Smuggler Archive

Thread: Smuggling

citizen_of_the_republic
Fri Feb 25, 2005 6:44 am
#1


Just some ideas I threw together last night at work..some aren't really mine..just ideas Ive seen on the forum somplace

Sooo...if you see your idea here...I promise I'm not stealing it...just don't remember where they are came from.

Not all of the apply only to smuggler..but most of it does so I thought I'd put it here first..see what everyone thinks.


Take spice crafting away from smuggler
Make chefs craft spices.
Special ingrediants needed for spices(like raw spice)that can ONLY be
aquired by smugglers

Make Architects craft faction outposts
Special components that ONLY a smuggler can aquire,
as they are not sold to Civilians


In each case the smuggler would quire the good and have to smuggle
them past NPC's who could and mostly likly will scan
The special good would be considered contraband and the smuggler
would suffer the same results as all other contraband scan
Add people scanned too many times with contraband to the BH terminals

To even purchase the "contraband" Smugglers would have to earn contacts
Contacts could vary from a contact in the Hutt to and Imperial/Rebel
Or even in the smaller pirate groups.

The smuggler would gain the contact by completing a series of
quests for their contact. And it should not be a one time deal
contacts should take time and effort to stay on their good side so
they still help you..even if it is for a price.
And not all contacts will talk to every smuggler..they have to have
the right amount of contacts to move on to the next (underworld tree)

After they find their contact and make the purchase they would then
have to get back to their buyer.(contacts shouldn't even talk to
a smuggler when their is another person nearby (everyone has secrets right?..and the buyer won't
want to risk being scanned so he would arrange to meet in a safe place)


Everyone can smuggle..not everyone can be a Smuggler
Make low level npc(plenty of npc littering cities) be low level
contacts..contacts so new that they will give anyone somthing to
smuggle. However the quality of produc from these contacts are
lower and the real good stuff can only be gotten by smugglers
(higher the underworld requirement a contact has the greater quality
product...and greater risk)


Non smugglers would have very few tools to use when they are scanned
1. bribe. The bribe would be quite a bit higher than a smugglers
no conection
2. fight. kill the scanner and RUN!
3. give up the contraband, lose fp with the group you got it from


Smuggler
1.Bribe. More underworld..means less of a bribe is needed
2Threaten. Make threats about reporting him wanting a bribe,(or friends you may ..or may not have)
more underworld makes a higher chance of sucess
3. Hide the contraband. A smuggler would have the ability to hide
their goods. Being in a container..on passing npc..or in the area
around him
3. give up the contraband, lose fp with the group you got it from

Make AUKS and WUKS contraband

failing to bribe or kill the scanner will result in you gaining
visibility and possible being put on the BH terminals


Imperial/Rebel Uniforms
schematics bought at a recruiter and crafter by tailors.
easily bought by the tailor..or from their local smugggler


Weaponsmiths/Armorsmiths
Special weapon/armor schematics that can only be bought with fp
(the Imperial Repeater for example) There are many weapons
That can be added


Contraband on vendors?
Yes..but say everytime an npc (doing their patrols) passes within
10m of your vendor he checks it..and if there is contraband you
gain visibilty(receive and email saying there is contraband on your
vendor) until you are on the BH terminal


Space
Add cargo holds to all ships. Make cargo holds able to cary cargo
for instance. A smuggler finds a contact in deep space
(high quality stuff) and uses his ship to carry it to his buyer.

Now..to make this fun NPC ships must scan your cargo hold. If you
are caught with the contraband the same options apply as for regular
smuggling


Make the veteran reward upgradeable and able to be a Combat ship
..possibly having a smuggler slice somthing on the ship that
restricts it


Make artistans and Shipwrights able to repair ships while in flight,
only multiplayer ship (aka ship Engineer)


ok...there my 2 creds..tell me what you think



Once a smuggler...always a smuggler...yes..even if you don't get to smuggle...
citizen_of_the_republic
Fri Feb 25, 2005 7:56 am
#2

/bump



Once a smuggler...always a smuggler...yes..even if you don't get to smuggle...
SpinningCloud
Fri Feb 25, 2005 8:57 am
#3

Pretty much all of this has been suggested numerous times.


