Smuggler Archive
Thread: A smuggler's workbench
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Iaido
Thu May 27, 2004 5:06 pm
#1
ok so we cant experiment on spice, so hows this???????
a workbench, (i.e. crafting station) we MUST place in our smuggler's den or hideaways.....
a smuggler at his own workbench inside the privacy of his secure hideout should be able to 'HACK" or "SLICE" MUCH better than out in the field where its quick and dirty.
add 5% - 25% to the smuggling slice line of whatever it is we are slicing........ (limit to armor and weapons).
or make it so we can select which stat we modify, i know if i was actually hacking into something i would have to be VERY specific on what the results i intended to be, it wouldnt be a crapshoot as it is now.
can make the required components hard to get if you must, and a master artisan would be the ones to make it, or the smuggler himself or herself.
he or she might be able even to tweak the crafting station to provide more of a slice for effectiveness if using the right parts.... or different parts for speed, or encumberance,
picture 3-4 workbenches, all hard to make, all with lots of components
each doing a differnt function of slice. speed, effectiveness, range, encumberance....
your thoughts?
and i hope there are no flames. 
:
JediArashi
Thu May 27, 2004 5:38 pm
#2
I included something similar to this as well in my Slicing section of the focus group doc. Essentially Ikept it simpl by stating it could be pretty much the same as a crafting station, and maybe could open up the ability to slice new types of stats and/or new types of objects.
It could easily be adapted to something similar to what you stated, and be usable for spices as well.
Good job!
-Arashi
scornnok
Fri May 28, 2004 9:44 am
#3
Wondering why our actually slicing xp can not be tied into our slicing results. The more slicing xp that you have the narrower and higher your results.
JinxM
Thu Oct 28, 2004 12:29 am
#4
posting under new account, come on guys, this would work for us, should be near the top of the list for the upcoming smugglers revamp hey? what do you think?
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