Smuggler Archive

Thread: Old beta tester coming into the game finally, need some advice

RedpointGP
Mon May 24, 2004 9:17 am
#1

Hi guys, I go back to the beta's of SWG but wasn't happy with content upon release. I just bought the game today due to lightspeed coming out in a few months.


I would like to be a smuggler, have no freakin clue whats good and whats not. Would like to roleplay, no clue what servers are good for east coasters and smugglers.


Right now I'm think of 2 possibilities;

Master Smuggler

Master Pistoleer

Master TKA


Or;

Master Smuggler

Master Weaponsmith

(for the slicing of weps?)


Which is a good way to go? For money and for possible pvp / pve. Which is the longer grind etc.


-Jeff



Redpoint Master Commando
Keba Elder Sandwich, currently a Jedi.

B-I-A
BigZak
Mon May 24, 2004 9:52 am
#2

My Smuggler (not master yet) is...

Smuggler 0.4.1.4 (going to master)
Pistoleer 0.1.2.2 (will go up as much as possible)
Scout 4.0.0.0 (terrain and mask scent)
Medic basic for Stimp B use (am Master medic now, was MCM)

Second account for Weaponsmith and Armorsmith plus Master artisan

Squiders, Radiant

Master artisan (for the stuff he can make, and resource gathering)
Weaponsmith 2.4.3.4 (going to master, but only grind at starports waiting for ships)
Armorsmith Basic (for making AUK's)
Scout 4.0.0.0 (terrain and mask scent)
Medic basic (for Stimp B use)


Violet Vette, Radiant
ex MCM, Slicer, Fence
BabyRancor
Mon May 24, 2004 9:58 am
#3






RedpointGP wrote:

Hi guys, I go back to the beta's of SWG but wasn't happy with content upon release. I just bought the game today due to lightspeed coming out in a few months.


I would like to be a smuggler, have no freakin clue whats good and whats not. Would like to roleplay, no clue what servers are good for east coasters and smugglers.


I can only speak for two servers. Sunrunner seems to be a pretty balanced and vibrant server, some active PvP, some roleplayers, reasonable economy. Wanderhome seems to be more focused around PvP, so the economy is much more skewed to "the best" crafted items, anything less doesn't seem to sell well. Also, because PvP is more central there, it seems that the server population is shrinking faster than elsewhere (as people get fed up and quit).


Both are west cost (I think) and both are newer servers thus didn't suffer from some of the earliest dupe exploits as badly.


Right now I'm think of 2 possibilities;

Master Smuggler

Master Pistoleer

Master TKA


Popular PvP template, not bad in PvE as well. Money would come from missions mainly, with a sideline in slicing and spices if you so desire.


Or;

Master Smuggler

Master Weaponsmith

(for the slicing of weps?)


Theoretically good money - but breaking into the weaponsmith market at this point is very difficult. Unless you find someone to sponsor you and give you a hand you'll have to spend several months reading swgcraft.com for the best resources and stockpiling. As far as combat - you'll find that Smuggler skills on their own (without pistoleer) is pretty frustrating and slow.


Which is a good way to go? For money and for possible pvp / pve. Which is the longer grind etc.


-Jeff


There will be a smuggler revamp before JtL launches - so hopefully you're getting in at the right time. Welcome back and hope you enjoy the game









Jakkin Darkstrider - Master Rifleman/ Master TKA - Sunrunner
"This utopia seems to be more of a Fruitopia"


Combat Balance Proposal Discussion
Jedi Quest System Proposal
OslasAne
Mon May 24, 2004 10:21 am
#4