The only thing I don't agree with is giving spices to chefs. Since when are chefs drug manufacturers?


While drug making doesn't really fall under the definition of smuggling I think it is the best profession for it atm. Though making drugs SHOULD be an ancillary activity and NOT the main activity of a Smuggler.


Now Frog Bowls and Non-functional Gaming Tables you can give to Artisans and Architects where they BELONG. Make them contraband so that Smugglers are required to transport them safely.




Smuggler, Smuggler, Smuggler Pie, Two years of "Soon"(TM), a harsh bunch of lies.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie"

Smuggler, Smuggler, Smuggler Pie, Dancers can't smuggle and neither can I.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Smuggler, Smuggler, Smuggler Pie, Why are there Jedi, I don't know why.
Ask me a riddle and I reply: "Smuggler, Smuggler, Smuggler Pie."

Zeon_Zaku
Fri Feb 25, 2005 10:05 am
#4

Ooh yes, lets give Chefs spice, lets give them even more to have over Smuggler! Hell, why not give slicing to Armorsmiths and Weaponsmiths as well? Why not let Scouts slice mission terminals? Hey, lets let Bounty Hunters be able to buy faction points. Lets give all the pistol skills to Novice Marksmen and Pistoleer!

How about no? Leave the spice crafting to Smugglers where it belongs. Lets not take any more from this profession.



NDegwin Tze'Midak N
(Gorath) Smuggler/Commando/Rebel Space Pirate Ace
Captain of the Tokyo Mew Mew
"This flag stands for freedom. I live for what it stands for!"
(~Tze'Midak Family Biography~ * ~Degwin's Smuggling Site~ *~Blue Banshees~)


cpz
Fri Feb 25, 2005 10:10 am
#5

Spice should be MINED


ie Only surveyors with Survey IC shoudl be able to place a SpiceMineinstallation. This raw spice shoudl bea potent ingredient in buffs, in the way Janta blood is, and should be liable to massive tax or confiscation when a player passes through an Imperial or policed starport (eg Corsec, RSF). We should possess the ability to evade the scan that detects the spice or dump it if we fail that scan to avoid attack/massive fine. Dumping the spice increases our vis etc etc etc



oooooooooooooooooo
Colonel Narayan Darkfly (RIP)
Master Smuggler
Eclipse

The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
HOTDOG
Fri Feb 25, 2005 10:30 am
#6

I'm of the mindset that if it has anything to do with breaking the law or contraband then it should belong to us and us alone.


I don't care if we smuggle it, craft it, cook it, shoot it, smack it, flip it or rub it down:


IF IT IS ILLEGAL YOU SHOULD HAVE TO BE A SMUGGLER TO DO IT.


I'm sick of others vying for our skills.






TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
citizen_of_the_republic
Fri Feb 25, 2005 11:11 am
#7

Pardonme for suggesting a new approach, but from what Ive gathered from many posts. Most smuggler think that crafting spces is beyone stupid, don't remember seeing Han craft spices in his spare time. And if you think that smugglers were the only ones who broke the law your crazy



Once a smuggler...always a smuggler...yes..even if you don't get to smuggle...
korvass
Fri Feb 25, 2005 11:15 am
#8

Nice ideas and all, and not to take anything away from you, but I've seen them a dozen times before. I don't honestly see the point personally, in keeping up with suggestions, because I have no belief that the Devs actually have or will ever listen to any suggestions we have. If they happen to make something in the game we want, it'll be coincidence.


But pay no attention to me, I'm old, crochety, and tired of taking it in the rear for other professions, so you carry on Citizen.





Errathe Afi
Professional Scoundreless
Smuggler till death


"I aim to misbehave!"
"Business is always personal..."
"I'm a smuggler; sarcasm is the only content I got left!"
dlc3007
Fri Feb 25, 2005 11:15 am
#9

I realize that many people feel very passionate about their ideas, so please don't take responses to your post personally. If you weren't interested in constructive criticism, I'm not sure why you posted your ideas here.


That said, I have to agree with the earlier post: Please don't take anything else away from my profession. If people don't like making spice, then don't make it. I personally am hoping that spice will be enhanced (adding exp, quality of ingreadiants mattering, etc) rather than removed.



