Smuggler Archive
Thread: smuggler's luck spices and stuff
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tralita_tusnami
Sat Jan 08, 2005 10:47 am
#1
I've taken a lot of time off from the game recently, so much so, that i cruze the forums more than i play... damn thats a sad statement.
but i had an idea. keep spices able to use most any item, but make there effectiveness RANDOM, kinda like slicing. it shouldnt be to hard, instead of getting a pixy with 1000,500,500,1000,500,500 for 10minutes let it have some randomness. such as 800, 400,400,1400,500,500 15 minutes the combonations are endless, it would let the spice trade to be VERY ACTIVE AGAIN because players that want higher health could find it, players that wanted higher secondaries could find it, players that wated longer lasting could find it.
if it was based on the simple formula that the values for each stat are flexable as long as the total is the same so for our current standard pixy
with stats of
1000
500
500
1000
500
500
-------
4000 x 10 mins= 40k
if the stats were only set for 40k as a constant you could get stuff like
2000
100
100
800
500
500
------
4000 x 10 mins = 40k
or even
1000
100
100
1000
233
234
--------
2667 x 15 minutes= 40k
the combonations are endless people would actualy use the stuff for difrent reasons. my personal fav would be some thing like
2000
1000
1000
2000
1000
1000
--------
8000 x 5 minutes= 40k
but like i said randomness and nothing could affect it
think about it
KaernLegorah
Sat Jan 08, 2005 10:53 pm
#2
Wouldn't it just be better to make it so we can correctly experiment on spices? That way the Smuggler can craft it with higher secondaries instead of primaries, or have a longer duration, or what have you. What if your vendor runs out of one long lasting Pixie? Do you just have to keep crafting Pixies until you get what you wanted to make a schematic of? I'd rather be able to experiment and have some control over what I'm making.
The only way I could see "randomness" playing a part would be if the user couldn't see what the stats were. Then it would be more like purchasing an illegal drug; it's not regulated so you never know what you're actually going to get. But if that were the case people wouldn't want to take their chances and Spice sales would probably plummet.
The only way I could see "randomness" playing a part would be if the user couldn't see what the stats were. Then it would be more like purchasing an illegal drug; it's not regulated so you never know what you're actually going to get. But if that were the case people wouldn't want to take their chances and Spice sales would probably plummet.
tralita_tusnami
Sat Jan 08, 2005 10:53 pm
#3
damn i dont know if its a good post or not... or nobody cares... no one has an opinion???
tralita_tusnami
Sat Jan 08, 2005 10:55 pm
#4
or only smugglers could see how effective the stats are and people would have to trust us, much the same as trusting a drug dealer
Zeon_Zaku
Sat Jan 08, 2005 11:16 pm
#5
I like what Kaern said. Being able to experiment to get similar to the same effects would be a lot better in my oppinion. If you wanted it to last longer, experiment to make it last longer. If you want higher primaries, experiment with that. Higher secondaries? Experiment that way...
CabbageHead
Sun Jan 09, 2005 10:57 pm
#6
I wouldn't mind experimenting, but would like to keep the ability to use crappy materials. I hate looking for resources.
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