Smuggler Archive
Thread: Ideas for CURB Smuggler specials
Page 1 of 1
Nicolas_Frost
Tue Mar 22, 2005 9:55 am
#1
Okay, so I've been thinking over what may be good ideas for Smuggler specials for the CURB, here's a couple.
/distract
Distract would work in PvE and PvP similar to /rescue, but instead of pulling the aggro of a MOB away from another PC or NPC, you move it from yourself to another PC or NPC("It him! He is the one that made me do it!"). This is not 100% guaranteed to work every time and it comes with
Scenario #1
Two factioned teams are fighting. Rebel Smuggler is being attacked by Imperial Pikeman and is getting close to dropping. Rebel Smuggler selects a player or NPC nearby that is also attackable by Imperial Pikeman(meaning anything not Imperial). This will show two targets on the screen, the combat target(which has the gold selection box around it) and the selected target(which has the blue selection box). After selecting who to use as the distraction, Rebel Smuggler uses /distract and Imperial Pikeman's combat target is switched over to Rebel TKM. Imperial Pikeman is now technically in combat with Rebel TKM, Rebel Smuggler has started to run, and has hit /peace. Imperial Pikeman is in the middle of a short delay before he can switch combat targets again.
Scenario #2
Imperial Smuggler is forced to travel through a Rebel town and starts to be scanned by a lone Rebel. The Rebel Scanner finds he's an Imperial and forces him into Combatant status and initiates combat. Imperial Smuggler thinks quickly, and uses distract with a nearby thug of some sort. This will switch the Rebel NPC's combat from Imperial Smuggler to the Thug NPC, giving the Smuggler a chance to escape.
Scenario #3
Neutral Smuggler is traveling across Dantooine when he gets jumped by an Untrained Wielder of the Dark Side, and loses his swoop, but manages to feign. Neutral Smuggler is unbuffed and in a hurry. He spots a Dantari within thirty meters, so he /distracts the UWoDS with the Dantari, then uses /peace. Calls a spare vehicle and rides off.
To balance this skill, you can't use /distract more than once every couple of minutes, sorta like how /iffscramble works in space. Also, noone can't use /distract more than once on a single target every eight minutes or so.
I've never used Feign Death in PvP unless I was forced Overt. Now that even when we're found to be Rebels or Imperials by scans, we won't be forced Overt(technically, both Combatant and SpecForces are "Overt", just the difference between PvP capable and not), and going SpecForces will now have consequences. I would use a skill like /distract in PvP, as its not a weenie move its more like a "Look! It says gullible on the ceiling!" move.
/theSkillWithoutaName
I was also thinking, what about an attack which drained the specials pools, or possibly increased your opponent's cooldown time? This would effectively keep them from using thier specials as much, and has a dirty fighting feel to it. This would need a timer as well, can't have it being used at every possible oppertunity.
/distract
Distract would work in PvE and PvP similar to /rescue, but instead of pulling the aggro of a MOB away from another PC or NPC, you move it from yourself to another PC or NPC("It him! He is the one that made me do it!"). This is not 100% guaranteed to work every time and it comes with
Scenario #1
Two factioned teams are fighting. Rebel Smuggler is being attacked by Imperial Pikeman and is getting close to dropping. Rebel Smuggler selects a player or NPC nearby that is also attackable by Imperial Pikeman(meaning anything not Imperial). This will show two targets on the screen, the combat target(which has the gold selection box around it) and the selected target(which has the blue selection box). After selecting who to use as the distraction, Rebel Smuggler uses /distract and Imperial Pikeman's combat target is switched over to Rebel TKM. Imperial Pikeman is now technically in combat with Rebel TKM, Rebel Smuggler has started to run, and has hit /peace. Imperial Pikeman is in the middle of a short delay before he can switch combat targets again.
Scenario #2
Imperial Smuggler is forced to travel through a Rebel town and starts to be scanned by a lone Rebel. The Rebel Scanner finds he's an Imperial and forces him into Combatant status and initiates combat. Imperial Smuggler thinks quickly, and uses distract with a nearby thug of some sort. This will switch the Rebel NPC's combat from Imperial Smuggler to the Thug NPC, giving the Smuggler a chance to escape.
Scenario #3
Neutral Smuggler is traveling across Dantooine when he gets jumped by an Untrained Wielder of the Dark Side, and loses his swoop, but manages to feign. Neutral Smuggler is unbuffed and in a hurry. He spots a Dantari within thirty meters, so he /distracts the UWoDS with the Dantari, then uses /peace. Calls a spare vehicle and rides off.
To balance this skill, you can't use /distract more than once every couple of minutes, sorta like how /iffscramble works in space. Also, noone can't use /distract more than once on a single target every eight minutes or so.
I've never used Feign Death in PvP unless I was forced Overt. Now that even when we're found to be Rebels or Imperials by scans, we won't be forced Overt(technically, both Combatant and SpecForces are "Overt", just the difference between PvP capable and not), and going SpecForces will now have consequences. I would use a skill like /distract in PvP, as its not a weenie move its more like a "Look! It says gullible on the ceiling!" move.
/theSkillWithoutaName
I was also thinking, what about an attack which drained the specials pools, or possibly increased your opponent's cooldown time? This would effectively keep them from using thier specials as much, and has a dirty fighting feel to it. This would need a timer as well, can't have it being used at every possible oppertunity.
Page 1 of 1