Smuggler Archive
Thread: Forgery a skill I'd like to see..
Page 1 of 1
Delaorn
Wed Aug 04, 2004 5:36 pm
#3
Yet another sweet idea, but unfortunatly prolly gonna be overlooked.
I personally like the idea ya have there Thorac.
rexan
Wed Aug 04, 2004 8:21 pm
#5
I always thought it would be cool to forge factional papers. IE, you could trick a recruiter into allowing you be appear to become an imperial or rebel.
It would kinda make a smuggler into a spy though.
Thorac_the_Rogue
Thu Aug 05, 2004 12:42 am
#6
It came to me when I was hanging out in a player theater the other day. I thought what a kool place - I want one to live in. Raised sleeping are (read as: loft), sunken living room, wet bar and 4 alcoves for 4 crafting stations - what could be better..
Then they busted my bubble by telling me that only Master Dancers & Master Musicians could plant a Theater.
Why?
I'm a Master Smuggler with Underworld Contacts and criminal inclinations...why can't I just forge the proper permits and get my loft?
?
zawisza
Thu Aug 05, 2004 3:44 am
#7
Hmmm this sounds a bit like the Agent prof from Anarchy Online.. where by using different nano programs the agent was able to use nano programs usable only by a doctor or engineer... Basically the Agent = Every prof but with big set backs.
Sounds good to me.
Sad'ol Gyt
Sounds good to me.
Sad'ol Gyt
Page 1 of 1