Smuggler Archive

Thread: Smuggler Issue's Report thoughts.

JinxM
Wed Oct 27, 2004 1:22 pm
#1


from the spreadsheet


Priority 1


Smugglers do not have any real smuggling mission content and the act of smuggling is not fundamental to progression.



good spot for this one, if we get some smuggling missions. whether contraband, criminals, arms or spices. as long as the reward is worth the risk


Priority 2


Smugglers need to smuggle for the player base as part of normal business activities.


this goes with priority one to me sort of. give the smuggler something that makes it easier for us to transport stuff. if certain resources were deemed illegal by the empire at different times, then we could even move those for architects and shipwrights and chefs etc.


Priority 4


Spices are not even close to comparing to the usefulness of chef or doctor buffs and are falling into disuse.


definately need some help here. all i can think of is either increasing the "buff" or decreasing or removing the downer.


Priority 8


Feign Death is being used in PVP to prevent conclusions to many PVP encounters. Particularly between Jedi and Bounty Hunters.


Leave the smuggler's feign death alone and make it impossible for others to acquire this skill. (just my 2 cents worth here)



Priority 15


No weapon skill modifiers to help a Smuggler land his specials.


Needs addressing.



Priority 17


The majority of Underworld abilities are GCW centered, and are not useful for neutrals.


revamp of the GCW could include most of the fixes we would like to see for this issue.



Priority 19


Smugglers need a weapon of their own or the ability to modify one for their own personal use.


This is a huge issue for me. a smuggler would never give up his best weapon and only sell lesser weapons to his customers. that way he always has an edge. a certification for a special weapon fits right in with the smuggling mindset.



Priority 20


The abilities that allow Smugglers to purchase faction from recruitors or Sell Out to them are tedious as far as their mechanics.


needs a complete rework along with the GCW. i think you should be able to purchase enough FP for yourself to make it worthwhile. perhaps kill the ability to xfer it to other players?


Priority 25


Crafting materials or items used in slicing or spice have an option to experiment on them based on the quality of the materials. Yet quality has no factor in the results.


experimentation needs to be implemented fully on ALL crafted items for smugglers.



Priority 29


Slicing does not offer much in the way of variety in what a Smuggler can slice or in what can be done when successfully sliced.


A smuggler knows what he's doing, he should be able to choose what hes slicing. make the damage output comparable to speed so that there is a real choice.. Just my opinions. one thing is certain, we need to make sure SOE is going to work on things we care about, otherwise they have their own vision and what we get will hardly resemble what we think we would like to have.

VOTE now, or die!




all of you look at me and laugh because i am different,
i look at you and laugh because you are all the same.
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