Smuggler Archive

Thread: In light of the New CU Docs, should we be pushing for a PreReq Change now?

WedgeStarkiller
Sat Mar 19, 2005 3:35 pm
#1

I was going through the CU stuff that was just posted and noticed that most of the combat related professions are getting skill point and box prereq changes... but not us of course. One of the ideas that used to be kicked around was changing the Smuggler requirments to be any brawler line and any marksman weapon line. I'd still love to see this implemented but it seems to have dropped off the radar.

Any thoughts appreciated.




Antonius Ordnung
Master Smuggler, Master Commando (Thanks NGE!)
Resident of Shadow Impire, Lowca
Colonel, Imperial Supply Office / Master Pilot, Corsec
Captain of the YT-1300 "Overdue Revamp"

Ramsey_Lanclo
Sat Mar 19, 2005 5:27 pm
#2

/sign

I want this to happen. SO bad. I loathe being TK.

Granted, I won't be able to be TK after the CURB, but that's besides the point. I just don't like Unarmed.

-rl



"Hokey religions and ancient weapons are no match for a good blaster at your side..."
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####################################################}} Captain of the Chicanery
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####################################################}} Grown-ups are talking."
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Mentski
Sat Mar 19, 2005 6:14 pm
#3






WedgeStarkiller wrote:
One of the ideas that used to be kicked around was changing the Smuggler requirments to be any brawler line and any marksman weapon line.




well considering elite ranged profs will need ranged support 4, as well as the 4th box in the specific weapon, you could change the pistols prereq we have to ranged support, then let let us chose which ranged weapon to specialise in. But then if you kept the brawler prereq as unarmed, that would make our prereqsthe same as commandos post-curb,problem beingit would allow you to do a triple mastery,and the devs dont want that, but it would bring us in line with the other hybrid professions.


Message Edited by Mentski on 03-20-2005 01:17 AM




Mentalla - Master Smuggler, Master Pilot, Master Cynic
Mentalla's Little Kashyyyk @ 1548, -4508, Jealhimet, Tatooine (Chimaera)

I swear, It's like talking to a brick wall round here....
Xeranx
Sat Mar 19, 2005 6:55 pm
#4

I would like to have any two combat lines or a combat and artisan line as a pre-req for Smuggler. I don't want to be pigeon-holed into a ranged profession if that's not going to be the basis of my avatar.





Teräs Käsi Master 9-27-2003
Master Smuggler 3-04-2004
RichardBryant
Sat Mar 19, 2005 7:19 pm
#5

Somehow, i don't see your average smuggler devoting hours to study, consumption of vegetables, funny dancy excercises, walking on ricepaper and being called "glasshoppa" by little bald blind men.

Call me crazy, it's just how i feel about smugglers.




Cael Broden, Master Smuggler.
I am Jack's Ignored Profession
"I don't have saber envy. I have patch envy. 2 years is unacceptable."
"Wars not make one great. AFK-grinding on wookiees on Kashyyk make one great!"
Mentski
Sat Mar 19, 2005 7:34 pm
#6






RichardBryant wrote:
Somehow, i don't see your average smuggler devoting hours to study, consumption of vegetables, funny dancy excercises, walking on ricepaper and being called "glasshoppa" by little bald blind men.

Call me crazy, it's just how i feel about smugglers.






unarmed IV is hardly that though, really... is it? Thats what the actuall TK profession is for...


Unarmed IVIt's more the experience achieved by being in a fair few drunken fistfights. Which, although isnt really worth much, is perfect in an RP world.


Shame RP really means diddly.





Mentalla - Master Smuggler, Master Pilot, Master Cynic
Mentalla's Little Kashyyyk @ 1548, -4508, Jealhimet, Tatooine (Chimaera)

I swear, It's like talking to a brick wall round here....
ValiantHalibut
Sat Mar 19, 2005 7:34 pm
#7



RichardBryant wrote:
Somehow, i don't see your average smuggler devoting hours to study, consumption of vegetables, funny dancy excercises, walking on ricepaper and being called "glasshoppa" by little bald blind men.

