Smuggler Archive

Thread: Smugglers Revmap....

rebes
Fri Jul 09, 2004 6:25 am
#1


I been a Master slicer like 4 times in this game and its really cool I dont care about the clamps and what quality

you need to make em. The thing that really sucks with Smuggler is that you can drop down to like 17% on a slice

when you are master. You should get something when you hit master in slicing and spice crafting, well sure smuggler

needs a revmap as we are a hybrid proffesion and should get better skills. I dont think Smugglers need more combat skills

the thing we need is a mission terminal so we can act like smugglers. We should be smugglers not a damn Chef/artisan combination like we are today, give us missions to maybe smuggel something usefull for other players.


To get a real good proffesion out of this and dont get like another combat medic uber proffesion.

We should have a skill to smuggel players when they are overt to hide the faction.


And to make this galaxie more like the story really is in this game Jedis should always be aggro outside a

city to other jedis. Like the dark-side vs the light side of the force only the strong and the smart jedis will

survive like in the real starwars world. I hate to see jedis run around in groups light and dark and attack our

bases and we cant do nothing to stop them, this is not a life of a jedi.


This is one more thing that can be a smugglers new work to support a jedi outside the citys so the light/dark jedi

that he will meet cant attack him....


And sure a master smuggler should have the power to slice mutch better then a novice smuggler with slice 4

and dont hit lower then maybe 25% on a slice....


And we need mission terminals that will give us missions to smuggel goods from a location and be put out on the BH-terminals

so we can be hunted down. This will make BH-proffesion better too, missions should use a system where the level on the mission will add how easy you will be put up on that BH-terminal...


thats all ....



/Siffer
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