Smuggler Archive
Thread: Jump to Light Speed and the Smuggler: sugguestion
From what I gather:
We'll be slicing all the ship mods that enhance normal ships... so at the very least, all our own components are pretty much garaunteed of being modified.
rexan wrote:
There was some talk about allowing smugglers to call their ships at both shuttleports and starports. In addition to allowing smugglers to land at both shuttle and starports.Whereas everyone else will only be able tofly from starports.
That would be yummy...
Destov Darkmoon - Master Smuggler - Starsider
I certainly can't argue with the docking bay 94 comment, but let us remember that Han wasn't smuggling at that point, but looking for work.
There are equal number of examples in both the movies and EU where smugglers would not land ships at a star port for illicit dealings. RoTj's landing the Imperial Shuttle in the woods and not at a facility comes to mind quickly. ESB, Han landed on a asteroid!
I would think rebel smugglers should be able to land at places like the rebel outpost on Rori and the like (or a similarly set up player outpost). This would also give us purpose in the GCW.
Even for passanger travel, if a smuggler isgoing to have a leg up on thepublic transport systemwe need to provide some benefit since price probably won't be it. Just a suggestion and I appreciate the dialoge.
Smuggler_Caylin wrote:
I know that I"ve specifically asked TH for information concerning the expansion and the smuggler profession.
If they are going to continue and keep telling us we are more of a 'space expansion' profession, then they need to start backing it up.
Excellent! I bet they hoped the space expansion dev team would take care of it.... ![]()
Wow,
Great to see you in here Caylin. You've always been top shelf. I for one am watching the next couple patches like a hawk. To be honest, haven't logged in the game for several months and I'm holding out hope. Some of the new content scares me (I fear the looming BH-Jedi wars) and some of it is very exciting. The smuggler revamp is obviously in that vain.
Just to add a bit to the sugguestion that we can call our ships (and perhaps land them) outside of starports:
1. Why do you want to be a smuggler: It would up the 'cool-ness' and fun-abilty of the smuggler profession a great deal. It could also be gradiated based on level. Being able to call a ship in a player city might be something granted lower then call anywhere which is a master trait. To me, this alone makes the profession 'worth it'
2. Our role in the GCW: Being able to land (which I understand is a much harder coding proposition then calling) outside of starports makes the smuggler VERY usefull to the GCW. Trying to find how we fit in? Well being able to move troops covertly certainly sounds like smuggling to me. Frankly it's the most sensible utility for the war that I see.
3. As a money making venture: We need to make money. Smuggling as a profession is usually attached in a way to greed. We should be risking our lives for profit (or nobel virtue you do gooders). Being able to charge more money then the shuttles/transports to move people around needs to provide the buyer with added benefit. So, the trip might take more time since we'll actually be travelling instead of warping. That should be cooler, but some might see that as a draw back. Yet, if we can move several people for one price, now the money situation starts making sense. If we can do it with more door to door service (again with in reason) Now we are really cooking with gas.A player city might have us on retainer just to up their traffic and aid the locals.
A few ideas.