Call me crazy, it's just how i feel about smugglers.




I've always figured that the brawler unarmed line was more like unarmed streetfighting, and the "mystical" stuff would only show up once you hit novice TK.

Personally, I've always felt that unarmed and pistols suits smuggler. They just seem like the kinds of weapons a smuggler in the SWG universe would use.



--
Wise man say, "forgiveness is divine, but never pay full price for late pizza."
Xeranx
Sat Mar 19, 2005 8:25 pm
#8



RichardBryant wrote:
Somehow, i don't see your average smuggler devoting hours to study, consumption of vegetables, funny dancy excercises, walking on ricepaper and being called "glasshoppa" by little bald blind men.

Call me crazy, it's just how i feel about smugglers.




I think that's really what's beautiful about smuggler. You don't have to be the conventional smuggler. Being a TKA and entertainer, along with smuggler, lends itself for a very nice roleplay scenario in my opinion.

It's all about how you want to portray yourself.





Teräs Käsi Master 9-27-2003
Master Smuggler 3-04-2004
AiingTing
Sat Mar 19, 2005 9:25 pm
#9

The whole Unarmed StreetFighting pre-req. scenario would be good if instead of just unarmed fighting moves there were smuggler only moves that are melee while holding a weapon, because you dont have the vibro knuckler cert. yet
JuggernautRM
Sat Mar 19, 2005 10:09 pm
#10

Just wait untill you see your profession specific docs, than say you need a pre req change. You never know, it might because of your pre reqs that the devs might have handed you some love.



Romolo Karminov - Wanderhome - RGU - All around Badass.

Tariel - Bloodfin - nWo - Brainsmasher.

Arias - Valcyn - The Wanderer.
Si vas Pacem, Para Bellum.
MavriK512
Sat Mar 19, 2005 11:00 pm
#11

It would be nice if they could make it any two combat lines, but if they added some specials that reflect the unarmed background to smuggler (and commando) then it would be okeedokee with me.



Naco-Smuggler-Valcyn
Naogo Belau-Ranger/Creature Handler-Ahazi
Mentski
Sun Mar 20, 2005 4:28 am
#12






Nicolas_Frost wrote:
I'd have to say I'm against letting the current Smuggler specials be used with any ranged weapon. Seriously, do you think its a good idea to make it so that UberRifleman can pick up Dirty Fighting 4 to kit himself on Last Ditch with his rifles, the highest damage and longest range weapons in the game?




And, come CURB time, rifles will be the slowest... you know... balance? Rifles certainly arent going to be the powerhouse they are now. Not to mention when it comes to raw power, someone with a good sliced DE-10 like we've seen appearing in these forums could easily outspeed and outdamage a T21 post-curb using last ditch. and before you mention armour peircing, remember thats changing too.




Mentalla - Master Smuggler, Master Pilot, Master Cynic
Mentalla's Little Kashyyyk @ 1548, -4508, Jealhimet, Tatooine (Chimaera)

I swear, It's like talking to a brick wall round here....
Nicolas_Frost
Sun Mar 20, 2005 4:32 am
#13



Mentski wrote:


Nicolas_Frost wrote:
I'd have to say I'm against letting the current Smuggler specials be used with any ranged weapon. Seriously, do you think its a good idea to make it so that UberRifleman can pick up Dirty Fighting 4 to kit himself on Last Ditch with his rifles, the highest damage and longest range weapons in the game?

And, come CURB time, rifles will be the slowest... you know... balance? Rifles certainly arent going to be the powerhouse they are now. Not to mention when it comes to raw power, someone with a good sliced DE-10 like we've seen appearing in these forums could easily outspeed and outdamage a T21 post-curb using last ditch. and before you mention armour peircing, remember thats changing too.





Which is why I didn't mention armor piercing. And the point about rifles is that while they will be the slowest firing(hopefully) they will still have the longest range and should have the highest accuracy, meaning while you're trying to close in to your maximum range with your nice DE-10, they can get at least two potentially very powerful shots off.



Jaecob Maragi
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Master Smuggler and Alliance Pilot
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