Smuggler Archive
Thread: Smuggler Revamp?
If you read the state of the game notes you'll see what's actually happening.
We are scheduled for a revamp with patch 9 at the same time that Jedi are having some key skills altered. One of these is more intensive then the other but a revamp whenever we've seen it, both in beta and in live has meant some fairly hefty changes.
Expect to see the whole underworld line totally changed to include some form of smuggling side quests.. Expect to see various bits of dirty fighting changed, and probably some spicing and slicing type of experimentation.
And settle for naught less.
MaxLiao wrote:
"... and probably some spicing and slicing type of experimentation."
Bleh!
I'd have to disagree with you there, Max. I'm personally fed up with the Artisans treating us like Lepers because we can't experiment on any of our craftables. Now, at least, they can't fall back on the "you can use the cheapest resources" argument when complaining about our slicing fees.
bah, they have left smuggler out there for far too long, what are we at the moment, our specials dont work properly, underworld is useless, spices is useless, and the slicing is a complete waste, cause we are just a walking money making service for everyone else......not interested anymore
We are smugglers, not crafters.
Just like you never hear me say that we need more combat mission (even though I'm a Master Pistoleer/Master Smuggler) - We're smugglers, not soldiers (unless pressed).
I make spice, because it comes with the profession ... not because I think it belongs with the profession. Making spice should be removed altogether.
I slice weapons, because it comes with the profession. I think we should be able to slice many more things, too. (Like Travel Terminals, Banks, etc ... with the added risk of being caught.
)
I chose smuggler BECAUSE I didn't have to worry about resources - that's why I left Doc and CM back in the day and why I won't become a weapon/armorsmith. Also, until recently I was the proud owner of a PA Hall that took up 9 lots. The last lot was the equipment factory for crates of clams and knives. With that comes no room for hunting down quality resources. Now that I own a Tat PA Hall (only 7 lots) I have a tad bit more freedom ... yet still no desire to be a crafter in any way, shape, or form. Leave that to the Artisians.
"Sorry, I can't slice your weapon, my Crafting Station for experementing is only 20%"
Again, I say ... bleh.
If you want time sinks, instead of the crafting crap, they should give us clandestine missions where we have to avoid patrols ... or items dropoffs with time constraints ... or other 'smuggler-esque' things. Not turning us into Smugglersmiths.
Not to mention the huge hassle and competition involved with getting the best resources for making stuff (I was a Master Weaponsmith for about 3 weeks, and that's as long as I could take it. Believe me, you don't want to go that route).