Smuggler Archive
Thread: please make it so that a smuggler can't be hit while faking death .....
BountyBlunter wrote:If I don't think you are dead and I think you are playing possum I wouldn't walk away.. I would walk over and shoot you several times at close range in an area which I thought would be fatal, like the head. That way when I turn my back to walk away you wouldn't pull a gun and kill me..Then again, I'm just paranoid..
That's the whole point of Feign Death, people think you're dead.
They definately need to work on this one. At the very least, it should remove all target locks on the FD person and not allow further targeting.
Maybe we'll see something in the revamp...
DRWolfe wrote:
That's the whole point of Feign Death, people think you're dead.
The point I was trying to make is that, personally, if I was in battle with someone and they fell over (dead or not) I would walk up to them and shoot them in the face to be sure that they werent playing possum..
Isn't there aposture up attack thatforces you out of that condition if I remember right, that should still work.. I agree that you shouldn't be targetable by everything, but neither should you be 100% immune to all attacks, after all ... Your not actually dead.
BountyBlunter wrote:DRWolfe wrote:
That's the whole point of Feign Death, people think you're dead.The point I was trying to make is that, personally, if I was in battle with someone and they fell over (dead or not) I would walk up to them and shoot them in the face to be sure that they werent playing possum..
Isn't there a posture up attack that forces you out of that condition if I remember right, that should still work.. I agree that you shouldn't be targetable by everything, but neither should you be 100% immune to all attacks, after all ... Your not actually dead.
Yes, however I believe that it is officially an exploit. You can't, supposedly, force anyone out of Feign Death. Secondly, yes, you'd shoot someone. However, you shouldn't be able to disease us to black bar and destroy our armor for it. Would you throw disease on someone and trash their armor, just in case?
BountyBlunter wrote:DRWolfe wrote:
That's the whole point of Feign Death, people think you're dead.The point I was trying to make is that, personally, if I was in battle with someone and they fell over (dead or not) I would walk up to them and shoot them in the face to be sure that they werent playing possum..
Isn't there a posture up attack that forces you out of that condition if I remember right, that should still work.. I agree that you shouldn't be targetable by everything, but neither should you be 100% immune to all attacks, after all ... Your not actually dead.
Putting "I would"s aside, certain professions in the game are given certain skills, and these skills have a certain effect. Feign Death makes one seem "dead". Therefore, assuming the skill attempt is successful, that person should be "dead" to everyone around. You cannot continue to attack a "dead" NPC, nor can you continue to attack a "dead" PC after they are DB. So, you should not be able to attack a FD person because they should be effectiveley "dead". NPCs do not attack a FD person. So yes, a FD person should be immune from attack until they get up.
The attack that can bring someone out of FD is a bug and if used, could be considered an exploit.
It's a nice skill, just throwing something up in the air
Oh, and no, I wouldn't disease and posion a corpse.. Just shoot it a bit, who knows, out of frustration perhaps.. Always had fun blowing limbs and bits off corpses in Kingpin..
Chavabegga wrote:
Smugglers should definently appear dead when feigning death. One of the biggest problems though is that it does not even work well against NPCs and MOBs. You feign death they stop attacking you. But combat does not end sometimes. Even if it does and they walk 150m away as soon as you stand up they come running back at you.
It should work like normal aggro. If you get up and they are within range to aggro you they should do so. If they are out of range then they should ignore you.
I was noticing this as well. Itook on a lair of Tortons, bled em, and then FD. Oddly, I noticed that combat didn't end when I FD. So I just laid there til the bleed wore off, but combat still didn't end. So, I stood up and killed em all. After that I tapped the lair and didn't use bleed's and when I FD combat stopped. It looked like, imho, that they keep aggro if you throw a dot on them, but not if you don't...
Graby