Smuggler Archive

Thread: Please help with elite combat choice

Keatsnam
Sat Mar 19, 2005 3:57 pm
#1

Hi,

Since before SWG launched, I wanted to be what turned out to be the most borked professions in the game (Ranger, CH, Smuggler, and DE).

Well, I've had a master ranger/MCH and finally got fed up with not being able to hold my own in combat (and ironically, dropped MCH two days before the surprise harvesting changes were slipped in). So, I decided to grind Rifleman with the thought being that I'd be Rifleman/CH or Rifleman/Ranger. With the lack of new content, I'm also considering just doing the Jedi grind just for something to do, and figured rifleman would help with that.

I'm 4,000 points from Novice Rifleman and it suddenly occurred to me that maybe I should finally revisit Smuggler (I got through about 2-3 boxes before, and gave up when they announced the revamp was not going to happen until after JTL).

What are your thoughts - should I begin smuggler now? Wait for the revamp? Are there any CH/Smugglers? Does smuggler make you an effective enough fighter to help with the Jedi grind, or should I stick with a combat-only profession?

I don't want to do smuggler as a FOTM for the revamp - I've always wanted it and figured if I ever got my 2nd slot that's what my character would be.
akd23
Sun Mar 20, 2005 4:38 am
#2






Keatsnam wrote:
Hi,

Since before SWG launched, I wanted to be what turned out to be the most borked professions in the game (Ranger, CH, Smuggler, and DE).

Well, I've had a master ranger/MCH and finally got fed up with not being able to hold my own in combat (and ironically, dropped MCH two days before the surprise harvesting changes were slipped in). So, I decided to grind Rifleman with the thought being that I'd be Rifleman/CH or Rifleman/Ranger. With the lack of new content, I'm also considering just doing the Jedi grind just for something to do, and figured rifleman would help with that.

I'm 4,000 points from Novice Rifleman and it suddenly occurred to me that maybe I should finally revisit Smuggler (I got through about 2-3 boxes before, and gave up when they announced the revamp was not going to happen until after JTL).

What are your thoughts - should I begin smuggler now? Wait for the revamp? Are there any CH/Smugglers? Does smuggler make you an effective enough fighter to help with the Jedi grind, or should I stick with a combat-only profession?

I don't want to do smuggler as a FOTM for the revamp - I've always wanted it and figured if I ever got my 2nd slot that's what my character would be.






Master smuggler/master CH is possible, but with the pre-reqs, it comes to 227 skillpoints. With just marksman 0040, masker smuggler you are not going to be killing anything other than the easiest NPS's with pistols. If you wanted to try this, you could pick up pistols 0004 + rs 1, or TKA 0130 with the extra skill points, at least until the revamp.


If you like rifleman, it mught be better getting master mastksman/master rifleman/master smuggler and putting the rest of your skillpoints into medic (the extra +5 rifle speed from master marksman is ery nice under the current system). Most smugglers seem to choose master pistols, master TKM or both, as we need a master elite prof to kick arse, and the pre-reqs are the same for smuggler atm. Pistols is more fun than TKM, but a lot less powerful. But from your post it looks like you prefer to pick fun profs than uber ones


I used to be master CH, and thats about the only prof non-of my toons have at the moment that I miss at times (but there is no way I'm dropping a mastery of pistols, smuggler or commando to get master CH agai, I like these profs too much at the moment)




If one guy calls you a Hutt, ignore him. If a second calls you a Hutt, begin to wonder. If a third calls you a Hutt, buy a drool bucket and start stockpiling spice

Klisof : Master Pilot ---------------------- Sa'i : Imperial Ace
Neka: redneck bothan banjo player
Siko: Commando---------------------- Tykkata: Walking Carpet




Kells
Sun Mar 20, 2005 7:14 am
#3






Keatsnam wrote:
Hi,

Since before SWG launched, I wanted to be what turned out to be the most borked professions in the game (Ranger, CH, Smuggler, and DE).

Well, I've had a master ranger/MCH and finally got fed up with not being able to hold my own in combat (and ironically, dropped MCH two days before the surprise harvesting changes were slipped in). So, I decided to grind Rifleman with the thought being that I'd be Rifleman/CH or Rifleman/Ranger. With the lack of new content, I'm also considering just doing the Jedi grind just for something to do, and figured rifleman would help with that.

I'm 4,000 points from Novice Rifleman and it suddenly occurred to me that maybe I should finally revisit Smuggler (I got through about 2-3 boxes before, and gave up when they announced the revamp was not going to happen until after JTL).

What are your thoughts - should I begin smuggler now? Wait for the revamp? Are there any CH/Smugglers? Does smuggler make you an effective enough fighter to help with the Jedi grind, or should I stick with a combat-only profession?

I don't want to do smuggler as a FOTM for the revamp - I've always wanted it and figured if I ever got my 2nd slot that's what my character would be.





Just make sure you have all your skill points filled up before the CU, that way when you respec, you can get anything you want.



Bo' Tinsu
Keatsnam
Mon Mar 21, 2005 3:41 pm
#4

Thanks for the advice!

Yeah, I definitely plan on getting as many points into some real "elite" professions before the CURB.
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