Smuggler Archive

Thread: Smuggler is 3 for Offence?

amsacaia
Wed Apr 27, 2005 1:00 am
#1


its amazing what you can do to someone with a molecular clamp and a bit of pixie



-Jarchh adaothme-
- head of coro import and export-
-master smuggler/master pistoleer-
SMUGGLA AN WAT
KaiRan
Wed Apr 27, 2005 8:59 am
#2

...mostly the pixie.



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
Ternque01
Wed Apr 27, 2005 10:46 am
#3

some would argue the clamp...



Axob Freelight
The non-Jedi are extinct. Their fire has gone out of the universe.
GanymedePharuu
Wed Apr 27, 2005 10:59 am
#4

hehe Voverwhelming shot...


yeah we don't have any true Damage attacks . all of those are in the specific weapon profs (Pistoleer, Carbineer, ect.)

so if our only two attacks that do any damage (Last Ditch, and Reckless shot) are both ones that ultimately kill ourselves, then we're like a 1 in damage.



cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
lokidevil
Wed Apr 27, 2005 12:10 pm
#5



Smuggler

Primary Role: Crowd Control Specialist

Secondary Role: Medium Range Damage Dealer

Offense: Moderate (3)
Defense: Minimal (1)
Crowd Control: Very Strong (5)

All's fair in love and war is the motto most Smugglers live by. Smugglers use what is generally perceived as dirty fighting to keep their targets off balance while they defeat them. Smugglers have very low defensive ability and only moderate offensive ability, but when combined with their unique fighting style they can comfortably hold their own.

Smugglers are the dominant Crowd Control profession. Smugglers will be receiving a whole new line of abilities that allow them to temporarily remove an enemy combat threat so that it can be dealt with at a later time. Smugglers abilities combine well with many other profession abilities and will be vital in dealing with high end group content.



We all discussed that Smugglers may not be 5 when it comes to Crowd Control but more imporatnly I don't beleive we are even close to a 3 when it comes to Offence considering a BH is 4.

Last Ditch is our most damaging shot but we die if we use it,
Reckless shot doesnt work as intended since its meant to be used at a last resort but when i tested it its the only shot that hits the high numbers.
Restrainging shot is a snare with low damage.
Concussion shot is a root with no damage.
Voverwhleming shot didnt work when I tested it but I assume it again has low damage as it is meant to inflict "some" kind of state effect but I really doubt this works.
Low blow = a very painful attack that isnt damaging? well if it is painful why isnt it damaging? Also doesnt work.
Panic shot also had no noticable effect and is extremly low hitting.

Is there a damage dealing shot in the Smuggler proffesion tree that I missed?
If not how the hell are we a 3 in Offence?



Nasedo
Master Smuggler
Valcyn
"We're Sony! F*%k Pants!!!"

Dariane_Kamutsovy
Wed Apr 27, 2005 12:24 pm
#6










lokidevil wrote:








Smuggler

Primary Role: Crowd Control Specialist

Secondary Role: Medium Range Damage Dealer

Offense: Moderate (3)
Defense: Minimal (1)
Crowd Control: Very Strong (5)


[long list of not working abilities]



Is there a damage dealing shot in the Smuggler proffesion tree that I missed?
If not how the hell are we a 3 in Offence?








Easy, we poke their eyes out with our laser cutting knives!

Message Edited by Dariane_Kamutsovy on 04-27-2005 09:25 AM

Daytona
Wed Apr 27, 2005 4:27 pm
#7

mmmm pixie..... can I have another muon please?



Hooah
Vendors on Rori in Rohal Cross, 1226 -5579, and on Lok in CION's Mall.

- I support a rollback and keeping & balancing the old combat system.
...and making SWG a better place to be.
Your voice counts!
KaiRan
Thu Apr 28, 2005 9:47 am
#8

From the looks of things, Pixie may be the new Muon... Just like orange was the new black.



jnoh | master smuggler + master pilot | starsider
If you don't want me to "play the forums," then I suggest you make time playing the game more rewarding and less repetitive than "playing" here!
READ THIS before telling me I cannot complain about Smuggler
GOT SMUGGLING? - I AM STILL NOT A SMUGGLER - GOT SPICE?
Docbengal
Thu Apr 28, 2005 10:58 am
#9






GanymedePharuu wrote:
hehe Voverwhelming shot...


yeah we don't have any true Damage attacks . all of those are in the specific weapon profs (Pistoleer, Carbineer, ect.)

so if our only two attacks that do any damage (Last Ditch, and Reckless shot) are both ones that ultimately kill ourselves, then we're like a 1 in damage.





What about the specials from the pistols line in marksman? How are those. I am a master smuggler, butI have a dabbler build, so the only pistol/ranged specials I have are the ones you get from smuggler. Am I gimped beyond repair?





00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000 Thraxus Kobalai
00101000000010010110000111011000001101110000110101 EE
11010011000100010110011101001000001000001110110111 Retired Smuggler
11100111100011011001010110100101010110110011101000 Imperial Colonel
01101000110100101101110000011110011010100100110001
10100010100001110000101111101110010010100000000111


TomoRainer
Thu Apr 28, 2005 11:07 am
#10

Well, with my studly FWG5 (297-816 anyway, I actually have no idea if that's studly at all ), my specials do the following damage against my helpful kreetle test subjects:

Advanced Reckless Shot (master smuggler): 1065 damage
Quickdraw (pistols IV): 666 damage
Placed Shot (pistols III): 732 damage
Aimed Shot (pistols II): 799 damage

None of this is taking refire rates into account, that's just the pure damage in my combat screen.

By the way, blasting chubas with the Berserker rifle is indescribably funny now that it sounds like a repeating shotgun.







Smuggling uphill both ways in a Tatooine sandstorm since July '03 | Shipwright to the stars! Help put my virtual kids through college with a new X-Wing today | Ye Olde Pilot Correspondent


GanymedePharuu
Thu Apr 28, 2005 11:36 am
#11



Docbengal wrote:


GanymedePharuu wrote:
hehe Voverwhelming shot...


yeah we don't have any true Damage attacks . all of those are in the specific weapon profs (Pistoleer, Carbineer, ect.)

so if our only two attacks that do any damage (Last Ditch, and Reckless shot) are both ones that ultimately kill ourselves, then we're like a 1 in damage.


What about the specials from the pistols line in marksman? How are those. I am a master smuggler, butI have a dabbler build, so the only pistol/ranged specials I have are the ones you get from smuggler. Am I gimped beyond repair?





yeah basically what tomo said is true.

you can probably get by with placed shot and stuff, but it'll be tuff using reckless shot as your only high damage attack (when you use it, it puts a -50 defense modifier on YOU!)



cccccccccccccccccccc
Kohs V'sto
I wanted Smuggling for Christmas
but all i got was
<--- this stupid hat.

I am Jack's ignored profession.
Luke Skywalker is DEAD!
Docbengal
Thu Apr 28, 2005 11:49 am
#12

Ack, looks like I might have to resort to solely using my backup weapon....


Oh, and nice sig, maddox = hilarious







00101000100110011101001011011111110100100010011111
00111010000011000011000110101111010011010110111000 Thraxus Kobalai
00101000000010010110000111011000001101110000110101 EE
11010011000100010110011101001000001000001110110111 Retired Smuggler
11100111100011011001010110100101010110110011101000 Imperial Colonel
01101000110100101101110000011110011010100100110001
10100010100001110000101111101110010010100000000111


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