All good choices on the templet to go with your smuggler. I think it really depends on what you end up liking the most. Master pistoleer and master smuggler is a great combo and any mods you get from your pistoleer profession will make your grind for the 2 smuggler trees/tiers that much easier. TKM is a very handy profession and can hold it's own agains most PVE. It also gives you a little variaty. If you decide to go pistoleer that is alot of pistol xp to grind but in the end would be worth it. Weaponsmith is a good choice if you want to be a crafter but keep in mind you'll most likey have to dabble in merchant to make a decent shop and have it registered on the planet map so people can find it. Only other alternative would be to find a crafter friend who is also a merchant and just drop your vendor in his shop. If I were you I would play around with pistoleer and tka and see which one you like the most. Start with getting pistoleer and then work on getting your pistol xp out of the way for smuggler. Then if you want, start doing tka. This way you get a feel for the benifits of both. After you master Smuggler then you should decide which profession better suits your style of play. I really couldn't say which one I would choose because both have there own benifits but since you'll be using a pistol alot to start with anyways I'd have to say pistoleer would be my first choice. Then after a few weeks or ifI got tired of the templet I'd go tkm.
OslasAne
Mon May 24, 2004 10:33 am
#5

Sorry mate, I just woke up and realised I misunderstood what you wrote. I thought you were trying to choose between the 2. I realised after I submitted that you could do both and that your choices were of doing TKM/pistoleer/Smuggler or Smuggler/weaponmith. I 'd go with your first choice hands down. Then maybe pick up weaponsmith if you desire later on.
TheWok
Mon May 24, 2004 1:48 pm
#6

As a beta tester who waited until December to start playing for the same reasons you waited, I'll let you know what happened with me.


My intention was to be a master smuggler, master pistoler, and enough merchant to have a vendor with the planetary map. But then I realized that pistoleer just wasn't strong enough to do anything by itself. So, I started looking into TKA as a bunch of other people had done, and I decided to go that route. It's a pretty fun template, but you're still kind of weak in PvP because of high kinetic resist armors (70-80% is considered standard). With pistoleer skills in PvP, you're not going to be able to do enough damage to counteract good doctor buffs, sadly. But the combat balance is coming soon, and we will hopefully see a change in that.


You'll really shine in PvE. Asa triple master, I can make more than one million credits in two to three hours. Against the big game like krayt dragons, you're going to find that you'll be better put to use as a tank rather than using pistols, but, again, the combat balance will hoefully allow us to contribute more in these types of groups.


I also have a weaponsmith alt. It's tough trying to break into that business. Weaponsmithing is completely based on what resources you have, and, having collected for three months or so, I still don't have resources to make some advanced components. It's a total David & Goliath business, and David may not win. It's quite possible that you'll make a really good WS, but be prepared to take a lot of time and money gathering resources.


I highly recommend that,no matter which way you choose, get Pistol Techniques 4 in the pistoleer tree before grinding up the smuggler pistol lines. If you decide to go for the triple master, fill up pistoleer first. It'll help you immensely with the smuggler stuff, as smuggler gives no bonuses to pistol skills. If you decide to do the WS thing, you can drop the skills after you finish with smuggler.


If you decide to go WS, start harvesting stuff ASAP.




---------------------------------------------
Trini Rio
Owner/Operator of Rio Freelance Cargo - Tal Kyrte, Lok

we smuggler. we want smuggle. no smuggle. bad. no smuggle. no good.
- The Vampiric Hoshi
The History of SWG Smuggling (looking for a happy ending soon?)
How I would make the GCW more meaningful and fun
dorsai78664
Mon May 24, 2004 2:26 pm
#7

I have to agree with Trini on a lot of points but I went ahead and did the triple master combo. TK is an extremely fun class to play and you will do very very well in PvE. It is a profession that works extremely well with useful skills throughout the whole skill tree.


Pistoleer is indeed weak relative to many other combat classes. The combat balance should address some of that but pistoleer is not very strong offensively. However, there are some nice defenses in the tree. Unfortunately, the defenses don't really compensate for the lack of offense.


Until the combat balance, if you want to excel in PvP and still be a smuggler, you may consider some combo involving pistoleer and fencer. Dodge stacks and when combined with ranged and melee defense it will make you extremely hard to hit. The stun batons dish out incredible damage in PvP (especially if enhanced with an Acklay bone), and scatter hit still cuts through armor.






COLONEL DRAEVYN TYR
Master Gunfighter : Master Smuggler : Teräs Käsi Master
The Spice Must Flow
Corbantis.Naboo.Theed.-5851.3187


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