Smuggler Archive

Thread: MS Unarmed, how effective is it?

Crillan
Thu Apr 28, 2005 11:22 am
#1

How are our unarmed abilities now? Worth ever putting a pistol away? Or would we need TKM to make them more than wasted disc space?



Crillan Kidneypoker: Master Smuggler/Master Pistoleer/0040 Bounty Hunter
Crillan' Ataraxia: Light Jedi Knight
Krillen Quickfix: Master Shipwright/Master Artisan/Master Merchant
Crillan
Fri Apr 29, 2005 12:00 am
#2

Has anyone played with smuggler unarmed yet?



Crillan Kidneypoker: Master Smuggler/Master Pistoleer/0040 Bounty Hunter
Crillan' Ataraxia: Light Jedi Knight
Krillen Quickfix: Master Shipwright/Master Artisan/Master Merchant
Ragol
Fri Apr 29, 2005 12:47 am
#3


I played around with MSmuggler/TKM/MBrawler on TC and its decent. You get some quite nice Unarmed stats since xx4x Smuggler now gives accuracy and speed mods to Unarmed.

The problem is that you don't get any additional specials(other then Feign Death) from Smuggler to use with TKM... and without specials outside of the TKM tree you will not deal all that much damage when Unarmed(at present the +360 Unarmed Damage you will have does not stack with weapons).

I was able to deal with NPCs and critters up to lvl80 np, but should you tackle mobs that are often contested by others... well... you will not get loot rights.



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