Smuggler Archive

Thread: Suckerpunch!

griz_carpell
Mon Jan 10, 2005 2:20 am
#1

Hmm, not bad, I like.



=========================

Connanobrien - "Don't worry man, things will be good once SOE fixes everything."
Grizamaluke - "SOE couldn't fix a sandwich!!!"

MDEUK
Mon Jan 10, 2005 2:37 am
#2

Interesting!
Cloudchasing
Mon Jan 10, 2005 9:06 am
#3






griz_carpell wrote:

I was thinking as I was having a cig break today,and wondered slightly about the Unarmed 4 requirement for smugglers. Smuggler was the first profession I mastered, so don't take me as a neophyte to the subject, I just wanted to throw this suggestion out there. Why not replace the underworld branch with an unarmed branch? It would be like dirty fighting, only unarmed.


The Underworld elements could still lay within the smuggler profession, though perhaps entered scattered around the slicing and spice branches, and perhaps one perk each in the novice and master boxes.


The unarmed section could have various fighting moves.. Such as suckerpunch. I had an idea for this, just a rough idea, maybe the suckerpunch could be used for massive mind pool damage, however, as suckerpunching someone usually leaves you open for attack, the next hit you took would be devoid of any armor bonuses you had, (such as ranged/melee damage mitigation, and any armor you were wearing would be voided, but only for the one hit). It would kind of be like what the stormtroopers do to you when /glare at them.


Just thinking out loud here.







Thats a good thought.



I personally think that spices should be stackable, with increased downer time per. But also with the increased chance of an overdose, maybe make different species be able to take more and others less. Also spices should be a DOCTOR skill. WHY? Because who is making all these nifty drugs? come on....its not smugglers. we just transport it is all. Make spices so that the folks cant carry a crate around or they get like inst-scanned by the pigs...(RSF, Corsec, Fed-Dub & of course the imps) Make it so that the only folks who CAN carry around a crate is a smuggler. Slicing I like in the smuggler line, but come on, with all the dark corners and little rooms and alleys in cities now, just make it so that you HAVE to go to one of those places to slice. Make it so that if you are in line-of sight of the afore-mentioned security folks, you get attacked. and make these security tougher. I haven't had to worry about pi$$ing off any corsec since i was Nov pistols. (ie. kill as many as I like) Make spices the ubers (2500-3000+, yanno, total) make doc buffs the mid-range, but only like 1000+ and make all the food skill-modifiers.



Just an idea




Shaidown Lack-Lowca Galaxy
Master Smuggler
Nicolas_Frost
Mon Jan 10, 2005 9:26 am
#4



Cloudchasing wrote:


griz_carpell wrote:
I was thinking as I was having a cig break today, and wondered slightly about the Unarmed 4 requirement for smugglers. Smuggler was the first profession I mastered, so don't take me as a neophyte to the subject, I just wanted to throw this suggestion out there. Why not replace the underworld branch with an unarmed branch? It would be like dirty fighting, only unarmed.
The Underworld elements could still lay within the smuggler profession, though perhaps entered scattered around the slicing and spice branches, and perhaps one perk each in the novice and master boxes.
The unarmed section could have various fighting moves.. Such as suckerpunch. I had an idea for this, just a rough idea, maybe the suckerpunch could be used for massive mind pool damage, however, as suckerpunching someone usually leaves you open for attack, the next hit you took would be devoid of any armor bonuses you had, (such as ranged/melee damage mitigation, and any armor you were wearing would be voided, but only for the one hit). It would kind of be like what the stormtroopers do to you when /glare at them.
Just thinking out loud here.



Thats a good thought.

I personally think that spices should be stackable, with increased downer time per. But also with the increased chance of an overdose, maybe make different species be able to take more and others less. Also spices should be a DOCTOR skill. WHY? Because who is making all these nifty drugs? come on....its not smugglers. we just transport it is all. Make spices so that the folks cant carry a crate around or they get like inst-scanned by the pigs...(RSF, Corsec, Fed-Dub & of course the imps) Make it so that the only folks who CAN carry around a crate is a smuggler. Slicing I like in the smuggler line, but come on, with all the dark corners and little rooms and alleys in cities now, just make it so that you HAVE to go to one of those places to slice. Make it so that if you are in line-of sight of the afore-mentioned security folks, you get attacked. and make these security tougher. I haven't had to worry about pi$$ing off any corsec since i was Nov pistols. (ie. kill as many as I like) Make spices the ubers (2500-3000+, yanno, total) make doc buffs the mid-range, but only like 1000+ and make all the food skill-modifiers.

Just an idea






*points up to the first reply*



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


griz_carpell
Mon Jan 10, 2005 1:25 pm
#5

I was thinking as I was having a cig break today,and wondered slightly about the Unarmed 4 requirement for smugglers. Smuggler was the first profession I mastered, so don't take me as a neophyte to the subject, I just wanted to throw this suggestion out there. Why not replace the underworld branch with an unarmed branch? It would be like dirty fighting, only unarmed.


The Underworld elements could still lay within the smuggler profession, though perhaps entered scattered around the slicing and spice branches, and perhaps one perk each in the novice and master boxes.


The unarmed section could have various fighting moves.. Such as suckerpunch. I had an idea for this, just a rough idea, maybe the suckerpunch could be used for massive mind pool damage, however, as suckerpunching someone usually leaves you open for attack, the next hit you took would be devoid of any armor bonuses you had, (such as ranged/melee damage mitigation, and any armor you were wearing would be voided, but only for the one hit). It would kind of be like what the stormtroopers do to you when /glare at them.


Just thinking out loud here.



=========================

Connanobrien - "Don't worry man, things will be good once SOE fixes everything."
Grizamaluke - "SOE couldn't fix a sandwich!!!"

Nicolas_Frost
Mon Jan 10, 2005 1:38 pm
#6


Personally, I'd prefer to drop the spices branch and put Unarmed In-Fighting in place of that, and instead of crafting spices, we get them through Underworld contacts. The higher your are in the criminal underworld, you'd logically be able to aquire more potent spices.


Then, I'd make the spices usefull. Along the lines of extremely powerful buffs, more potent than Doctor buffs, but maintain thier short durration, and re-instate the downer incapacitation. This would balance them against Foods and Doctor buffs, where doctor buffs would be your long lasting, yet less potent(cap Doctor buffs at 2000 stat increase max and fixhow Dancers and Musicians are only doubled stats), and foods would be medium durration, and remain stackable(since spices and Medical/Entertainer buffs don't stack).

Message Edited by Nicolas_Frost on 01-10-2005 02:48 AM



Jaecob Maragi
Babelonian Militia Captain
Master Smuggler and Alliance Pilot
Captain of the LongShot(2)
THE Official Smuggler Forum Smartass!
The prices of my services are based on "tolerance". The more I have to tolerate you, the more you have to pay me.


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