak Male MID, NovSmug, Tier3FP



Eishek Omito, Captain of the Wayward Seraph -
Master Fencer, Teras Kasi Master, Master Brawler, Former Ace CorSec Pilot, now Ace for the Smugglers' Alliance
...Well....At least I'm still an Ace Pilot...One out of four jobs to survive the Apocalypse ain't bad...


Luke: I don't believe it!
Yoda: That is why you fail.
SpinningCloud
Fri Jul 22, 2005 9:21 am
#2

Well, IF you think aSmuggler should actually SMUGGLE then it has NEVER been a "viable profesion"...and it isn't ever likely to be one if track-record is any indication.


So I guess it all comes down to what you think a Smuggler should actually DO for a profession, clearly we don't smuggle squat.






Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

KaiRan
Fri Jul 22, 2005 9:24 am
#3

yes, it is.



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
AngusMacGregor
Fri Jul 22, 2005 9:27 am
#4

I've been here since beta, so my opinion is kinda jaded.


My advice would be to try it out for yourself. You just might like it.




"C O L O N E L A N G U S" M A C G R E G O R
DEAD SMUGGLER - KILLED BY LACK OF CONTENT AND COMMUNICATION
I am Jack's ignored profession.
My account payment has been moved to a long term implementation.
LTZweigg
Fri Jul 22, 2005 9:44 am
#5

You get out of it what you put into it. Problem is, a lot of us have been putting so much into it that we'd like a little help from the Devs. After awhile, you just get so tired.


But, on the upside, will a lot of people getting discouraged with it, you can make a name for yourself in the underworld. Keep an eye out for Smugglers with Simple toolkits to sell or give away is my advice.







Hello, I must be going. I cannot stay, I came to say I must be going. I'm glad I came but just the same I must be going.

Jedi - Nihil curo de ista tua stulta superstitione!
Alpha_Bits
Fri Jul 22, 2005 9:47 am
#6

/mood defensive


First of all, pistols do not inherently suck.


/mood thoughtful


I agree that it doesn't make sense that pistol and combat xp drive all the skill trees for smuggler now, it was much cooler pre-CU, IMHO. But it's true that if you are expecting to really 'smuggle' as a smuggler... you may or may not be able to, depending on how the devs wind up implementing it. There was quite an uproar over the slicing revamp recently... and it was stated a while ago that the smuggling revamp would come like two publishes after slicing, so... with 20 in the books, 21 may be the smuggling 'content'. For myself, I'm keeping my expectations extremely low for the smuggling missions. But at least they should be something that's actually 'smuggling', even though it's probably not going to really jive with many of the suggestions that have been posted on this forum for the past couple of years.


Is it a viable profession? Of course. Is it 'broken'? Of course. But then, if you talk to enough people, EVERY profession is 'broken'. If you're an RP-er, smuggler rocks.



========
Gith - Professional Scoundrel

"If I kill one of you, will the other two shut up?"

"It don't matter. None of this matters."
- Carl
dlc3007
Fri Jul 22, 2005 9:48 am
#7

Define "Viable"


Personally, I still have fun playing -- which is why I'm not joining everyone on CoH. IMHO, Smuggler has some great combat specials now, a better (compared to what we had) slicing system, and 3.7 tons of unfulfilled promises. Not ideal, but better than swinging a glow-bat.


You'll still find me around for a while.




Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
KaiRan
Fri Jul 22, 2005 10:53 am
#8

1) I have been playing this particular profession since well before there were Jedi (played a BH from Beta -> month 6 or so, and not on my current server. (all this has been since month 6)

2) Have ammased a wealth of rare collectables and high-powered gear in that time, plus liquid assets in the tens of millions. All liquid assets are post-CU: I bought a bunch of stuff right before and after CU went live.

3) *ALL* assets were obtained either directly through this profession's mechanics (slicing/spicing/fp brokering) or indirectly as "payment" for RP smuggling. Some bought through monies made as a smuggler, some obtained through "bartering" for services.

4) Since the CU, my M Smuggler / M Pistoleer template has been very ussefull at gaining loot from lower-upper level MOBs (lvl 78-83), but I rarely hunt. Pre-CU I spent a mere quarter of my total time logged in actually fighting/looting.

5) All assets have been gained not bu "price gouging" or undercutting, but through careful, patient work. Reasonable prices and trustworthyness are the cornerstones to a long-term sucess in any business.


Does this match your definition of "viable"? Or are you more interested in the direct combat approach? If so, no, we do not excell as fighters, or at least, do not have the simple combos that result in sure-fire wins as other combat-specific professions might. That doesn't mean we arent effective, just require a greater attention to tactics and subelty, two elements I find to be quite "smugglery", IMO.

Smuggler Mastery is an uphill battle. It keeps our numbers realistic, and our members among the most dedicated and fun-loving bunch of scum and villans in the galaxy, to paraphrase Obi. In introspection, I suppose it is our very difficulties that keep the "FotM-ers" and "Respec-ers" from sticking around long enough to actually ruin us in the long term.

Sure we get our flood of quick-money 1337s when ever TC + blue frogs test a fix to our prof, but it always subsides. And the nerfs and broken promises are a plague-like affliction on this profession like few others have experienced, but lets not forget the comradery that surviving these trials has created! (pie, anyone?)


But then, boiled down, perhaps my original post is still the most efficent. Is this a viable profession any longer? Yes, it is.

Message Edited by KaiRan on 07-22-2005 01:54 PM



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
MOD123
Fri Jul 22, 2005 10:58 am
#9

3) I'm running out of Skill Points, and I need some guidance! lol




Smuggler is not for everyone everywhere. I honestly prefered the old system of slicing to the new one.

I have 2 or 3 other character I rotate between when I get bored or discouraged I try them. My advice is step away for a bit, don't drop smug quite yet (hang in there) and come back at a later time. You obviously put some time and work in so don't throw it away.



Uhura E.
Bloodfin
Master Smuggler original (non respec) since 4/04
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