Imperial Col. Croda L'to

Jedi kiss their sisters -- repeatedly.



Zombie_Arsani wrote: Quiet jedi, grownups are talking.
citizen_of_the_republic
Fri Feb 25, 2005 11:23 am
#10

I understand what your saying...but what I am saying is I (and I know many agree) would give up both faction sales and spice crafting ..just to be able to SMUGGLE




Once a smuggler...always a smuggler...yes..even if you don't get to smuggle...
Knowbaccie
Fri Feb 25, 2005 11:26 am
#11

Spices need to be better implemented . . fact.
I was always very disappointed with the way that a Smugglers' Spice Exp. and Assembly counted for nothing, I whinged and I whined for monthes, monthes ago . . . I guess I have resigned to defeat on the issue but I'll have one more say.
PLEASE, PLEASE, PLEASE do not take Spices away from the Smuggler.
As it is, very few ppl use Spices anymore especially after the Chef revamp all those moons ago. Spices need a mini-revamp on the same level that foodstuffs did. Make the Assembly/Experimentation actually count for something - reduced downer time/increased 'high' time/application to specific HAM bars - on top of that, make more Spices, like foods, to affect more things. If ppl don't like the challenge to Chefs(as if there'd be one) then make the really cool Spices(+20 Damage for 10mins) mission gained, through some actual Smuggling . . combine the Ground game with the Space layer. I could go on and on, it's been said many times by many ppl and I am already tired of writing this post but for the love of Jabba, please don't let them take Spices away from us.



Dina Di'Nara
Smuggler  TKM  Pistoleer

"She's a scoundrel, you'll like her"
KDZ Industries : Theed -2800 4700


SmugglinZane
Fri Feb 25, 2005 11:32 am
#12






citizen_of_the_republic wrote:

I understand what your saying...but what I am saying is I (and I know many agree) would give up both faction sales and spice crafting ..just to be able to SMUGGLE







I would give up both, without a doubt. However, many people, whether they're conscious of it or not, have a problem giving up something to a profession that was already favored over us in the past. Until a legitimate and meaningful way of Smuggling comes along, we're not going to give anything up. I also believe that there are better ways to take our crafting of spices out of the equation than giving it to another profession where it doesn't fit. This is where something like the "Crime Lord" proposal comes into play since, as per EU, they were the ones responsible for the refining of the spice.



"Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
HOTDOG
Fri Feb 25, 2005 11:37 am
#13






citizen_of_the_republic wrote:

Pardonme for suggesting a new approach, but from what Ive gathered from many posts. Most smuggler think that crafting spces is beyone stupid, don't remember seeing Han craft spices in his spare time. And if you think that smugglers were the only ones who broke the law your crazy







I'm not trying to knock your ideas, smuggler brotha- I actually like them a lot (except for that chef and spice part)


and I'll tell you why-


Everytime we give an ability away we lose our chance at the content we so desire.


I understand that most people would like to do (and DO) things to break the law- especially in the SW universe. But by that logic, in game, why should our profession even exist? If everyone can break the law why dedicate a profession to it?


I'm not saying only allow smugglers to USE spice and sliced gear. I'm saying if you want tosell it, or craft it, or profit from it you should be a Smuggler. That's all.


I also know that Han never crafted spice- but there are more types of smugglers than Han.


We now have the ability to play the "druglord" type of smuggler- Something that no other profession can do ATM and I don't want to give that away to Chefs, Docs, or whoever.


I agree though that we SHOULD be able to smuggle spice from a mine (does anyone want to mine spice? I'd be down for that too) in CONJUNCTION with crafting it.


My point is:


Slicing, crafting, faction selling- etc. That IS our profession.


It's OURS.


Even if you don't like it- you shouldn't take it lightly when others suggest giving it away because you hurt another smuggler's play- and I think we have been borked enough.








TEVIN STARGUNNER | WASODO T'GADIE

Rogue | Desperado | Demolitionist Short | Dark | Handsome

Master Smuggler | Master Bounty Hunter | Commando 0400 | Rebel Capt. Smuggler | Teras Kasi Artist | Unaffiliated
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