Smuggler Archive
Thread: Smuggling
Make chefs craft spices.
Special ingrediants needed for spices(like raw spice)that can ONLY be
aquired by smugglers
Special components that ONLY a smuggler can aquire,
as they are not sold to Civilians
them past NPC's who could and mostly likly will scan
The special good would be considered contraband and the smuggler
would suffer the same results as all other contraband scan
Add people scanned too many times with contraband to the BH terminals
Contacts could vary from a contact in the Hutt to and Imperial/Rebel
Or even in the smaller pirate groups.
quests for their contact. And it should not be a one time deal
contacts should take time and effort to stay on their good side so
they still help you..even if it is for a price.
And not all contacts will talk to every smuggler..they have to have
the right amount of contacts to move on to the next (underworld tree)
have to get back to their buyer.(contacts shouldn't even talk to
a smuggler when their is another person nearby (everyone has secrets right?..and the buyer won't
want to risk being scanned so he would arrange to meet in a safe place)
Make low level npc(plenty of npc littering cities) be low level
contacts..contacts so new that they will give anyone somthing to
smuggle. However the quality of produc from these contacts are
lower and the real good stuff can only be gotten by smugglers
(higher the underworld requirement a contact has the greater quality
product...and greater risk)
1. bribe. The bribe would be quite a bit higher than a smugglers
no conection
2. fight. kill the scanner and RUN!
3. give up the contraband, lose fp with the group you got it from
1.Bribe. More underworld..means less of a bribe is needed
2Threaten. Make threats about reporting him wanting a bribe,(or friends you may ..or may not have)
more underworld makes a higher chance of sucess
3. Hide the contraband. A smuggler would have the ability to hide
their goods. Being in a container..on passing npc..or in the area
around him
3. give up the contraband, lose fp with the group you got it from
visibility and possible being put on the BH terminals
schematics bought at a recruiter and crafter by tailors.
easily bought by the tailor..or from their local smugggler
Special weapon/armor schematics that can only be bought with fp
(the Imperial Repeater for example) There are many weapons
That can be added
Yes..but say everytime an npc (doing their patrols) passes within
10m of your vendor he checks it..and if there is contraband you
gain visibilty(receive and email saying there is contraband on your
vendor) until you are on the BH terminal
Space
Add cargo holds to all ships. Make cargo holds able to cary cargo
for instance. A smuggler finds a contact in deep space
(high quality stuff) and uses his ship to carry it to his buyer.
are caught with the contraband the same options apply as for regular
smuggling
..possibly having a smuggler slice somthing on the ship that
restricts it
only multiplayer ship (aka ship Engineer)
How about no? Leave the spice crafting to Smugglers where it belongs. Lets not take any more from this profession.
I was always very disappointed with the way that a Smugglers' Spice Exp. and Assembly counted for nothing, I whinged and I whined for monthes, monthes ago . . . I guess I have resigned to defeat on the issue but I'll have one more say.
PLEASE, PLEASE, PLEASE do not take Spices away from the Smuggler.
As it is, very few ppl use Spices anymore especially after the Chef revamp all those moons ago. Spices need a mini-revamp on the same level that foodstuffs did. Make the Assembly/Experimentation actually count for something - reduced downer time/increased 'high' time/application to specific HAM bars - on top of that, make more Spices, like foods, to affect more things. If ppl don't like the challenge to Chefs(as if there'd be one) then make the really cool Spices(+20 Damage for 10mins) mission gained, through some actual Smuggling . . combine the Ground game with the Space layer. I could go on and on, it's been said many times by many ppl and I am already tired of writing this post but for the love of Jabba, please don't let them take Spices away from us.
citizen_of_the_republic wrote:
I understand what your saying...but what I am saying is I (and I know many agree) would give up both faction sales and spice crafting ..just to be able to SMUGGLE
I would give up both, without a doubt. However, many people, whether they're conscious of it or not, have a problem giving up something to a profession that was already favored over us in the past. Until a legitimate and meaningful way of Smuggling comes along, we're not going to give anything up. I also believe that there are better ways to take our crafting of spices out of the equation than giving it to another profession where it doesn't fit. This is where something like the "Crime Lord" proposal comes into play since, as per EU, they were the ones responsible for the refining of the spice.
citizen_of_the_republic wrote:
Pardonme for suggesting a new approach, but from what Ive gathered from many posts. Most smuggler think that crafting spces is beyone stupid, don't remember seeing Han craft spices in his spare time. And if you think that smugglers were the only ones who broke the law your crazy
I'm not trying to knock your ideas, smuggler brotha- I actually like them a lot (except for that chef and spice part)
and I'll tell you why-
Everytime we give an ability away we lose our chance at the content we so desire.
I understand that most people would like to do (and DO) things to break the law- especially in the SW universe. But by that logic, in game, why should our profession even exist? If everyone can break the law why dedicate a profession to it?
I'm not saying only allow smugglers to USE spice and sliced gear. I'm saying if you want tosell it, or craft it, or profit from it you should be a Smuggler. That's all.
I also know that Han never crafted spice- but there are more types of smugglers than Han.
We now have the ability to play the "druglord" type of smuggler- Something that no other profession can do ATM and I don't want to give that away to Chefs, Docs, or whoever.
I agree though that we SHOULD be able to smuggle spice from a mine (does anyone want to mine spice? I'd be down for that too) in CONJUNCTION with crafting it.
My point is:
Slicing, crafting, faction selling- etc. That IS our profession.
It's OURS.
Even if you don't like it- you shouldn't take it lightly when others suggest giving it away because you hurt another smuggler's play- and I think we have been borked enough.