Smuggler Archive
Thread: Faction base/perks questions
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younggiant
Thu Aug 05, 2004 6:49 am
#1
I have just delved into the relm of faction bases. Once you place a base it gives you the option to donate resources. What are those resources used for? There are 3 different types of turrents you can buy,are there any differences? Once you place a minefield do you need to add actuall mines? Are faction scanners broke?
Any help with this is greatly appreciated. Thank you.
groovysplat101
Thu Aug 05, 2004 7:05 am
#2
I think the resources are like maintainance. All imps/rebels can pay that to their respective faction bases, I think. Not sure about the rest, though.
Fridae
Thu Aug 05, 2004 10:19 am
#3
Yesthe mine fields do need mines. If you inspect them, they are empty, You can put 20, 5 charge mines in a mine field.
As far as I know the Faction Scanners are not broke just easy to take out. Thats why the Turrets the have Faction Scanners built in are popular.
LorenzoMh
Thu Aug 05, 2004 10:35 am
#4
younggiant wrote:I have just delved into the relm of faction bases. Once you place a base it gives you the option to donate resources. What are those resources used for? There are 3 different types of turrents you can buy, are there any differences? Once you place a minefield do you need to add actuall mines? Are faction scanners broke?Any help with this is greatly appreciated. Thank you.
Resources are used for repairing turrets. I believe they also affect the respawn rate of NPCs. The more resources available, the faster they respawn (and in greater numbers).
As for the turret types:
Dish - energy damage, built in faction scanner
Tower - kinetic damage, built in minefield
Block - blast damage
I have a Rebel faction perk FAQ (last updated a month ago) here:
http://forums.station.sony.com/swg/board/message?board.id=Intrepid&message.id=292782#M292782
I'll probably repost it on the Intrepid board sometime this week.
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