Smuggler Archive

Thread: i dont think anyone here has noticed this

tralita_tusnami
Mon Mar 21, 2005 8:26 am
#1


  • The maximum range for basic combat attacks will be 64 meters.
  • Melee will be effective at a maximum distance of 6 meters. This will tighten the look and feel of combat making it more "up close and personal".

  • from the look of this that means that a comando wount get the snot kicked out of him by a TKM at 18 metters before he gets the chance to flame him. personaly I think this IS GOOD. but you damn well better understand that a TKM within 6 metters if going to kill you. makes the game more realitic




    _____________________________________________________
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    Tralita Tusnami
    Bria server
    MASTER SMUGLER/BOUNTY HUNTER/PISTOLER
    Jaguarrr
    Mon Mar 21, 2005 8:30 am
    #2






    tralita_tusnami wrote:


  • The maximum range for basic combat attacks will be 64 meters.
  • Melee will be effective at a maximum distance of 6 meters. This will tighten the look and feel of combat making it more "up close and personal".

  • from the look of this that means that a comando wount get the snot kicked out of him by a TKM at 18 metters before he gets the chance to flame him. personaly I think this IS GOOD. but you damn well better understand that a TKM within 6 metters if going to kill you. makes the game more realitic







    Yes, that is a dream come true isn't it? *tears of joy*



    We couldn't play SWG without Tiggs. Now we can =)
    egbertvanloenen
    Mon Mar 21, 2005 8:52 am
    #3

    yay! more use for my scout skills when PvP-ing outdoors hehe me = rifleman too, so i get to shoot the hell out of a tkm, before he/she reaches me...



    ---------------------------------------------------------------------------------------

    Rebel Colonel Rasti Rostelli (Euro-Farstar)
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    cpz
    Mon Mar 21, 2005 9:30 am
    #4

    Coupled with the Line Of Sight change, this is cool news. Suddenly we have a tactical element to combat.



    oooooooooooooooooo
    Colonel Narayan Darkfly (RIP)
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    The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
    meltony
    Mon Mar 21, 2005 9:35 am
    #5

    tactical side of things is going to be good..........

    going to make the gamer think a little more



    Meltony
    Master Smuggler - HK Expendables

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    cpz
    Mon Mar 21, 2005 9:39 am
    #6

    Damn right.


    I'm just wondering about the Line Of Sight stuff. Will pets and vehicles block LOS? Will banthas andkimos become melee infantry tanks, ala WW1? Have to wait and see, but I hope they will.



    oooooooooooooooooo
    Colonel Narayan Darkfly (RIP)
    Master Smuggler
    Eclipse

    The Awful Truth [now santized for family friendly fun]: One Two Three Four Five Six
    SmugglinZane
    Mon Mar 21, 2005 10:48 am
    #7

    It says maximum effective range. It doesn't say maximum range, which worries me some. I can still hit with a pistol from 64m without that much invested in pistoleer at the moment. I really hope they mean maximum range or else melee will be even more ridiculous than it was.



    And with the LOS response... I sure hope this means I can shoot at things from an elevated point now. That never made much sense to me.



    "Jedi claims of being "broken" are like saying "But my TV isn't widescreen! It's broken! My TV can't show high-def pictures in 1080i, it can only do 720i! It's broken!" Meanwhile, crafters are saying "We'd really like to have a TV that's larger than 12" and gets more than 4 channels and doesn't constantly lose vertical control", and entertainers are saying "Can we get some color instead of this B&W piece of junk?" And smugglers? We're listening to radio programs of "The Shadow" and "The Abbot and Costello Comedy Hour" and hearing FDR's Fireside Chats. We don't even HAVE a damn TV, much less a broken one or a "broken" one by Jedi standards. I'd LOVE to be as "broken" as they are." - The Legendary Solo4114
    Datink_Nieleft
    Mon Mar 21, 2005 11:03 am
    #8

    The LOS change will benefit melee in the cities,...preprare for urban warfare.



    GostNDajtink
    Original Smuggler
    My bowels are loose and I'm a little gamey Want some toast?


    fishbrains
    Mon Mar 21, 2005 11:06 am
    #9






    Datink_Nieleft wrote:

    The LOS change will benefit melee in the cities,...preprare for urban warfare.






    true, but I think a ranged squad who knows what they are doing will do quite well in an urban enviroment.



    Joras 'Godfather' Kal'lan/Aethen Dor

    Master Smuggler/Master Officer
    Sunrunner's Elder Smuggler


    maxtheusher
    Mon Mar 21, 2005 11:26 am
    #10






    Datink_Nieleft wrote:

    The LOS change will benefit melee in the cities,...preprare for urban warfare.






    LOS doesn't change crap in the Cities. LOS already functions in the cities. They're referring to the current ability to shoot directly through hills. While sometimes you can shoot through a building, normally you can't.



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    lurdanta
    Mon Mar 21, 2005 12:48 pm
    #11

    I think they need to do more with range and combat. I think 6m for all melee isn't sensible. 6m is about what, 18 feet? That's kind of a stretch for a fist fight. Although it makes sense for a pike, maybe a sword. I think there should be three melee ranges.

    Close, 0-2m TKM.
    Medium 0-4m Swords/fencers
    and long 0-6m Pikes.

    The same could be done for ranged weapons,
    pistol range 0-20m,
    carbines 0-40m
    and rifles 0-60m...

    Message Edited by lurdanta on 03-21-2005 11:49 AM

    Message Edited by lurdanta on 03-21-2005 11:49 AM

    RichardBryant
    Mon Mar 21, 2005 3:47 pm
    #12




    pistol range 0-20m,
    carbines 0-40m
    and rifles 0-60m...



    Accuracy drop-off should mean more. I can hit a target at 64m with a pistol but i should do much less damage and find the shot much, much harder. /aim may actually mean something.




    Cael Broden, Master Smuggler.
    I am Jack's Ignored Profession
    "I don't have saber envy. I have patch envy. 2 years is unacceptable."
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    Zeon_Zaku
    Mon Mar 21, 2005 4:21 pm
    #13

    I never could understand how TKA can kill you when their fists don't even touch you. It's sad.
    But this change is very good.



    NDegwin Tze'Midak N
    (Gorath) Smuggler/Commando/Rebel Space Pirate Ace
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