Smuggler Archive
Thread: Some notes of the Smuggler's Alliance Track from the Beta...
TsN-Wizzer wrote:
Good Info, I actually Made it to 4433 in this one, it was nice because the Jabba contact actually Gives you the skill Box, you didn't need the XP for the Box (it got Banked towards the 1 mil per Tier 4 Boxes) The Tier 3 Missions were Not too Difficult, But it wouldn't hurt to have a wing-man for.
I actually Stuck with the Dunelizard for Most of my Missions, I tried the other ships but found them Sluggish to my standards. The DL was Nice because it had 2 Weapon Slots and 1 Missle Slot.
After the Jabba Missions, Talon sends you to Dathomir Outpost. In the Cantina there (Nice cause it's right next to the Starport) you will do Duty Missions (non-Mandatory) for the last 4 Mil of your Training.
Now, Keep in mind that While doing duty Missions (Tier 2 and 4) Whenever you Train a Box you will recieve a Mandatory Mission. This is a Story Line mission that can't be Skipped. They are Usualy Pretty Tough so Bring a Friend!
Also, Pay Close Attention to your Loot, Ocasionaly you will get some Really Nice Loot Drops.
Ok, Now for my Special Secret. I found a Great XP place in Endor Space, I am hoping that it will still be there in Live like it was in beta. Right near the Endor Space Station (about 5k away from it) is a Trade Route for the Traders bodyguards. They Fly in Z-95's and are worth 3k XP Each. they also Drop Pretty good Loot. They Are Tough so don't go there Till your Tier 3 or Tier 2 with Good equipment. The Nice thing is that Endor station is Good and Close and Endor Station Does repairs to 100%, Unlike Dath and Dant which only do 75%
Don't let out the secret cause then it will be swamped
Also!....... For General MOB's As long as you do 5% of the Damage to any Ship, you will get Full XP. So get with you friends and All chase The ships together, They will go down faster and you get more XP.
I'm surprised you didn't mention not taking your TIE pilot buddies with you to help during certain missions.
He was flying against Imperials and I could do nothing to help him except try and fly in front of the attacking ships to block shots.
Didn't work too well. I ended up goofing around and flying in formation with the Imps that were attacking him, which was also too funny because he would mistake me for them and chase me! (that was before they had green boxes around group members) ![]()
WedgeStarkiller wrote:
My understanding was that the main problem with that was other people killing the Black Sun Ace on you. With the anti-kill steal tech they added I would think that was sorted out.
True other players killing the ace would bork the mission so you couldnt complete it,this issue was resolved by the anti kill steal fix.
Incidentaly i hate you all(well most of anyway) As i come from a third world country called england, it seems i still have to wait several weeks before i can actually launch my ship
New philosophy- SOE have it in for smugglers AND english people! ![]()
Right now, everyone is scrambling for even newbie ships... then they find out they don't have the components to launch them
Smuggler_Caylin wrote:
Think of it this way. While you may have to wait to launch a ship, master shipwrights will already exist to provide you with what you need.
Right now, everyone is scrambling for even newbie ships... then they find out they don't have the components to launch them
Yeah, This happened last night, and with the Loot Rates as low as they are (read not bad low, just not as massive as they were in beta) It takes a while to loot the componants you need, get with you Guild and start a componant Bank.